Team Fortress 2

Team Fortress 2

The Automatic Assault
Automatic Stats
Every good weapon deserves them!
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Showing 1-15 of 72 comments
+100% damage bonus vs players being targeted by your sentry
+50% clip size
+25% faster firing speed when your buildings are damaged
100% slower firing speed when your buildings are at full health
50% slower reload speed
Player takes 25 damage when a building is destroyed
maybe make like frontier justice?
your sentry destroyed by (player name) and you deal more damage on (player name)
or other buildings destroyed by other player
Originally posted by ZM(A) TRADEIT.GG:
your sentry destroyed by (player name) and you deal more damage on (player name)
That. I like that. I just don't know if it's possible.
FelipeGames2000 4 May, 2019 @ 9:04am 
The Automatic Assault

Is a Heavy Machine Gun instead of a Shotgun

25 / 125 ammo
Faster firing speed
More damage per bullet, but only shoots one bullet
Reloads the entire clip
Cr0ssley 4 May, 2019 @ 9:07am 
Here is what I think it should be and why:
-20% Player Movement Speed (Its a heavy gun, and sentries don't move, do they?)
+25% Firing Speed (Self Explanatory)
+15% Ammo Capacity
There is no clip, weapon shoots from ammo
Ammo is reloaded through metal, 1 Metal = 5 Ammo (Sentry ammo is gained by using metal and they don't use a clip).
Nica102us 4 May, 2019 @ 10:53am 
Some interesting ideas here, the only thing wrong with it is the first comment reduces the firing speed by 100%, which reduces the firing speed to 0, right? Reducing the firing by speed by 50% makes it fire at half speed, so 100% gets rid of all of the speed
Originally posted by Nica102us skinshall:
Some interesting ideas here, the only thing wrong with it is the first comment reduces the firing speed by 100%, which reduces the firing speed to 0, right? Reducing the firing by speed by 50% makes it fire at half speed, so 100% gets rid of all of the speed
No, 100% slower would just double the attack interval. Say it's normally 0.5 seconds, 100% slower would make it 1 second.
Activemegalex 4 May, 2019 @ 11:53am 
Originally posted by Skin Teeth:
Originally posted by Nica102us skinshall:
Some interesting ideas here, the only thing wrong with it is the first comment reduces the firing speed by 100%, which reduces the firing speed to 0, right? Reducing the firing by speed by 50% makes it fire at half speed, so 100% gets rid of all of the speed
No, 100% slower would just double the attack interval. Say it's normally 0.5 seconds, 100% slower would make it 1 second.
math.exe
Each sentry kill stores 0.5 seconds of crits.
While sentry is alive:
+20% Resistance
-20% Damage
-10% Reload Speed

When Sentry is down
-20% Resistance
+20% damage
+10% Reload Speed

No Random Crits and thats what the sentry kills are for

Example
10 kills = 5 seconds of crits.

Would be interesting to see
Withered Knight 4 May, 2019 @ 6:20pm 
cool idea but the Link got flagged by steam so....just a warning too others
Nica102us 4 May, 2019 @ 7:41pm 
Originally posted by Skin Teeth:
Originally posted by Nica102us skinshall:
Some interesting ideas here, the only thing wrong with it is the first comment reduces the firing speed by 100%, which reduces the firing speed to 0, right? Reducing the firing by speed by 50% makes it fire at half speed, so 100% gets rid of all of the speed
No, 100% slower would just double the attack interval. Say it's normally 0.5 seconds, 100% slower would make it 1 second.


Originally posted by ACTIVEMEGALEX:
Originally posted by Skin Teeth:
No, 100% slower would just double the attack interval. Say it's normally 0.5 seconds, 100% slower would make it 1 second.
math.exe
https://english.stackexchange.com/questions/234251/is-half-of-an-amount-stated-as-50-less-or-100-less . I guess I am right
Graublut 4 May, 2019 @ 8:25pm 
+Can fire as fast as you can pull the trigger
+20/100 ammo
+20% more damage
-Can fire only one bullet at a time
-Every shot has a recoil effect, adjusting your screen upward
-10% slower movement speed

Upon kill via sentry, can charge up a mini crit meter which can be activated at will when full (lasts 5 seconds).
Whacko² 4 May, 2019 @ 9:12pm 
Stats:
+30% Faster Firing Speed.
+50% Clip Size.
+20% More Pellets per shot.
-10% Damage per pellet.
Weapon crits for 10 seconds when a Building is destroyed (Not by your destruction PDA)
Weapon Does not pump after a shot. (like the widow maker or scattergun)
Weapon reloads entire clip. (Like the Short Stop or Force-A-Nature)
When Buildings are under 50 Health, Weapon shoots 20% Faster then its base speed.
No Random Crits.
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