Team Fortress 2

Team Fortress 2

The Traumahawk
gwyndolin 4 May, 2019 @ 3:11pm
Would the engineer use the axe side?
Would the engineer use the axe side or the wrench side? :box:
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Showing 1-5 of 5 comments
wrench for normal hits, axe for crits
the axe for hitting players causing bleed and the wrench for buildings
gwyndolin 4 May, 2019 @ 7:16pm 
Originally posted by MvM Money Janitor #BuffTheCaber:
wrench for normal hits, axe for crits
I really like that idea, but im not sure. I dont know if they would be able to make a custom animation for that and get it accepted. Although I still LOVE that Idea
Lakthul 10 May, 2019 @ 5:09am 
Originally posted by NoahWesl:
Originally posted by MvM Money Janitor #BuffTheCaber:
wrench for normal hits, axe for crits
I really like that idea, but im not sure. I dont know if they would be able to make a custom animation for that and get it accepted. Although I still LOVE that Idea
Actually, the heavy's fists has special uppercut animations for crits. So it is possible, either way, it's a really cool idea.
gwyndolin 10 May, 2019 @ 2:00pm 
Originally posted by Lakthul:
Originally posted by NoahWesl:
I really like that idea, but im not sure. I dont know if they would be able to make a custom animation for that and get it accepted. Although I still LOVE that Idea
Actually, the heavy's fists has special uppercut animations for crits. So it is possible, either way, it's a really cool idea.
What if the crit also had bleed? would that be op?
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