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trying to add the horde mechanics to him because he is "Finubar the Seafarer"...
well lets say I had semi-success - Ive got the permission from Cataph to use his mod "Cataph's High Elf Sea Patrol" https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1559911311 as kind of template. All in all it works but I have troubles to generate Cataph's values, ID's and indexes into my unique one....hope dies at last xD
Aliathra:
She is nearly finished.
There are only some minor issues that have to be fixed but that should be no problem at this point.
Here a screenshot of here
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1736334645
and here is her current skill tree (Im sorry for mixed language [german game language] but you should manage to get the point of each skill)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1736334812
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1736334875
And here a link to all my screenshots please focus on the ones that come after the above linked because these are the "campaign-battlemap-view" of Aliathra's skills (righ bottom corner, red rectangle)
https://steamhost.cn/steamcommunity_com/id/reddragon0908/screenshots/?appid=594570
[please ignore the wrong variant and picture]
Aliathra: Change her head, emphasise her 2 Sided Nature between Khaine and Isha
Eldyra: Cavalry focused Lord
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1737100230
Aliathra as unit and agent in her first trial version is nearly finished.
Only need some permissions for uploading...
Eldyra is unit wise now finished so I focus now at the agent part.
"Project Finubar" is still in work dont worry...
As soon as I finished Aliathra I will upload a new version.
This version will include all mentioned lords/ladys and some fixes for Aenarion but Finubar and Eldyra will only appear as unit/general in custom battles and NOT in the campaigns.
Aliathra in her first realese version is finished but there is a "campaign-mount-problem" but I think a picture says more then words:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1743017363
Well Aliathra and the horse aswell are animated but it is not really a "mounted" unit.
Away from that all works fine and she has access to nearly all magic lores which will all work on the battlefield.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1743016698
Eldyra:
To be honest I dont work on her aside of her variant.
Unitwise she is completly functional but she is not an agent (=Lord/Lady/General)
That means I have to add skills and maybe some traits/items.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1743016746
-----And something Im proud to announce-----
Finubar:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1743016814
Thanks to Cataph's mod "Cataph's High Elf Sea Patrol" (he gave me his permission to use this as "template", link at the first post on this side) I managed to get the horde mechanics to work!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1743113583
On land Finubar has the choice to recruit from the regional, global or personal recruitment pool.
Ive created four new units which only are recruitable from a "navy" building.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1743113844
Have to test the functonalability of this but it should be possible to raise an army while Finubar is in "horde mode".
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1743113693
(current building icons are from Cataph)
Well yes this was an small update I hope you stay tuned.
That means not that I don't work on this mod or others.
But now it is your turn play with this mod and have fun - I will do the same after these days full of testing and beginning new campaigns only to abort them because of changes that I have to made.
And before I forget it, here a small update on eldyra:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1747008739
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1747008799
In the current version (the public one) you are able to use Eldyra in custom battles.
But in my test version I already add her as recruitable lord to the high elves.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1747008859
and I began to create custom skills for her. You are welcome to write down your ideas for skills here.
I will delete the "god skills" except from the ones that buffs cavalry units.
So yes...that was it from my side and again: have fun playing your campaigns.
- trait work but maybe add these effects :
- recruitment rank +2 for units (lord's army)
- leadership +8 or +10 for units (lord's army) or only for melee and ranged infantry ?
- i see you give him the capacity to buff all units of the elf roster, which is a good idea but maybe
give him a more specialised version like only melee and ranged infantry + cavalry maybe but not monsters
units ?
For Eldyra :
- for the trait :
- recruitement rank +3 for chariots units (lord's army)
- upkeep -30% for chariots units (lord's army)
- move speed +10% for chariots and cavalry units (lord's army)
- some buffs for legendary items :
1.Eldyra Armour :
- keep armour +7
- keep melee defense +10
- add move speed +10%
- add missile resistance -15%
2.Sword of Eldyr :
- keep melee attack but up to +8 from +5
- keep weapons strenght +12%
- add enables magical attacks
- add bonus vs infantry +8
- add a skill called "Princess of Tiranoc" with the following effects : (2 tier)
- influence +1/+2 by turn
- income from trade +5%/+10%
- public order +2/+5 (local province)
- recruitement cost -25%/-50% for chariots units (lord's army) and maybe cavalry units ?
For Finubar :
for suggestions :
- skill : seaborn :
- keep immune
- add melee attack +8 when fighting at sea
- add melee defense +8 when fighting at sea
- add move speed +10% when fighting at sea
- skill : adventurer :
- keep attrition reduction
- add campain movement +10%
- add casualties replenishment +10% for units (lord's army)
- Magic Armour : "Scarlet Dragonscale Armour" :
- keep armour +25
- keep melee defense to +15 from +30
- keep fire resistance to +25% from +10%
- keep ward save to +15% from +6%
- add enemy heroes sucess chance -15%
- Magic Weapon : "Southland's Blade" :
- keep all effects
- add enabled magical attack
- add Enchanted item : "Crown of Ulthuan"
- influence +2 by turn
- tax rate +5% (factionwide)
- public order +2 (all provinces)
- magic resistance +20%
- upkeep -5% for units (all armies)
- add skill : "The Phoenix King"
- upkeep -5%/-10% for units (all armies)
- recruitement cost -10%/-20% for units (all armies)
- leadership +2/+5 for units (all armies)
- influence +2/+5 by turn
Uploaded a new mod version a few moment ago.
Changes are:
- overhauled skill tree for all lords
- overhauled ancialliaries for all lords
- created custom effects for skill and traits
- fully added and implemented Eldyra as new Lady
- fully added and implemented Caidan as new Lord
- changed some pictures/unit cards/portraits for some of the lords
- general bugfixing
Because this mod is now my "updatest" one I will leave this and focus on my other mods (new content and maintance)
That does NOT mean that Im done with this mod - I just have to take a creativity break xD
Now straight to the point: my last big update is a long time ago but be sure that this project is not forgotten it's just the balance between other mod projects, keeping them up to date, real life stuff, no motivation (yes sometimes that happens too) and so on...
Now I will try to give you an image what comes next:
Eldyra will be not avaialble for Tyrion's faction in the future but will be the leader of Tiranoc in both, ME and Vortex campaign, instead.
Therefore I created with the lore information and suggestions of erwin_dark new faction and faction leader traits.
Since Eldyra is already a fully implemented agent/lord/lady there is nothing new but this faction leader aspect.
That means that she will be available for every player who plays with or confederate with Tiranoc during a campaign.
Next we have Liandra Athinol. She will be a new agent/lady and faction leader of Caledor.
Liandra is currently my main project within this mod - while testing her functionality and effects/skills and so on I can test how Eldyra behave in an AI leaded campaign.
Since both will lead their own faction that is not playable you have to use Mixu's Unlocker (mod description page will be updated with links and information as soon as the new update arrives).
But as stated you don't have to play with these faction in order to get the characters since they are the faction leaders (and of course invulnerable) and be on your side after a confederation.
Caidan will be moved to the Order of Loremasters for recruitmnet.
Since these changes are very big and hard code-wise you might to start a new campaign. Obviously you have to start a new campaign if you want to play with Eldyra or Liandra xD.
If I don't forgot something Im done with my small statement...
In the end I want to thank anybody who helped me with modding, I want to thank erwin_dark for his great lore-information and suggetions aswell as for being my beta tester and I want to thank all of you who subscribe to this mod and play with it.
I saw that this mod got 3k subscribers some days before christmas and I want to thank all of you!
First of all: thank you all very much for over 3800 subscribers. I highly appreciate that!
Thanks to erwin_dark (- the lore genius behind this mod) I will start to work on new lords/ladys/heroes/heroines.
On the list are:
- Arhalien, LL* Elyrion (1st. priority)
- Lirazel, LH* Avelorn (2nd. priority)
- Anurion the Green, LL Saphery (after Lirazel)
- Loranrol Glorenmar, LL Yvresse (after/with Anurion)
*LL = Legendary Lord/Lady
*LH = Legendary Hero/Heroine
You are welcome to give feedback and post your thoughts about the characters.
But please have in mind that it is one thing to create new content and a completly other one to get the ideas (skills, items/ancillaries, possible effects, descriptions, appereance).
For me the so called "lore-part" is the harder one because Im not that much in the Warhammer lore that's why the lore part is mostly done by erwin_dark (thank you again).
So if you suggest a request have in mind that there is a lot of lore-research that have to be done in the background.
Arhalien is in creation-progress and concept phase.
Lirazel is ready and currently in testing phase.
I stated it in the comments a few days ago but I decided to give a bit more of information about the upcoming "Quality of Life"-update.
What is this quality of life update? What does it include?
Well this update will include a whole bunch of new content and features.
Part of it are reworked appereances for Finubar, Aenarion and Liandra (for the moment).
Furthermore the campaign start will be overhauled - that means like with the playable vanilla factions, you will get a first "introduction" battle aswell as an enemy region within your home-province.
Also part of this will be a "total" makeover and rebalancing of the lords/ladies - base-stats, skill and ancillary/item effects and so on and the adding of abilities.
Currently done are: Aenarion, Liandra and Eldyra. - details in the following (may be different from final realease version)
decrease leadership by -30
increase weapons strenght by +20 (base = 180 / armour piercing = 320)
1.Innate Trait : Dragon-Willed
- passive ability : "Enhanced Dragon's scales" for dragons units (lord's army)
- physical resistance +12%
- magic resistance +12%
- fire resistance +12%
constant
no disabled
- upkeep -35% for dragons units (lord's army)
- recruitement time -1 for dragons units (minimum 1) (local province)
2.Items :
01.Magic Weapon : Sword of the War God
- enables magical attacks
- enables flamming attacks
- weapons strenght +15%
- custom ability : "Aura of Weakness"
- magic resistance -15%
- fire resistance -15%
- physical resistance -15%
constant
affect only enemy units around him
range 40m
03.Enchanted Item : Asuryan's Guard
- melee defense +5
- melee defense +15 when fighting against chaos, norsca and beastmen armies
- missile resistance +10%
- physical resistance +10%
- attributes: expert charge defense
02.Talisman : Oath of Caledor Dragontamer
- Ward save +6%
- diplomatic relations +50 with Caledor and knights of Caledor factions
- recruitement rank +3 for dragons units (lord's army)
- recruitement cost -35% for dragons units (lord's army)
04.Magic Armour : Dragon Armour of Aenarion
- armour +35
- fire resistance +30%
- wound recovery time -2
- enemy hero action sucess chance -20%
- active ability :
- ward save +75%
- resplenishment rate +650 hp
duration = 28s
cooldown = 122s
affects only himself
3.Mounts :
01.Sun dragon
02.Moon dragon
03.Indraugnir :
- increase move speed by +5
- increase charge bonus by +7
- active ability :
- move speed +25%
- charge bonus +25%
- missile resistance +50%
duration = 35s
cooldown = 65s
4.Unique skill :
01.The Old Blood:
- hit points +15%
- attributes perfect vigor
- passive ability : "The Old Blood"
- physical resistance +15%
- magic resistance +15%
constant
affect only himself
disabled if hit points under 25%
02.A Legend's Reincarnation:
- charge bonus +15
- melee attack +8
- melee defense +8
- attributes: immune to psychology
03.Warden of the Throne:
- leadership aura size +65%
- character's aura leadership effect +15
- leadership +10 for units (lord's army)
04.The most Powerful Asurs:
- attributes: frenzy
- attributes: causes terror
- attributes: unbreakable
05.Dragon's Wrath:
- melee attack +8 for dragons units (lord's army)
- melee defense +8 for dragons units (lord's army)
- weapons strenght +12% for dragons units (lord's army)
- charge bonus +15 for dragons units (lord's army)
06.Defender of Ulthuan:
- influence: +1/+3
- melee defense +3/+6 for units (factionwide)
- physical resistance +5%/+10% for units (factionwide)
- magic resistance +5%/+10% for units (factionwide)
07.The First King:
- recruitement rank +1/+2 for units (factionwide)
- hero recruit rank +2/+5 (factionwide)
- lord recruit rank +1/+3 (factionwide)
- recruitement cost -5%/-10% for units (factionwide)
- upkeep -5%/-10% for units (factionwide)
08.The Immortal Keeper:
- resplenishment rate: +4%/+8% for units (factionwide)
- public order +1/+3 (all provinces)
- untainted +1/+3 (all provinces)
- passive ability : "Presence of Aenarion" for units (factionwide)
- leadership +8
- weapons strenght +8%
- ward save +5%
constant
no disabled
- deacrease leadership by -7
- decrease melee attack by -15
- decrease melee defense by -5
1.Innate Trait : The Last Athinol
- leadership +15 for units when fighting against dwarves armies (lord's army)
- physical resistance +15% for Sun Dragons units (lord's army)
- upkeep -30% for dragon princes units (lord's army)
2.Items :
01.Talisman: The Signet of Athinol:
- ward save +12%
- wound recovery time -3
- custom passive ability : "Athinol's Veil"
- melee attack -15
- weapons strenght -15%
constant
for enemy units around her
range 60m
no disabled
02.Enchanted Item: The Shield of Ithinar:
- melee defense +10
- physical resistance +15%
- magic resistance +15%
- attributes: expert charge defense (when defending)
03.Magic Armour: Scarfed Dragon Armour:
- armour +25
- move speed +10%
- hit points +10%
- missile resistance +20%
04.Magic Weapon: Spear of the white glow:
- bonus vs large +15
- armour piercing dmg +20%
- charge bonus +20%
- enabled magical attacks
- custom passive ability : "sunny piercing light"
- accuracy -30%
- armour -50
constant
for enemy units around her
range 40m
disabled if leadership under 50%
only work if Liandra is in melee
3.Mounts :
01.Liandra's Dragon steed:
- add charge bonus +38
- add unique ability : "gallop of fire"
- move speed +10%
- charge bonus +10%
- enabled flamming attacks
constant
for herself
range 40m
no disabled
02.Vranesh
03.Borgash:
- enables spells from the lore of fire
4.Unique skill :
01.Athinol Bloodline:
- recruitement cost -30% for dragon princes and sun dragons units (lord's army)
- recruitement rank +3 for dragon princes and sun dragons units (lord's army)
- xp +50 by turn for units (lord's army)
02.Dragon Princess:
- melee attack +8 for dragon princes units (lord's army)
- charge bonus +10 for dragon princes units (lord's army)
- move speed +10% for dragon princes units (lord's army)
- Vigour loss reduction -20% for dragon princes units (lord's army)
03.Dragon mage's heart:
- fire resistance +25% for units (lord's army)
- melee defense +10 for sun dragons units (lord's army)
- upkeep -50% for sun dragons units (lord's army)
04.The Sun Knight:
- melee attack +8
- custom active ability : "Sun's Wrath"
- inflict fire dmg for enemy units around her
duration 40s
cooldown 20s
range 60m
05.Revenge!:
- weapons strenght +10% for units when fighting against dwarves armies (lord's army)
- armour piercing dmg +10% for units when fighting against dwarves armies (lord's army)
- missile resistance +20% for units when fighting against dwarves armies (lord's army)
- attributes: immune to psychology for units when fighting against dwarves armies (lord's army)
06.The Fiery skies:
- enabled flamming attacks for units (lord's army)
- fire resistance -15% for enemy units (local region)
- recruit rank +5 for mage (fire) heroes (lord's army)
- attributes: vanguard deployement for sun dragons units (lord's army)
07.The weapons of Vaul:
- weapons strenght +10% for units (lord's army)
- armour piercing dmg +10% for units (lord's army)
- wind of magic starting mount +25
- winds of magic power reserve +25
08.Athinol family of Caledor
- influence +2 by turn
- leadership aura size +50%
- character's leadership aura effect +10
- leadership +10 for dragon princes and sun dragons units (lord's army)
- increase charge bonus by +3
- decrease melee attack by -2
- add bonus vs infantry +2
- decrease leadership by -15
- increase melee defense by +8
- add custom ability : "Iron Soul"
- leadership +8
- melee defense +8
- physical resistance +8%
constand
for herself and allied units around her
range 40m
effect augment
Disabled if leadership under 50%
1.Innate Trait: Daughter of Tiranoc
- rank +3 for chariots and eagle claw bolt throwers units (lord's army)
- resplenishment rate +10% for chariots and silver helms units (lord's army)
- leadership +10 for chariots and silver helms units (lord's army)
2.Items :
01.Magic Weapon : Sword of Eldyr:
- Melee attack +8
- weapons strenght +12%
- bonus vs infantry +10
- enabled magical attacks
- custom ability : "will of Eldyr"
- armour piercing dmg +100%
- more splash dmg
duration 25s / cooldown 120s
02.Talisman : Lileath's Tiara:
- Melee defense +5
- ward save +8%
- enemy hero action sucess chance -20%
- ambush defense chance +30%
- custom ability : "Blessing of Lileath"
- immune to psychology
- ward save +8%
constand
for herself and allied units around her
range 30m
effect augment
Disabled if hit points greater than 50%
03.Enchanted Item:
- melee defense +10
- missile resistance +20%
- physical resistance +20%
04.Magic Armour : Bulwark of Tiranoc:
- armour +15
- charge bonus +20%
- move speed +20%
- attributes perfect vigour
3.Mounts :
01.Tiranoc chariot
02.Maladhros:
- increase charge bonus by +8
- increase armour bonus by 50
- increase speed by 2
- add active ability : The Load of Maladhros
- charge bonus +50%
- move speed +25%
- bonus vs infantry +100%
duration 28s
cooldown 90s
4.Unique skill :
01.The Charioteers of Tiranoc
- charge bonus +15 for chariots units (lord's army)
- move speed +10% for chariots units (lord's army)
- weapons strenght +10% for chariots units (lord's army)
02.The Iron Ride!
- campaign movement range +20% (lord's army)
- campaign movement range -10% for enemy armies (local region)
- move speed +10% for chariots and silver helms units (lord's army)
03.Heir of Eldyr
- melee attack +8 for chariots units (lord's army)
- melee defense +8 for chariots units (lord's army)
- add custom ability : "Enchanted Iron of Tiranoc" for chariots units (lord's army)
- armour +10
- physical resistance +12%
- magic resistance +10%
constant
04.Tyrion's Squire:
- bonus vs infantry +8 for silverhelms units (lord's army)
- missile resistance +10% for silverhelms units (lord's army)
05.Tiranoc's Wealths:
- armour +5/+10 for units (lord's army)
- income from trade +5%/+10%
- additional tradable ressource produced +10%/+20% (Factionwide)
- resplenishment rate +6%/+12% for units (lord's army)
06.Arrows of Tiranoc:
- ammunitions +20% for tiranoc chariots and eagle claw bolt throwers units (lord's army)
- missile strenght +15% for tiranoc chariots and eagle claw bolt throwers units (lord's army)
- range +10% for tiranoc chariots and eagle claw bolt throwers units (lord's army)
07.Vanguard Master:
- attributes vanguard deployment (for herself)
- attributes vanguard deployment for chariots and cavalry units (lord's army)
- vigour loss reduction -30% for chariots and cavalry units (lord's army)
08.Princess of Tiranoc:
- influence +1/+3
- public order +2/+5 (local province)
- recruitement cost -25%/-50% for chariots and eagle claw bolt throwers units (lord's army)
- upkeep -25%/-50% for chariots and eagle claw bolt throwers units (lord's army)