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Повідомити про проблему з перекладом
I'm not a codder. stuffs may not be optimized
[Non-Harmony Codes]
basically it's copy of classes and methods of anything related to reactor in different naming
[Harmony Codes]
KijinAddRaidBeaconPatch
This postfixes when codes checks for reactor type building on the map.
Overwrites reactor building list if there is National statue, if not doesn't do anything.
Kijin_ApparelPatch
this postfixes TryGetGraphicApparel
If the bodytype isn't FemaleBB which is Kijin body, it doesn't do anything
If apparel is helm, check if there is FemaleBB texture. If there is, switch to it.
If apparel is not a helm but has wornGraphicPath, check if there is FemaleBB type apparel. If not, use normal Female apparel instead.
Kijin_CapacityPatch
This postfixes carrycapacity to double if pawn's race is Kijin
Kijin_GenerateBodyTypePatch
This postfixes bodytype of non-adult Kijin. While vanilla spawns thin bodytype 50% chance, this only spawns Male and FemaleBB body type
KijinGrapicApparelDetourPatch
This will patch any mod with GrapicApparelDetour assemly in it.
It does very same thing as Kijin_ApparelPatch. It's just different path
And what if I use the mod facial stuff to have hats and hair show? Would that work? It looked like it was used for some of your preview images. Maybe it was rimface?
I donno about the children and pregnancy, but many said CSL worked alright.
I had CSL and show hair mod issue but it is solved now
and as far as I know facial stuff(animated) doesn't affect Alien race.
Normal face replacer mod will work. For some of my preview image I used NL face
I had another question, adding this mod to my existing game only added 2 kijin colonies even with orions faction discovery installed. Im wondering is this intended or is it meant to have more as a regular vanilla faction would, but only if at game start?
Base spawn rating for NPC Kijin colony is lower than normal. Did this answer your question?
edit: actually @sslunge i spoke too soon. it seems facial stuff ability to show hair under hats affects all pawn if placed below kijin mod, but not the actual kijin themselves. any plans on adding compatibility with it perhaps?