Shadowrun Returns

Shadowrun Returns

A Stitch in Time
Stymie Jackson  [developer] 28 Aug, 2013 @ 1:12pm
Known Bugs
Current Known Bugs:

1) Sometimes runners hired in an Uptown mission will stay on as a sidekick after the run instead of being fired. Consider it a freeby until I figure out how to reliably fix it.
2) The game hangs after the Epilogue...you cannot click continue to see the HBS credits and return to the main menu. This is after the game is entirely completed. Give it the old three finger salute (CTRL-ALT-DEL) if this happens.
3) Sometimes saving mid-scene will cause weird issues. If you can't progress in a scene try restarting it from the last auto-save, rather than the last manual save slot.
4) Occasionally the Shaman Boss in The Pit (Chapter 2) will not give the end-scene conversation after the fight is over. A replay of the scene usually fixes it. Investigating this one still.
5) The bottom floor Matrix in the Mitsuhama Run (Chapter 4) sometimes doesn't teleport the decker persona to the next region after the downloading the first set of data. Restart the scene (fortunately it's a very quick scene) if this occurs.
6) The nude bug. Sometimes random hireable/recruitable NPCs will be butt naked and without gear. Reloading usually clears this too.

Currently investigating random issues if run under Dragonfall...note the UGC was built under DMS (Dead Man's Switch) and will work most reliably with DMS, but you can certainly play it with any version.

Install process is identical...just install it from this page.
Last edited by Stymie Jackson; 23 Jan, 2015 @ 6:34pm
< >
Showing 1-15 of 231 comments
Stymie Jackson  [developer] 31 Aug, 2013 @ 2:03pm 
Most of the choppiness will be fixed in the next version, and the warping was removed.

Thanks to Brain_Morph and The4X for finding some other bugs that will be corrected as well in the next patch:

1) Able to exploit additional Nuyen in the first mission
2) NPCs in warehouse will sometimes fight each other
Stymie Jackson  [developer] 3 Sep, 2013 @ 5:31pm 
Up to date unresolved bug report:
1) Nephilim runner pre-reqs non-functional (even if they die, you can still rehire them later)
2) Hand Razors do not benefit from strength properly. Currently they set to behave as if the user is Strength 4
sharkfin6 4 Sep, 2013 @ 8:06pm 
1) finished the Red's mission and got a mission to enter the cathouse, but no entry available, bug or just not finished?
Really enjoying your work!
Stymie Jackson  [developer] 5 Sep, 2013 @ 5:49am 
Did you speak to the bouncer in front of the Cathouse? If the quest is active you'll have a conversation option to enter. If that didn't work let me know.
Stymie Jackson  [developer] 1 Oct, 2013 @ 8:49am 
New bugs:
1) Occasionally a runner will vanish from the hiring screen
2) Minimap compass only tracks one quest at a time
3) manaball does not do damage on "The Hostage" run
McBoom 4 Oct, 2013 @ 9:54am 
conversation 'decker run complete' with the merc boss remain in the choice after being completed.
Stymie Jackson  [developer] 4 Oct, 2013 @ 10:20am 
Good catch...there's no real in-game effect from that convo choice but it should only be visible once. I'll correct that. Thanks!
McBoom 6 Oct, 2013 @ 12:21pm 
the mod is soo clean that even if it's not affecting gameplay, an easy to fix bug like this one should not stay. Ill start it all over again. i know i saw something else but i didnt take notes.
McBoom 7 Oct, 2013 @ 12:26pm 
I noticed something odd in the matrix of the warehouse. There are node direction to turret 2 but the first turret desactivate both of them. When you go trough the node that say to turret 2 you get ported to the security door node. intended or bug?
Last edited by McBoom; 7 Oct, 2013 @ 12:30pm
Stymie Jackson  [developer] 7 Oct, 2013 @ 1:46pm 
Intended and a bug actually...originally I split the turrets to two different nodes. It didn't work out too well in playtesting so now one node controls both turrets, and the other node controls the warehouse door. So the teleporter is intended.

But the info display is not...those information nodes were never updated! I'll add that into the next version...thanks!
McBoom 8 Oct, 2013 @ 7:33am 
new bug found. still isnt a big one but the consumable tab of the weapon vendor at the mall do not show anything but the vendor has grenades for sale. There is Roger Wood's proposal to install smartlink after completeing the optional rescue that do not seem to be working. I tried many (if not all) type of firearms and none seems to be eligible to install the smartlink.
Last edited by McBoom; 8 Oct, 2013 @ 7:45am
Stymie Jackson  [developer] 8 Oct, 2013 @ 8:02am 
Roger Wood will upgrade these guns at no cost (the ones normally available in DMS for smartlinking and some custom stuff I made):

HK G12 (Rifle)
Barret Model 121 (Rifle)
Ingram Smartgun (SMG)
ETI Rotary (SMG)
Ares Crusader MP (Pistol)
Ruger Super Warhawk (Pistol)
Chandler Capture 100 (Shotgun)
Defiance T-250 (Shotgun)

Some of those are tier 3 and won't be available until chapter 3. Did you try one of these like the Smartgun or the HK rifle and it not work?

That said I may add more guns to his menu...the DMS list is rather limited in what is supposed to support Smartlinks (4 total weapons only, so I added another 4 custom guns that can take smartlinking). Any requests on guns you'd like to see smartlinked?

As for the grenade tab I'm running it right now and I do see grenades in the weapon dealers consumable tab...but it wouldn't be the first time something looked good on my side and not good on the players side. Can you still buy grenades at least from the 'All' tab?
McBoom 8 Oct, 2013 @ 5:15pm 
yes they are avaliable in the general tab and i can buy them. I didnt try the smartgun yet. will do sometime tonight and update.
sirmic 12 Oct, 2013 @ 4:51pm 
Hello mighty developer, thank you for really good shadowrunning. It is great it is mature it lot of fun!

Bug: recently I got stuck in Bone Shamans underground, after killing all shamans, there is nothing to interact with, nowhere to go.
I started the fight near the summing circle and even killed first shaman before they spotted me. I summoned the Elemental from summoning circle(lost him after my shaman got unconcious). Killed all enemy shamans and air elemental who was surprisingly last on the scene few rounds after all enemy shamans were dead.
Shaman leader is lying on the floor slightly moving but it is not possible to interact with him anyhow.
Overall great fight but I after ot I got stuck, I will try to repeat the map, just want to tell you this to little help you in your great effort.

Edit: gone through the map again but ended stucked again in a same event - enemy leader lying on the floor moving but no interaction possible (no icon).
This time I didn´t summon the elemental from summoning circle.
Last edited by sirmic; 13 Oct, 2013 @ 2:19pm
Stymie Jackson  [developer] 14 Oct, 2013 @ 11:49am 
Hey Sirmic! That's an odd one...I haven't heard that reported yet. I went back and changed how that works a bit to simplify how the conversation is assigned when you kill the shaman boss. This should hopefully fix your problem!
< >
Showing 1-15 of 231 comments
Per page: 1530 50