XCOM 2
[WOTC] Bio Division 2.0
MrShadow  [developer] 3 May, 2019 @ 10:18pm
BUG REPORTS HERE!
Please post bug reports here.
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Kexx 3 May, 2019 @ 10:51pm 
Your face is a bug!!!
MrShadow  [developer] 3 May, 2019 @ 11:06pm 
you suck!
(Disclosure: I have a butt-ton of mods and installed mid-campaign)

When this mod is enabled for me, I cannot build or equip (nano)medikits.

Soldiers that had them already still have them equipped. But, if I unequip I can't find them in the list to re-equip. They are also absent from the Build Items list.
Last edited by Willow Griffinclaw on Levi on FF; 4 May, 2019 @ 9:32am
MrShadow  [developer] 4 May, 2019 @ 9:54am 
As I’ve mentioned before... this is a new mod and you need to use this mod from the start of a new clean game. You also need to sub to the reward decks refresher mod. This mod is not meant to be used with games where you used the older Bio mods.
I did not see mention of it requiring a new campaign but I will take that advice on board. Just for future reference: the Reward Decks Refresher mod was enabled and I have not used a "Bio" mod before to my knowledge.

I have a few of your other mods and I thank you for your work!
MrShadow  [developer] 4 May, 2019 @ 10:44am 
I take it you didn’t read the FAQ? Number 3 ;)
RakkoHug~<3 4 May, 2019 @ 6:07pm 
Sometimes, the model of new bio walker seems to distort/disintegrate in bewildering manner when destroyed.
MrShadow  [developer] 4 May, 2019 @ 6:50pm 
read the mod description. That is mentioned and is a physics issue we are working on
So for whatever reason (And maybe I missed something in the Bio Beasts notes, if so my bad)

uh. Biomedkits seem to completely override nanomedkits in my game

for comparison, without and with mod checked.

https://steamuserimages-a.akamaihd.net/ugc/799863269022092837/463AFD31FD7D06C5719B5604D8C1A24D4B428B76/

https://steamuserimages-a.akamaihd.net/ugc/799863269022093105/E7ED4A7D7EBCAB12F89248D8AD01791E6CE9A5D2/
MrShadow  [developer] 5 May, 2019 @ 5:38am 
Yes just like when nano Medikits override base medikits, once you do the research project to get biomedikits, they override Nano. But like I said... if you have not started a new game with a clean config and don’t have reward decks refresher mod downloaded. You can cause a bug to happen.
Ahhh gotcha
Old Ben 11 May, 2019 @ 1:04pm 
May have found a bug. The Bio Viper Scale Vest description says it increases defense by 3. But, it only shows 3% instead of 3 and the increase I see in health is only 1.
Old Ben 11 May, 2019 @ 7:38pm 
https://steamhost.cn/steamcommunity_com/profiles/76561198067554755/screenshots/

One pic is the troop before stats. Other is with the mouse-over of the vest. Notice it shows a percentage (3%). When you mouse over the health goes up by 1 and the mobility goes up by 2 as stated.
Last edited by Old Ben; 11 May, 2019 @ 7:41pm
RustyDios 21 Aug, 2019 @ 9:51am 
Found a minor typo in the BioRockets template ... was wondering why the Icon doesn't show up when using RoboJumpers Squad Select (has the rainbow.img placeholder) .... discussion with RoboJumper in the discord pointed out that the template has;

Template.strImage = "img://UILIB_BioDivision.Inventory.Inv_BioRocket";

which should be;

Template.strImage = "img:///UILIB_BioDivision.Inventory.Inv_BioRocket";

note the triple slash :)
MrShadow  [developer] 22 Aug, 2019 @ 3:54pm 
yeah will be fixing this today. Thanks for the heads up
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