DayZ
MunghardsItempack
S4MT3Kツ 8 May, 2019 @ 5:15pm
BugReport
#1: The Flashlights lightsource (bulbshining) is above your head when enabled and Attached to your backpack (on the shoulder)
https://imgur.com/a/A18r7st

#2: The Knife cant craft rags out of Clothes and cannot open Cans. Shaving says HOLD MOUSEBUTTON but its OnClick.

Further Suggestion and improvements:
-More FannyBag layouts.
-More SandwichReceipes (skins)

If you need more info or help, lemme Know...

PS: Awesome Mod...
MORE MORE MORE :D
Youll get supported :D


//EDIT:

- ERROR BUG: LINE 21,35 zippo_open.c

An instance of ScriptedLightBase was attempted to spawn on server side! Lights are CLIENT SIDE ONLY!
Class: 'Zippo_open'
Entity id:2970929

Function: 'Error'
Stack trace:
scripts/1_Core/proto\endebug.c:44
scripts/4_World/entities\scriptedlightbase.c:126
MunghardsItems/scripts/4_world/entities\itembase\zippo_open.c:35
MunghardsItems/scripts/4_world/entities\itembase\zippo_open.c:21
scripts/3_Game/tools\component\componentenergymanager.c:310
scripts/4_World/classes\useractionscomponent\actions\singleuse\actionturnonwhileinhands.c:60
scripts/4_World/classes\useractionscomponent\animatedactionbase.c:182
scripts/4_World/classes\useractionscomponent\actions\actionsingleusebase.c:15

//EDIT END
Last edited by S4MT3Kツ; 8 May, 2019 @ 5:32pm
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Showing 1-15 of 77 comments
Munghard  [developer] 9 May, 2019 @ 1:49am 
allready made more fannypack textures :) just waiting a bit to update. also thanks for bug listing .
Last edited by Munghard; 9 May, 2019 @ 1:49am
R0Lu 12 May, 2019 @ 1:18pm 
Bugg report:

# 1) Pots will despawn if attached on your bag

# 2) Cooking with a pot is now impossible (All the pot stay cold)

# 3) Matchboxs can't start a fire (fireplace still flamable by petrol lighter)

Anyway thanks a lot for your work man !
Last edited by R0Lu; 12 May, 2019 @ 1:18pm
trebla240 13 Jun, 2019 @ 6:06pm 
cant attach any knifeholster to fannypack. pistol, hatchet, machete but not knife
Munghard  [developer] 14 Jun, 2019 @ 1:13am 
i removed the knife holster slot from the fannypack
ChawDinky 20 Jun, 2019 @ 7:58pm 
NJDED312, 20.06 2019 20:31:20
NULL pointer to instance
Class: 'Zippo_new'
Entity id:3019081

Function: 'UpdateLight'
Stack trace:
MunghardsItems/scripts/4_world/entities\itembase\zippo_new.c:80
MunghardsItems/scripts/4_world/entities\itembase\zippo_new.c:56
scripts/3_Game/tools\component\componentenergymanager.c:338
scripts/4_World/classes\useractionscomponent\actions\singleuse\actionturnonwhileinhands.c:60
scripts/4_World/classes\useractionscomponent\animatedactionbase.c:183
scripts/4_World/classes\useractionscomponent\actions\actionsingleusebase.c:15
gammeloni 27 Jun, 2019 @ 6:15am 
Tested with the hiking backpack:
you can place two empty backpacks but complete with attachments inside another backpack. So guns, tents etc can be attached, nothing in the inventory and you can stack them inside another backpack.

EDIT: Sorry, this seems to be a general DayZ issue (confirmed with glowstick on assault backpack - packing into another assault backpack) - it's just more of an issue here because you can attach more items to the backpacks
Last edited by gammeloni; 27 Jun, 2019 @ 7:36am
Munghard  [developer] 29 Jun, 2019 @ 5:47am 
yes i wonder what would be a good compormise, making the backpack take up more slots in the inventory screen maybe?
gammeloni 30 Jun, 2019 @ 11:14am 
Sorry for the late reply, but yes, I think it needs more slots so you can't stack 'em like that. Is there a possibility to increase the size based on number of attached items? I think the easiest would probably be to make it more than half the size of the content of a backpack (current state, maybe 3/4?), so you can only carry 1 extra backpack.
Trying to think whether that could be a downside for anything else though..I can only think of the fact that they take up a lot more space in tents/barrels in that case, but that's it.
Last edited by gammeloni; 30 Jun, 2019 @ 11:21am
R0Lu 4 Jul, 2019 @ 12:49pm 
NULL pointer to instance
Class: 'Zippo_new'
Entity id:2961406

Function: 'UpdateLight'
Stack trace:
MunghardsItems/scripts/4_world/entities\itembase\zippo_new.c:80
MunghardsItems/scripts/4_world/entities\itembase\zippo_new.c:56
scripts/3_Game/tools\component\componentenergymanager.c:338
scripts/4_World/classes\useractionscomponent\actions\singleuse\actionturnonwhileinhands.c:53
scripts/4_World/classes\useractionscomponent\animatedactionbase.c:183
scripts/4_World/classes\useractionscomponent\actions\actionsingleusebase.c:15
Robbhimself 7 Jul, 2019 @ 6:35pm 
welding goggles have lenon description
Munghard  [developer] 8 Jul, 2019 @ 2:29am 
fixed @ Robbhimself
Raghie 9 Jul, 2019 @ 3:59am 
I'm having issues with the leather wallet on my server. if a person logs out with the wallet in his inventory and logs back in. all the contents of the wallet will despawn. if they put it in a tent and log out all is well.. any ideas if this could be a mistake from my side or a bug with the wallet itself?
Munghard  [developer] 9 Jul, 2019 @ 8:53am 
i have no idea tbh, it does not make any sense imo. @Bobben
R0Lu 9 Jul, 2019 @ 1:04pm 
Thanks for reading buggs report & for your work anyway
Last edited by R0Lu; 9 Jul, 2019 @ 1:05pm
Robbhimself 9 Jul, 2019 @ 10:47pm 
NULL pointer to instance
Class: 'Zippo_new'
Entity id:3094106

Function: 'UpdateLight'
Stack trace:
MunghardsItems/scripts/4_world/entities\itembase\zippo_new.c:80
MunghardsItems/scripts/4_world/entities\itembase\zippo_new.c:56
scripts/3_Game/tools\component\componentenergymanager.c:338
scripts/4_World/classes\useractionscomponent\actions\singleuse\actionturnonwhileinhands.c:53
scripts/4_World/classes\useractionscomponent\animatedactionbase.c:183
scripts/4_World/classes\useractionscomponent\actions\actionsingleusebase.c:15
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