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Of course, balancing the jade clubs and old guards will be difficult but I was wondering if the jade clubs could function like the jade spears. Give them massive anti-infantry but weaken them and then give them poison attacks. For the old guard, have them unlocked only after getting a tier five temple of your choice and buff the armor-piercing damage or give an anti-infantry buff.
I have had fun with the jade spear in combat because of their weak damage but powerful anti-large buffs and they can be better than the temple guard, but only against large or cavalry and even then, sometimes the temple guard are still better. It's hard to explain but I think you know what I mean.
Damage is almost everything. Jade Clubs in there current state make not only Kroxigors almost useless, but temple guard as well. They should be harder to obtain at least.
(I ran a campaign as Nakai and Itza and even with good kroxigor buffs, its safe to say Jade Clubs are better and easily obtainable late game but I think I need more time to test the units again).
Hopefully I have made sense here and if anything is done about the units, keep the Golden Guard in mind and as for traits, I don't have any ideas at the moment.
The Old Guard on the other hand can stay the same, they are powerful but to easy to aquire. There needs to be a big price and upkeep nerf. Maybe the same price as the chosen great weapons or a little more. Also consider reducing their numbers to 50 or 60 but keep their health total the same as of now, they may get hit more. Also consider a temple requirement tier 4 or higher. Optional: increase the size of Old Guard slightly (it would be a "cool factor" lol).
More testing on the way. Good job with the Golden Guard, but increase there price a little and/or upkeep
For the Ancient Horned One, give them a magic/physical resistance since it is wearing golden armour.
For Ancient Carnosaur, maybe give it the Primal Rage trait (something like the Rage from the Norse) . This will make the carnosaur more like it is so angry that it can't feel pain once it enters combat.