Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also only the head, weapon and armor are visible, no body benath (it shows that nice pink "missing textures" rectangle below the pawn) except when they are hit in a fight - then the kijin body replaces the pawn for < 1 sec (without head, or armor) and return to the bodyless one until hit again.
This throws following exception:
Also - it might be connected to the problem or not - using RPG Style Inventory ONLY shows the pawn body and not the head and if they wear a duster / jacket then the body shows naked instead of skimpy.
Picture of what I tried to describe: >Link< [abload.de]
The "beheaded" body on the right was just hit by a bullet.
I put the Kijin mod right below all my other race mods (Orassans, Kurin, Ratkin, Thrumbo, etc.) but still around the 50% part of my mod list.
Any Idea what the problem might be or what I can provide / test to figure out the problem?
Edit: I am using "Medieval Times" which shows the pants for all your pawns - that might be the culprit for the problem. And the bug only happens if a Kijin is wearing pants, t-shirts or vanilla power armor.
And you guessed it right, what I can tell about first texture bug is compatibility issue with mods that 'shows pants'
For quick fix on your local use, you can just simply copy female pants and flakpants texture and rename 'Female'->'FemaleBB'
Mod is updated and it should be working now. Let me know if bug isn't fixed
Have fun with Kijin knee socks
I will report on some things I noticed.
A blank space remains at the beginning of the following description in Backstory.xml.
KIJIN_BackstoryChildhood_08.baseDescription
A blank space remains at the end of the following description in Backstory.xml.
KIJIN_BackstoryAdulthood_10.baseDescription
KIJIN_BackstoryAdulthood_14.baseDescription
As it will become a red error, please fix it. Thank you.
Much appreciated for the report. It has been fixed!
Weird as heck.
It's sure weird
Let me know if you find anything new, or share me your settings.
Also, check if my recent update fixed it
Gradient Hair, More Slaves [1.0], [NL] Chibi Face Female only, [NL] Compatible Body -WIP, [Uru] Rim Seraph hair (1.0), [Beta]Anime Hair Ver 2.0,
Psychology, Children school and learning, [SS]Lovely Hair Style, Dubs Bad Hygiene, Search and Destroy, Humanoid Alien Races 2.0, [KV] Show Hair With Hats or Hide All Hats - 1.0,
Roppoi hair 1.0,HugsLib
It might have something to do with the original size of the Kijin or the horns.
Horns are fixed (If what I'm talking is same as what you are talking about.)
Thanks for the report. I'll grab those mods and test see what's wrong
It was "Children, school and learning" and "Show hair with Hats"
ok, so can I fix it? sadly no. But I have alternative way how to make looks alright.
1. go to Steam\steamapps\workshop\content\294100\1730054284\Defs
that is Kijin mod folder
2. open Race.xml with notpad. or notpad++ if you have one
3. go to line near the bottom find <baseBodySize>2</baseBodySize>
and change that value to 1
This will take away nearly half of Kijins race advantage but I do not have any other solution in hand.
Case closed
Apparently they both patched very same drawing method.
1. Children school mod calculates basebodysize when drawing. Normally basebodysize doesn't affect any of drawing stuff, I guess they needed it for drawing child.
2. Show hat mod reads the bodyscale that was modified by Children school mod(which is basebodysize * bodyscale)
In result? nothing happens. because most of the time the pawn's basebodysize will be 1.
But Kijin have bigger basebodysize : 2 that's why when the hair is drawn by Show hat mod, it shows up 2 times bigger(which looks like floating overhead)
so this isn't just Kijin mod issue, any race mod that has basebodytype not 1 has this issue.
and it's hard to say whom to ask for fix. It's all mixed up incompatibility between more than two mods
I conclude that manual patching Kijin mod is best way to solve this problem
(it's easy just change basebodysize to 1)
I'm not making this official patch since Kijins will lose following identities
having bigger basebodysize has following adventage:
bigger hp
bigger caravan carrying weight
bigger max nutrition (you don't need to eat often but you'll eat a lot)