Space Engineers

Space Engineers

Connectors + Collectors (OLD)
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XEN 1 Aug, 2019 @ 10:42pm
Interact Crash
I found some interesting stuff in the log I'll paste it:

2019-08-02 15:38:37.699 - Thread: 1 -> Exception occured: System.NullReferenceException: Object reference not set to an instance of an object.
at Sandbox.Game.Entities.Cube.MyShipConnector.<>c.<CreateTerminalControls>b__61_12(MyShipConnector x)
at Sandbox.Game.Gui.MyTerminalControlSlider`1.<>c__DisplayClass28_0.<SetLimits>b__0(TBlock block, Single f)
at Sandbox.Game.Gui.MyTerminalControlSlider`1.OnUpdateVisual()
at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual()
at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls()
at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock..ctor(MyTerminalBlock[] blocks)
at Sandbox.Game.Gui.MyTerminalControlPanel.SelectBlocks()
at Sandbox.Game.Gui.MyTerminalControlPanel.PopulateBlockList(MyTerminalBlock[] selectedBlocks)
at Sandbox.Game.Gui.MyTerminalControlPanel.Init(IMyGuiControlsParent controlsParent, MyPlayer controller, MyCubeGrid grid, MyTerminalBlock currentBlock, MyGridColorHelper colorHelper)
at Sandbox.Game.Gui.MyGuiScreenTerminal.CreateTabs()
at Sandbox.Game.Gui.MyGuiScreenTerminal.RecreateControls(Boolean constructor)
at Sandbox.Game.Gui.MyGuiScreenTerminal.Show(MyTerminalPageEnum page, MyCharacter user, MyEntity interactedEntity)
at SpaceEngineers.Game.Entities.UseObjects.MyUseObjectInventory.Use(UseActionEnum actionEnum, IMyEntity entity)
at Sandbox.Game.Entities.Character.MyCharacter.Use()
at Sandbox.Game.Gui.MyGuiScreenGamePlay.HandleUnhandledInput(Boolean receivedFocusInThisUpdate)
at Sandbox.Game.Gui.MyGuiScreenGamePlay.HandleInput(Boolean receivedFocusInThisUpdate)
at Sandbox.Graphics.GUI.MyScreenManager.HandleInput()
at Sandbox.Graphics.GUI.MyDX9Gui.HandleInput()
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
Last edited by XEN; 1 Aug, 2019 @ 10:42pm
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Showing 1-3 of 3 comments
XEN 1 Aug, 2019 @ 10:44pm 
Can't say I can decipher it myself. If I knew how to import and export models I would likely use my own stuff. Id love to get a handle on that.

Oh, I was interacting with the Multi conveyor version of the small large block connector. I am also on the Economy Beta if that makes a difference.

Everything else I merged into a single mod worked. Except Energy Shields, might be a script issue though. Which makes me think it may share the same issue as your mod.
Is there any reference to the mod folder? I mean 1736785358/Models/ instead of ./Models ?

Dunno if that makes sense
Last edited by XEN; 1 Aug, 2019 @ 10:48pm
Kham  [developer] 22 Aug, 2019 @ 4:41pm 
Sorry for the delayed response, for some reason Steam un-subed me from the discussions for this mod so I never saw your post.
This was related to the addition of the auto unlock option for Connectors which was added as part of the Economy update. I've put out a fix today for it.
XEN 22 Aug, 2019 @ 5:23pm 
Oh awesome, thanks dude
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