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+50% clip size
+25% faster firing speed when your buildings are damaged
100% slower firing speed when your buildings are at full health
50% slower reload speed
Player takes 25 damage when a building is destroyed
Is a Heavy Machine Gun instead of a Shotgun
25 / 125 ammo
Faster firing speed
More damage per bullet, but only shoots one bullet
Reloads the entire clip
-20% Player Movement Speed (Its a heavy gun, and sentries don't move, do they?)
+25% Firing Speed (Self Explanatory)
+15% Ammo Capacity
There is no clip, weapon shoots from ammo
Ammo is reloaded through metal, 1 Metal = 5 Ammo (Sentry ammo is gained by using metal and they don't use a clip).
While sentry is alive:
+20% Resistance
-20% Damage
-10% Reload Speed
When Sentry is down
-20% Resistance
+20% damage
+10% Reload Speed
No Random Crits and thats what the sentry kills are for
Example
10 kills = 5 seconds of crits.
Would be interesting to see
https://english.stackexchange.com/questions/234251/is-half-of-an-amount-stated-as-50-less-or-100-less . I guess I am right
+20/100 ammo
+20% more damage
-Can fire only one bullet at a time
-Every shot has a recoil effect, adjusting your screen upward
-10% slower movement speed
Upon kill via sentry, can charge up a mini crit meter which can be activated at will when full (lasts 5 seconds).
+30% Faster Firing Speed.
+50% Clip Size.
+20% More Pellets per shot.
-10% Damage per pellet.
Weapon crits for 10 seconds when a Building is destroyed (Not by your destruction PDA)
Weapon Does not pump after a shot. (like the widow maker or scattergun)
Weapon reloads entire clip. (Like the Short Stop or Force-A-Nature)
When Buildings are under 50 Health, Weapon shoots 20% Faster then its base speed.
No Random Crits.