Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In the current testing scenario I have three ships, one enemy vessel, one designator ship and one missile ship.
Enemy Ship
^ ^
| |
| v
| ~750m Designator Ship
| ^
| |
v v
~1.5km ~750m Missile Ship
Designator Ship:
Running DDS
6 Designator Turrets
3 Antenna (50km)
Targets tracked: 1
Missile Ship:
Running DDS (with customData for longer range)
3 Designator Turrets
1 Antenna (50km)
3 Guided Missiles
If I want to fire missiles it doesn't fire. The PB on the Missile Ship sporadically and randomly recognizes the broadcasted target from the designator ship for less than a second where the PB on the Missile Ship shows a tracked target, then it vanishes and shows tracked targets at 0 again. If I fire during that time, the Missile launches. If I miss the window I can't launch the missile.
May need to change comms regiatering sequence to get around this possible Keen bug
[DDS]
targetTracksTransmitIntervalTicks=30
Put the above in the Custom Data of the Sender ship's PB.
EDIT: As of now it seems everything is working properly! Thank you for your hard work! :)
I have an issue with placing connector based missiles on my ship.
Basically DDS script does not see those.
However when I place the same missile on merge block it becoms visible for DDS
There is also a problem with autoreloading of PDC turrets. It works but takes about 30 seconds to reload.
During those 30 seconds turret spins in both axis then stops with connectors next to each other (but is not locking them) then spins a bit more and reloads or repeat whole process.
Is it possible to determine which direction is the top of the turret?
After reloading sometimes it stays like it was but sometimes its upside down.