XCOM 2
SuperSoldiers (Core)
Esperiano 13 Mar, 2024 @ 9:26pm
LWOTC - add armors to "buildables" kind of "fix"
In any other mode (like Mod Jam for Long War of the choosen) that includes a ini config

XComLW_Overhaul.ini

after this tag
[LW_Overhaul.LWTemplateMods]


add this lines
; These lines are a way to add a buildable armor for SuperSoldier option, adjust cost as you want +ItemTable=(ItemTemplateName="MjolnirPlatedArmor", Slots=0, Starting=false, Infinite=false, Buildable=true, RequiredTech1="PlatedArmor", RequiredTech2="", SupplyCost=30, AlloyCost=5, CrystalCost=0, CoreCost=0, SpecialItemTemplateName="", SpecialItemCost=0, TradingPostValue=30, RequiredEngineeringScore=10, Tier = 80, PointsToComplete=1) +ItemTable=(ItemTemplateName="NanosuitPlatedArmor", Slots=0, Starting=false, Infinite=false, Buildable=true, RequiredTech1="PlatedArmor", RequiredTech2="", SupplyCost=30, AlloyCost=5, CrystalCost=0, CoreCost=0, SpecialItemTemplateName="", SpecialItemCost=0, TradingPostValue=30, RequiredEngineeringScore=10, Tier = 80, PointsToComplete=1) +ItemTable=(ItemTemplateName="GhostSuitPlated", Slots=0, Starting=false, Infinite=false, Buildable=true, RequiredTech1="PlatedArmor", RequiredTech2="", SupplyCost=30, AlloyCost=5, CrystalCost=0, CoreCost=0, SpecialItemTemplateName="", SpecialItemCost=0, TradingPostValue=30, RequiredEngineeringScore=10, Tier = 80, PointsToComplete=1) +ItemTable=(ItemTemplateName="NinjaSuitPlated", Slots=0, Starting=false, Infinite=false, Buildable=true, RequiredTech1="PlatedArmor", RequiredTech2="", SupplyCost=30, AlloyCost=5, CrystalCost=0, CoreCost=0, SpecialItemTemplateName="", SpecialItemCost=0, TradingPostValue=30, RequiredEngineeringScore=10, Tier = 80, PointsToComplete=1) +ItemTable=(ItemTemplateName="CyborgBodyPlated", Slots=0, Starting=false, Infinite=false, Buildable=true, RequiredTech1="PlatedArmor", RequiredTech2="", SupplyCost=30, AlloyCost=5, CrystalCost=0, CoreCost=0, SpecialItemTemplateName="", SpecialItemCost=0, TradingPostValue=30, RequiredEngineeringScore=10, Tier = 80, PointsToComplete=1) +ItemTable=(ItemTemplateName="N7PlatedArmor", Slots=0, Starting=false, Infinite=false, Buildable=true, RequiredTech1="PlatedArmor", RequiredTech2="", SupplyCost=30, AlloyCost=5, CrystalCost=0, CoreCost=0, SpecialItemTemplateName="", SpecialItemCost=0, TradingPostValue=30, RequiredEngineeringScore=10, Tier = 80, PointsToComplete=1) +ItemTable=(ItemTemplateName="MjolnirPoweredArmor", Slots=0, Starting=false, Infinite=false, Buildable=true, RequiredTech1="PoweredArmor", RequiredTech2="", SupplyCost=80, AlloyCost=10, CrystalCost=10, CoreCost=0, SpecialItemTemplateName="", SpecialItemCost=0, TradingPostValue=30, RequiredEngineeringScore=10, Tier = 100, PointsToComplete=1) +ItemTable=(ItemTemplateName="NanosuitPoweredArmor", Slots=0, Starting=false, Infinite=false, Buildable=true, RequiredTech1="PoweredArmor", RequiredTech2="", SupplyCost=80, AlloyCost=10, CrystalCost=10, CoreCost=0, SpecialItemTemplateName="", SpecialItemCost=0, TradingPostValue=30, RequiredEngineeringScore=10, Tier = 100, PointsToComplete=1) +ItemTable=(ItemTemplateName="GhostSuitPowered", Slots=0, Starting=false, Infinite=false, Buildable=true, RequiredTech1="PoweredArmor", RequiredTech2="", SupplyCost=80, AlloyCost=10, CrystalCost=10, CoreCost=0, SpecialItemTemplateName="", SpecialItemCost=0, TradingPostValue=30, RequiredEngineeringScore=10, Tier = 100, PointsToComplete=1) +ItemTable=(ItemTemplateName="NinjaSuitPowered", Slots=0, Starting=false, Infinite=false, Buildable=true, RequiredTech1="PoweredArmor", RequiredTech2="", SupplyCost=80, AlloyCost=10, CrystalCost=10, CoreCost=0, SpecialItemTemplateName="", SpecialItemCost=0, TradingPostValue=30, RequiredEngineeringScore=10, Tier = 100, PointsToComplete=1) +ItemTable=(ItemTemplateName="CyborgBodyPowered", Slots=0, Starting=false, Infinite=false, Buildable=true, RequiredTech1="PoweredArmor", RequiredTech2="", SupplyCost=80, AlloyCost=10, CrystalCost=10, CoreCost=0, SpecialItemTemplateName="", SpecialItemCost=0, TradingPostValue=30, RequiredEngineeringScore=10, Tier = 100, PointsToComplete=1) +ItemTable=(ItemTemplateName="N7PoweredArmor", Slots=0, Starting=false, Infinite=false, Buildable=true, RequiredTech1="PoweredArmor", RequiredTech2="", SupplyCost=80, AlloyCost=10, CrystalCost=10, CoreCost=0, SpecialItemTemplateName="", SpecialItemCost=0, TradingPostValue=30, RequiredEngineeringScore=10, Tier = 100, PointsToComplete=1)
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KarlFranze 7 Jul, 2024 @ 7:00pm 
Thank you bro helps a lot
Does this work? I tried this but the armors still haven’t shown up - is there a delay before the engineering menus refresh?
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Showing 1-2 of 2 comments
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