Team Fortress 2

Team Fortress 2

Miami Magnum
Flpstrike 14 May, 2019 @ 8:39am
Stats time!
I need some Stats over here!
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Showing 1-15 of 16 comments
Retro Goober 14 May, 2019 @ 2:24pm 
-Can Scope
-10% slower firing
-5% slower reloading
-Can head shot
Scrangican 14 May, 2019 @ 4:54pm 
Accurate gun
+ 100% accurate
+ 50% less harsh damage falloff
- body shots deal 25% less damage
Fool 15 May, 2019 @ 4:48am 
just make it the old amby maybe with a scope tho
Randy_bosss 15 May, 2019 @ 11:51am 
- 10% damage
+ 100% accuracy
-20% firing speed
himayamata 18 May, 2019 @ 12:53am 
or just a reskin of the Ambassador
Vorobushek 28 May, 2019 @ 5:30am 
-25% reload speed
Reversed damage falloff

Cig 14 Jul, 2019 @ 9:09pm 
+ 25% accuracy
+ 50% less falloff
(+ can scope)
- 10% Damage
- 10% Firing Speed
Spubbily01 27 May, 2020 @ 6:32pm 
+Thermal Scope: While invisible or disguised, you can see enemies through walls within a radius
+5% more accurate
-12% reduced firing speed
-Cannot be used while disguised (You have to use your knife to get out of your disguise before you can shoot)
-Take 5% increased damage while disguised or invisible
Haigus 1 Feb, 2021 @ 4:55pm 
+85% more damage
+scope
+can headshot
-shoots each bullets with interval of 5 seconds
-60% slower reload
Last edited by Haigus; 1 Feb, 2021 @ 4:55pm
Design: Long Range Revolver

Pros:
-No Damage Falloff
- +30% accuracy boost

Cons:
- -50% firing speed (spy is animated pulling back the hammer after each shot essentially making it a single action revolver)
-Cannot be Crit boosted (So medics can't kritzkrieg spies to become snipers)
-Louder Firing Speed
MrBabbles 25 Feb, 2022 @ 6:09am 
Pros:
+25% damage bonus
Can scope (like sniper) and do headshots
Critical damage is not affected by range
Cons:
-83% clip size
-60% ammo capacity
No clock
Cant charge shots
JWEB 12 Jun, 2023 @ 12:02pm 
Stats suggestion:
Pros:
- 15% damage increase.
- Whilst this weapon is deployed, zoom (like sniper) whilst crouching.
- Whilst zoomed, deal critical hits and gain no damage fall-off.

Cons:
- 40% slower weapon deploy speed.
- Whilst crouching, lose 40% of cloak when this weapon is fired.

My idea for how this weapon would be used: Gun spy's return. The lack of a reduced fire rate could still allow for skirmishing gun fights whilst the cost of cloak ensures that the great boost of what is basically a pre-nerf Ambassador is balanced.
Additive51 8 Feb, 2024 @ 8:31pm 
This is just the Scoped Magnum from Fallout 3.
< blank > 9 Feb, 2024 @ 10:38pm 
+ 25% damage
+ 25% accuracy
- 25% firing speed
+ 30% deploy speed

[Headshots minicrit.]
[Uses cloak as ammo, each shot costs 10% of cloak.]
reddin018 10 Feb, 2024 @ 3:32pm 
Miami Magnum
level 6-1 Revolver

+ Minicrits on headshot
+ 10% damage bonus while disguised.
- Raises fire and afterburn vulnerability by 10%.
- No random critical hits.
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