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==========================================================================
+50% Damage
-20% Spread (More Spread)
-15% Spinup Time (Less Spinup Time)
+70% Ammo
Health Slowly drains while Revving
Ammo Slowly drains while Revving
==========================================================================
What are your ideas on my stats?
+110% damage bonus
+50% accuracy
-50% damage fall off
-70% damage ramp up
-50% fire rate
-you have to manualy fire
This alone makes it completely not worth using without a pocket med. Heavy takes so much damage already he can't afford anything reducing his tankiness-- this is why the GRU and Eviction Notice are unusable now.
10% More Accurate
Silent Killer: No barrel spin sound
-20% damage resistance when below 50% health and spun up
Bullets have knock back effect
-10% slower move speed while deployed
-10% slower firing speed
-10% slower spin up time
shoots 10 pellets
-80%accuracy
damage falloff starts at short-medium range
fires 50% slower
-50% ammo
+ :breaks projectiles
-/+ :causes knockback when fired
- :25% less bullets per shot
Starting at 50% slower than the regular minigun but parring that speed in a second or two. However, it could then surpass that by continuing to gain fire rate possibly up to two times as fast as the stock minigun.
Providing a gun which can tear through swarms twice as well on the downside of it running out of ammunition twice as fast and the gun will have to be firing constantly to achieve that speed.
Other stats could differ with the speeds too, such as mobility, accuracy, and knockback. Anyway its an idea!
==========================================================================
50% more accurate
+25% Damage
Silent Killer
----------------------------------------------------------------------------------------------------------------------------------
Mini-crits when would normally crit
-25% firing speed
==========================================================================
Tell me what you think
+25% Accuracy
+50 more Ammo
+20% Faster Firing Speed
+20% Damage Boost
+15% More Healing from Dispensers
+15% Fire Immunity
Nerfs:
-15% Less healing from Medics
-20% Less Spin up Time
+15% More Damage taken from Explosives
When below 100 Health, it only takes +10% Accuracy and only deals +10% More Damage (not only that, but it also fires -20% Slower like the Tomislav)
"No Random Critical Hits"
"Marked for Death when Spun Up"
How does this set of Stats sound? Overrpowered? Underrpowered? Which stats should be added in/removed?
+20% more accurate
Silent Killer: No barrel spin sound
-20% slower firing speed
20% more accurate
20% more damage
-20% firing rate
-20% less healing from all sources