Team Fortress 2

Team Fortress 2

The Traumahawk
STATS, different for engie and pyro
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PYRO
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+ Destroys sappers (in 2 hits)
+ 50% max extra Damage to enemies that recently damaged friendly engineer buildings (this scales depending on the damage dealt by that enemy in a time span)
+ Primaries and secondaries do a maximum of 15% bonus damage to enemies that recently damaged friendly buildings (same as above, just less damage)
+ 20% further melee range
+ 50% bonus damage to enemy buildings
(8 second timer for when damage bonus lasts per enemy, Maximum of 3 players automatically targeted)

Enemies marked for damaging friendly buildings have special marker only visible to Pyros and Engineers with The Traumahawk equipped if the Pyro is near the enemy or friendly sentry.
Enemies know when they're marked and the damage multiplier of the traumahawk is shown

- 30% less damage on non-marked players
- 20% slower equip speed on all equipped weapons
- 5% damage damage penalty on secondary and primary weapons against non-marked enemies
- No Random Critical Hits
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ENGINEER
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+ 50% Faster dispenser and teleporter deploy speed
+ 20% extra Dispenser and teleporter HP
(Dispenser and tele have slightly different look to differentiate normal buildings)
+ 20% Further melee range
+ 35% extra damage to enemies that recently damaged friendly engineer buildings and your own
+ 10% maximum bonus damage on primary and secondary weapons against marked targets
(scales depending on the amount of damage dealt by enemy)
(8 second timer for when damage bonus lasts per enemy, Maximum of 3 players automatically targeted)
+ 50% extra damage to enemy buildings
+ Dispensers have 25% further effective range
+ Teleporters recharge 15% faster

Middle click drops medium ammo pack at the cost of 100 metal
Enemies marked for damaging friendly buildings have special marker only visible to Pyros and Engineers with The Traumahawk equipped
Enemies know when they're marked and the damage multiplier of the traumahawk is shown

- 30% less damage for all equipped weapons on non-marked enemies
- Level 3 sentry missiles do 50% less damage (only 2 missiles fire)
- 15% less sentry HP
- Sappers require 3 hits to be removed from friendly buildings
- No Random Critical Hits
Last edited by MeatwadMeatwad; 11 Apr, 2020 @ 12:52am