XCOM 2
SuperSoldiers (Core)
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AmunRyu  [개발자] 2021년 8월 8일 오전 2시 01분
Covert Infiltration - Prototype Armoury Mod Support [Manual]
Follow these simple steps to manually add support for the Prototype Armoury mod.

Step 1 - Go to the config folder (pathway: Steam\steamapps\common\XCOM 2\XComGame\Mods\WOTCHeroPerks\Config) of the SuperSoldiers mod and create a txt file

Step 2 - Rename it to "XComStrategyTuning.ini"

Step 3 - Open that file and copy-paste the following lines:

[PrototypeArmoury.PATemplateMods] +arrAutoConvertItem=(ItemName="MjolnirPlatedArmor", Supplies=50, Alloys=3, Elerium=1) +arrAutoConvertItem=(ItemName="MjolnirPoweredArmor", Supplies=120, Alloys=4, Elerium=3) +arrMakeItemBuildable=(ItemName="MjolnirPlatedArmor") +arrMakeItemBuildable=(ItemName="MjolnirPoweredArmor") +arrTradingPostModifiers=(ItemName="MjolnirPlatedArmor", NewValue=25) +arrTradingPostModifiers=(ItemName="MjolnirPoweredArmor", NewValue=60) +arrAutoConvertItem=(ItemName="NanosuitPlatedArmor", Supplies=50, Alloys=2, Elerium=2) +arrAutoConvertItem=(ItemName="NanosuitPoweredArmor", Supplies=120, Alloys=3, Elerium=4) +arrMakeItemBuildable=(ItemName="NanosuitPlatedArmor") +arrMakeItemBuildable=(ItemName="NanosuitPoweredArmor") +arrTradingPostModifiers=(ItemName="NanosuitPlatedArmor", NewValue=25) +arrTradingPostModifiers=(ItemName="NanosuitPoweredArmor", NewValue=60) +arrAutoConvertItem=(ItemName="GhostSuitPlated", Supplies=25, Alloys=2, Elerium=1) +arrAutoConvertItem=(ItemName="GhostSuitPowered", Supplies=75, Alloys=3, Elerium=3) +arrMakeItemBuildable=(ItemName="GhostSuitPlated") +arrMakeItemBuildable=(ItemName="GhostSuitPowered") +arrTradingPostModifiers=(ItemName="GhostSuitPlated", NewValue=12) +arrTradingPostModifiers=(ItemName="GhostSuitPowered", NewValue=37) +arrAutoConvertItem=(ItemName="NinjaSuitPlated", Supplies=15, Alloys=1, Elerium=0) +arrAutoConvertItem=(ItemName="NinjaSuitPowered", Supplies=45, Alloys=2, Elerium=0) +arrMakeItemBuildable=(ItemName="NinjaSuitPlated") +arrMakeItemBuildable=(ItemName="NinjaSuitPowered") +arrTradingPostModifiers=(ItemName="NinjaSuitPlated", NewValue=7) +arrTradingPostModifiers=(ItemName="NinjaSuitPowered", NewValue=22) +arrAutoConvertItem=(ItemName="CyborgBodyPlated", Supplies=50, Alloys=2, Elerium=2) +arrAutoConvertItem=(ItemName="CyborgBodyPowered", Supplies=120, Alloys=4, Elerium=3) +arrMakeItemBuildable=(ItemName="CyborgBodyPlated") +arrMakeItemBuildable=(ItemName="CyborgBodyPlated") +arrTradingPostModifiers=(ItemName="CyborgBodyPlated", NewValue=25) +arrTradingPostModifiers=(ItemName="CyborgBodyPlated", NewValue=60) +arrAutoConvertItem=(ItemName="N7PlatedArmor", Supplies=25, Alloys=2, Elerium=1) +arrAutoConvertItem=(ItemName="N7PoweredArmor", Supplies=75, Alloys=3, Elerium=3) +arrMakeItemBuildable=(ItemName="N7PlatedArmor") +arrMakeItemBuildable=(ItemName="N7PoweredArmor") +arrTradingPostModifiers=(ItemName="N7PlatedArmor", NewValue=12) +arrTradingPostModifiers=(ItemName="N7PoweredArmor", NewValue=37) [MjolnirPlatedArmor X2ArmorTemplate] Requirements=(RequiredTechs[0]="PlatedArmor", RequiredEngineeringScore=10, bVisibleIfPersonnelGatesNotMet=true) [MjolnirPoweredArmor X2ArmorTemplate] Requirements=(RequiredTechs[0]="PoweredArmor", RequiredEngineeringScore=20, bVisibleIfPersonnelGatesNotMet=true) [NanosuitPlatedArmor X2ArmorTemplate] Requirements=(RequiredTechs[0]="PlatedArmor", RequiredEngineeringScore=10, bVisibleIfPersonnelGatesNotMet=true) [NanosuitPoweredArmor X2ArmorTemplate] Requirements=(RequiredTechs[0]="PoweredArmor", RequiredEngineeringScore=20, bVisibleIfPersonnelGatesNotMet=true) [GhostSuitPlated X2ArmorTemplate] Requirements=(RequiredTechs[0]="PlatedArmor", RequiredEngineeringScore=10, bVisibleIfPersonnelGatesNotMet=true) [GhostSuitPowered X2ArmorTemplate] Requirements=(RequiredTechs[0]="PoweredArmor", RequiredEngineeringScore=20, bVisibleIfPersonnelGatesNotMet=true) [NinjaSuitPlated X2ArmorTemplate] Requirements=(RequiredTechs[0]="PlatedArmor", RequiredEngineeringScore=10, bVisibleIfPersonnelGatesNotMet=true) [NinjaSuitPowered X2ArmorTemplate] Requirements=(RequiredTechs[0]="PoweredArmor", RequiredEngineeringScore=20, bVisibleIfPersonnelGatesNotMet=true) [CyborgBodyPlated X2ArmorTemplate] Requirements=(RequiredTechs[0]="PlatedArmor", RequiredEngineeringScore=10, bVisibleIfPersonnelGatesNotMet=true) [CyborgBodyPowered X2ArmorTemplate] Requirements=(RequiredTechs[0]="PoweredArmor", RequiredEngineeringScore=20, bVisibleIfPersonnelGatesNotMet=true) [N7PlatedArmor X2ArmorTemplate] Requirements=(RequiredTechs[0]="PlatedArmor", RequiredEngineeringScore=10, bVisibleIfPersonnelGatesNotMet=true) [N7PoweredArmor X2ArmorTemplate] Requirements=(RequiredTechs[0]="PoweredArmor", RequiredEngineeringScore=20, bVisibleIfPersonnelGatesNotMet=true)

Step 4 (optional) - Edit the values as you please (Supplies, Alloys, Elerium, Black Market costs).
AmunRyu 님이 마지막으로 수정; 2021년 8월 8일 오후 1시 20분
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ABadOmen 2024년 2월 3일 오후 4시 24분 
Hello @AmunRyu is their anyway to apply this to LWOTC? I'm sure it's as simple as switching PrototypeArmoury.PATemplateMods for the correct config insert or template but I don't know which one. Or can these steps still be applied and will it work for LWOTC despite me not having Covert Infiltration or Prototype Armoury.
Thehail 2025년 7월 12일 오후 12시 37분 
There's a minor error that makes it unable to purchase the powered cybord body. Here's the fixed version. Find and replace.

+arrAutoConvertItem=(ItemName="CyborgBodyPlated", Supplies=50, Alloys=2, Elerium=2) +arrAutoConvertItem=(ItemName="CyborgBodyPowered", Supplies=120, Alloys=4, Elerium=3) +arrMakeItemBuildable=(ItemName="CyborgBodyPlated") +arrMakeItemBuildable=(ItemName="CyborgBodyPowered") +arrTradingPostModifiers=(ItemName="CyborgBodyPlated", NewValue=25) +arrTradingPostModifiers=(ItemName="CyborgBodyPowered", NewValue=60)
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