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You also don't have to gear your characters as much because armour is gone, and gear gives resistances instead - which stay consistent each level. You'll only need to change gear to get different attribute or ability bonuses.
Could you elaborate on scaling? What Divine War does about it? What are linear and exponential vitality scaling variables? Will anything break if I modify those variables myself via baardvark's mod?
Sorry for tge late reply, but sure!
Linear scaling means it increases at the same rate each level. E.g. 50hp, 75hp, 100hp... it's +25 each time. That's what Divine War does.
Exponential means the increase rate increases. E.g. 30hp, 70hp, 120hp, 180hp... and so on. That's what the base game does, but not with those numbers.
The latter means the higher level you get, the larger the disparity between your numbers and those of the next level. This is part of what made Reaper's Coast surprisingly linear despite its free roaming format: if you fought whoever you wanted, you'd get obliterated. Divine War makes that difference still important, but less insurmountable.
Nothing will break, but I can't predict the effects it'll have on damage economy. You might get a more difficult/linear Reaper's Coast again if he kept the exponential scaling. But if that's your preference, go right for it!