Team Fortress 2

Team Fortress 2

The Revolutionary
I ain't got a pun here, just stats
Um, yeah.
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Showing 1-15 of 18 comments
Dealing damage fills a REVOLT meter
When REVOLT is full, press reload to activate for penetrating shots, knockback on hit, and reduced damage fall off
Taking damage reduces REVOLT meter
Taking damage reduces MORALE meter
Low MORALE reduces firing speed, accuracy, and spin up time

REVOLT:
Takes 350 damage to fill
Lasts 8 seconds until fully drained
25% of damage dealt while REVOLT is active is returned as REVOLT charge
Takes 200 damage to fully drain REVOLT meter

MORALE:
Full upon spawning and remains so as long as you don't take damage
Firing speed is reduced by 15% per 25% of MORALE drained
Accuracy is reduced by 20% per 25% of MORALE drained
Spin up time is reduced by 25% per 25% or MORALE drained
Recharges slowly over time at a rate of 1% per 2 seconds
Healing increases the MORALE by 25% per 50 health healed
Takes 200 damage to drain MORALE meter

I know it's a lot but I thought this would be fun.
Leon Kennedy 12 May, 2019 @ 11:45am 
I would love a new gun like this for heavy. the alternative play-style sounds really fun. Good job!
thetrueyawn 12 May, 2019 @ 11:57am 
The Brass Beast's less uglier brother and the somewhat prettier brother of the Tomislav

Positive

Less loud barrel spin
10% more accurate
10% more damage
10% resistance to EVERYTHING if under 40% health (melee, primary and secondary)

Negative

20% slower movement speed while deployed
20% slower spin up time
10% less healing of EVERYTHING if under 40% HEALTH (dispensers, medics, healing packs and lunchable)
Last edited by thetrueyawn; 12 May, 2019 @ 11:58am
Blacenta 12 May, 2019 @ 12:33pm 
Originally posted by Skin Teeth:
Dealing damage fills a REVOLT meter
When REVOLT is full, press reload to activate for penetrating shots, knockback on hit, and reduced damage fall off
Taking damage reduces REVOLT meter
Taking damage reduces MORALE meter
Low MORALE reduces firing speed, accuracy, and spin up time

REVOLT:
Takes 350 damage to fill
Lasts 8 seconds until fully drained
25% of damage dealt while REVOLT is active is returned as REVOLT charge
Takes 200 damage to fully drain REVOLT meter

MORALE:
Full upon spawning and remains so as long as you don't take damage
Firing speed is reduced by 15% per 25% of MORALE drained
Accuracy is reduced by 20% per 25% of MORALE drained
Spin up time is reduced by 25% per 25% or MORALE drained
Recharges slowly over time at a rate of 1% per 2 seconds
Healing increases the MORALE by 25% per 50 health healed
Takes 200 damage to drain MORALE meter

I know it's a lot but I thought this would be fun.

I think this is super cool and the only real problem with it is that it's too complicated for a stat block
Originally posted by Blacenta:
Originally posted by Skin Teeth:
Dealing damage fills a REVOLT meter
When REVOLT is full, press reload to activate for penetrating shots, knockback on hit, and reduced damage fall off
Taking damage reduces REVOLT meter
Taking damage reduces MORALE meter
Low MORALE reduces firing speed, accuracy, and spin up time

REVOLT:
Takes 350 damage to fill
Lasts 8 seconds until fully drained
25% of damage dealt while REVOLT is active is returned as REVOLT charge
Takes 200 damage to fully drain REVOLT meter

MORALE:
Full upon spawning and remains so as long as you don't take damage
Firing speed is reduced by 15% per 25% of MORALE drained
Accuracy is reduced by 20% per 25% of MORALE drained
Spin up time is reduced by 25% per 25% or MORALE drained
Recharges slowly over time at a rate of 1% per 2 seconds
Healing increases the MORALE by 25% per 50 health healed
Takes 200 damage to drain MORALE meter

I know it's a lot but I thought this would be fun.

I think this is super cool and the only real problem with it is that it's too complicated for a stat block
For one the REVOLT and MORALE parts are specifications, not stats. They'd be hidden. Also, with how the described the Dragon's Fury, I don't think Valve cares anymore lol.
Kinda_Knave 12 May, 2019 @ 11:08pm 
Nice idea. although i have to agree with skin teeth, valve sadly doesn't care. They would much more like to add new cosmetics to rack in more money instead of good relevant weapons. This game has too many cosmetics as is we need new weapons, its time for a REVOLT.
< blank > 13 May, 2019 @ 3:17am 
smell your moms armpit
< blank > 13 May, 2019 @ 3:17am 
lol
Kick Buttowski 13 May, 2019 @ 4:17am 
I have some good ideas for how this could work. Stats could be:
==========================================================================
+50% Damage
-20% Spread (More Spread)
-15% Spinup Time (Less Spinup Time)
+70% Ammo
Health Slowly drains while Revving
Ammo Slowly drains while Revving
==========================================================================
What are your ideas on my stats?
Trebu5h 13 May, 2019 @ 5:44am 
It's got some pretty huge barrels, maybe it can be a hitscan weapon for heavy (since they've added one for pyro)
Bad Medicine 13 May, 2019 @ 7:18am 
Originally posted by Tytan515:
It's got some pretty huge barrels, maybe it can be a hitscan weapon for heavy (since they've added one for pyro)
Hitscan means that bullets register instantly, drgons fury is a burst damage weapon
Originally posted by Tytan515:
It's got some pretty huge barrels, maybe it can be a hitscan weapon for heavy (since they've added one for pyro)
I think you mean single shot. Hitscan is just any bullet weapon.
screaming eagle 13 May, 2019 @ 11:17am 
Originally posted by Tytan515:
It's got some pretty huge barrels, maybe it can be a hitscan weapon for heavy (since they've added one for pyro)

I get what he means, maybe a weapon that's a cross between a shotgun and rocket launcher?
It'll fire a big slug that will act as a bullet on close contact, but when it gets far enough away, it explodes and sprays stuff everywhere, like a shotgun shell. Slow down the fire rate and lower the ammo capacity, and this could be a pretty cool weapon that extends the heavy's effective range.

Edit: Also, increase the damage for the slugs, and take away the damage fall-off so it's not too underpowered.
Last edited by screaming eagle; 13 May, 2019 @ 11:19am
TiberiumFusion 13 May, 2019 @ 3:10pm 
How about a big, slow automatic shotgun. So Heavy can fat scout without needing to reload like a tiny baby man.
- Firing speed is slightly slower than the stock shotgun
- Shoots 5 pellets instead of 6
- Pellet spread is random
- Revving closes pellet spread by 40% for the first shot fired (while revved). Subsequent shots (while revved) will have normal spread. Must spin down then spin up again to re-activate this benefit.
- No random crits (please and thank you volvo)
>thinking a weapon, let alone a weapon with unique stats, would actually be approved before the next thousand hats

They got unicorns where you're from too?
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