安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Any Answer yet?
The Supersoldier traits are just gone. Seems the author is missing in action too. His last post in the bug reports discussion dates back to 2020!
From what I can tell, starting skills (origin, traits, what squaddies get), do not get them* but when choosing a Super Soldier Class (when they rank up again), they do get the required trait.
Ultimately, I think I'll have to decide to disable either, with Origin being the most likely, since it's rather frustrating to match starting stats (not created equal) with starting traits (origin) and classes (commander's choice). Too much choice is bad, I think, hence why I won't want to optimize each and every thing.
Anyway, it may seem like that the 'trait requirements' on the Specialization page may be misleading since the page table also reads 'trait added'. It's rather confusing.
*Incidentally, I, noticed after writing the above, I forgot to disable the Super Soldiers classes.
(AbilityName="N7Training" ), \\
(AbilityName="SpartanIIProgram" ), \\
(AbilityName="NanosuitRaptorTraining" ), \\
(AbilityName="NinjaTheWayOfTheNinja" ), \\
(AbilityName="CyborgCyberneticConVersion"), \\
(AbilityName="GhostProgram"), \\
(AbilityName="SSPsychic"), \\
That should be all we need. I also recommend to remove some APT traits, as most of them have side effect or limited use environment. Traits list too long may lost our newly added traits.