STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Canon Timeline (latest version)
Aiel 2 Sep, 2019 @ 8:44pm
Separatist update curious about the devs response.
We know in the Canon timeline that ultimately by the start of the Galactic civil war era the Separatists were on the decline. I love how you have added a lot of content with the introduction of a new series of heroes for their faction. I am curious how you think they fit in as a major faction of the era. If one is to surmise what the separatist's want at this point it is still to overtake the imperial senate and end the ceaseless war with the galactic empire, by replacing it with the Confederacy. This forms the consensus that the CIS is then at this stage as a remnant probably more desperate then even the rebellion. This would then lead to the logic that the CIS would even be willing to go to much more aggressive and insane lengths to attempt to stop the empire. At this point it simply leaves me questioning then what would they have done to attempt to remedy the creation of imperial star destroyers. Then you have to consider how would they deal with the creation of the death star and the executor class dread naughts. The creation of super weapons and larger flagships and modifications of they're own would then have been considered.
The Subjugator class dread naught also known as the Malevolence would then have been an excellent craft to rebuild to attempt to rebuff the creation of the Executor. I have no doubts that a modified later clone war era Lucrehulk eventually could have been designed to have missiles and proton torpedo's along with shields and more quad Turbolaser cannons. So as to the counter the extremely powerful star destroyers they faced by this time period. As an added and desperate touch the Separatists I don't think would have continued on without attempting to find a leader to lead the confederacy from a force perspective. Darth Mauls survival into this era as a metal amalgamation on Tatooine would be a excellent start simply due to his hatred of Kenobi and of the Emperor. As for superweapon's I was thinking along the lines of something more unique but historically something the Separatists tried to use to defeat the Jedi during the clone wars. During the dark reaper crisis the CIS previously attempted to build and reconstruct the dark reaper and it was destroyed on Thule in 20 BBY, during the battle of Thule by Anakin Skywalker.
Then once again the Jedi scattered its remains across the galaxy to attempt to prevent it from being rebuilt ever again. If this was to be an added addition it would be interesting to slowly be able to gather the parts for it as the Separatists to destroy the rebellion and the empire. As a counter to the weapon Vader could be the one to attempt to stop as it was him originally would did defeat it and a rebel hero could also be substituted to stop it as well. These were just some contextual idea's I had I felt mentioning. Feel free to listen to them or disregard them as nonsense. As modifing a mod takes a lot of time and hard work thanks again for this awesome mod. But as the Canon timeline mod I could see how this could cause some rage especially from Imperial lovers and rebel sympathizers alike.
Last edited by Aiel; 2 Sep, 2019 @ 8:47pm
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Showing 1-15 of 19 comments
Visari 27 Sep, 2019 @ 4:07pm 
This is all really good
Aiel 28 Sep, 2019 @ 8:17am 
thanks, canon mod aside. If you think of how a faction story could have ended then it is obviously created, fresh new canon. With the first order update this should be interesting, how the mod leader continues to focus on expanding the story's of both the rebellion and empire. With the rise of the first order and resistance.
The dark reaper? That isn't canon. EVERYTHING you're asking for ISN'T. CANON. This mod is called "The CANON mod" so all the things you said are never going to be in the mod.
Aiel 4 Nov, 2019 @ 3:08pm 
if you actually read through it, its not canon, I knew that I was offering suggestions. The CIS during the clone wars did recover the reaper. but yes its not canon. but if you only want the empire to be practically unstoppable. then feel free to continue with first order notions. The mod is already not canon the rebellio,n did not have access to that many clone wars era starships. I am speaking from the perspective of balancing the mod and adding some unique additions.
Originally posted by Aiel:
if you actually read through it, its not canon, I knew that I was offering suggestions. The CIS during the clone wars did recover the reaper. but yes its not canon. but if you only want the empire to be practically unstoppable. then feel free to continue with first order notions. The mod is already not canon the rebellio,n did not have access to that many clone wars era starships. I am speaking from the perspective of balancing the mod and adding some unique additions.

I just make the vehicles that are canon. I make canon fleets and one non canon fleet with general kota. Not easy but I still win
Aiel 4 Nov, 2019 @ 3:12pm 
I imagine you still can win in such a scenario. but from a multiplayer perspective it is not worth its weight. you cant possibly build a canon fleet to defeat the empire as the rebellion or the CIS as a canon fleet. The balancing is terrible even you cannot argue that.
Last edited by Aiel; 4 Nov, 2019 @ 3:12pm
Originally posted by Aiel:
I imagine you still can win in such a scenario. but from a multiplayer perspective it is not worth its weight. you cant possibly build a canon fleet to defeat the empire as the rebellion or the CIS as a canon fleet. The balancing is terrible even you cannot argue that.

Yeah it's difficult. The only thing making it complicated are the dropships. When I see those in the invasion force I know I lost a planet. It flies in, turrets,troopers or turbo lasers cant hit it. It's firepower is stupid. I lost several planets because of a single dropship. The only thing the developer did with those in 1.4 is instead make one deploy instead of two.....why not fix it's ♥♥♥♥♥♥ hitbox and nerf it's firepower? All blasters go right under it and it cant take damage and has the firepower of artillery and an AT-AT. If the imperial dropship was nerfed then it'd be so much easier. Otherwise you can play as the Empire and just send a single dropship to each planet. I bet it's possible to win with just one dropship conquering planet after planet while your fleet takes space
Aiel 4 Nov, 2019 @ 3:24pm 
Thats just one of the significant problems with the imperial war machine. Another is the sheer strength of their fighter flottilas and their capital ships. They're still considerably stronger then both the remnant and the rebellions just based on armor alone and the star destroyers have no counter that I can really consider an equal at this time, even the mo cal crusiers seem weaker by comparison. Granted i have still beaten them. But with the first order update arriving, with the new resurgence class star destroyers, it will be signifcantly more and more unbalanced for both the remnant and the rebellion. I don't know how he intends to modify the CIS remnant or the rebellion/Resistance to handle the significant threat. But it sure as hell either will be a poor adjustment, with little to no balancing at all or it wont be canon.
Originally posted by Aiel:
Thats just one of the significant problems with the imperial war machine. Another is the sheer strength of their fighter flottilas and their capital ships. They're still considerably stronger then both the remnant and the rebellions just based on armor alone and the star destroyers have no counter that I can really consider an equal at this time, even the mo cal crusiers seem weaker by comparison. Granted i have still beaten them. But with the first order update arriving, with the new resurgence class star destroyers, it will be signifcantly more and more unbalanced for both the remnant and the rebellion. I don't know how he intends to modify the CIS remnant or the rebellion/Resistance to handle the significant threat. But it sure as hell either will be a poor adjustment, with little to no balancing at all or it wont be canon.

That is canon actually. Star destroyers were always superior with mon calamari being their closest equal. The mon calamari ships have the better shields and have more range than the ISD's. But firepower and armor was always the star destroyers main features being built for ship to ship combat
Aiel 4 Nov, 2019 @ 3:33pm 
What I am saying is realistically if you play out the campaign yes they should be stronger. But then you have a severe disavantage built in. It also makes no sense to have added the CIS remnant in story progression. unless their just an AI faction. Which they are not, It causes questions as to where is still some of their tech, I did mention the subjugator class dreadnaught for instance. It would make more sense for the remnant to still have additions to focus on countering the imperial military. At this point though their is little canon surrounding them, during the imperial era. Access to black market tech would make more sense at this point. but from a canon perspective you are undoubtably correct, I am simply stating its a poor mod if you are considering its deeper facets of skill and competitive capacity. Unless you alter speed of construction and cost. Both of which are not altered in this mod.
Originally posted by Aiel:
What I am saying is realistically if you play out the campaign yes they should be stronger. But then you have a severe disavantage built in. It also makes no sense to have added the CIS remnant in story progression. unless their just an AI faction. Which they are not, It causes questions as to where is still some of their tech, I did mention the subjugator class dreadnaught for instance. It would make more sense for the remnant to still have additions to focus on countering the imperial military. At this point though their is little canon surrounding them, during the imperial era. Access to black market tech would make more sense at this point. but from a canon perspective you are undoubtably correct, I am simply stating its a poor mod if you are considering its deeper facets of skill and competitive capacity. Unless you alter speed of construction and cost. Both of which are not altered in this mod.

I just want the perfect canon mod with proper progression,heroes and etc
Aiel 5 Nov, 2019 @ 10:20am 
I applaud the notions i was simply looking for improvements and balancing, which is unlikely to occur.
Originally posted by Aiel:
I applaud the notions i was simply looking for improvements and balancing, which is unlikely to occur.

You and me both....the dropships make it unplayable because they're nearly invincible
Aiel 23 Dec, 2019 @ 7:47am 
he recently fixed the drop ships which is super nice.
Originally posted by Aiel:
he recently fixed the drop ships which is super nice.

Really?! When?!
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