Arma 3
Dissension Altis V 1.51
Bugs (post em here)
Figured since a lot of ppl hogging up main comments with bugs, might as well see if most will post them off to the side so they get catagorized.
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Showing 1-15 of 24 comments
bugs so far

Imam Tony
after about the 3rd town it kept doing a failed mission loops for each mission after before we even got the an assault spawn (playing with rhs on)

Wanaskiwin
Buildings explode right after clearing them, some enemies seem to deploy all the mines they had on them on death, causing random sudden player death, and after "disassembling" an HQ i can no longer spawn on in, and after shutting the game completely off and loading in a fresh start, still no HQ spawn on the constructor box
Rain Twister 18 May, 2019 @ 7:11pm 
1. Could not find artillery spotter, caused town to be impossible to capture (seemingly at least, still new to this). The objective was lost when enough forces died, jumping from 8 to -5, softlocking the town and being unable to do anything else.
2. After restarting the map, then restarting the server, I was no longer able to play the mission. Other missions would load in just fine but Dissension would act like I did not try to start the mission. Restarting the game entirely fixes this problem.
FlyMaker 19 May, 2019 @ 7:01am 
I cant recruit AI
Say i'm reached the maximum slots but i dint have any AI
Originally posted by FlyMaker:
I cant recruit AI
Say i'm reached the maximum slots but i dint have any AI
check your level, every 10 levels you get more of a capacity for AI, if your below 10 you wont have any slots.
After a few restarts, i keep spawning with a light facility and there is no heavy facility. i cant build so idk wtf im supposed to do.
Leonardo 19 May, 2019 @ 4:22pm 
some orders to the IA makes them go to the ocean without meaning
small one but, "$" are on the wrong side of the money amounts in most places
Evan ☆/Eve ♥ 20 May, 2019 @ 2:25pm 
Seems mine softlocked itself right at the first town. Was able to get the DEFENCE counter to 0, ASSAULT one is locked at -2 for some reason. One side objective calls for collecting documents, which only goes away once the main objective is taken, however, the main objective, being capture that town, is only fulfilled once all side objectives are (according to its description at least).

I'll try a few things and see if I can work around it.

Edit: Also lost access to the group manager and tablet after dying to a mine(?) and respawning.
Last edited by Evan ☆/Eve ♥; 20 May, 2019 @ 2:25pm
Estebanort21 21 May, 2019 @ 7:43am 
i keep apearing in middle of the sea
Pop Sock 22 May, 2019 @ 12:48pm 
AI cannot be recruited using through TABLET, it says “Max AI limit reached”. This happens even after setting AI LIMIT TO 12 or 1000
Last edited by Pop Sock; 22 May, 2019 @ 12:49pm
Evan ☆/Eve ♥ 22 May, 2019 @ 1:23pm 
Originally posted by sasjklasjn:
AI cannot be recruited using through TABLET, it says “Max AI limit reached”. This happens even after setting AI LIMIT TO 12 or 1000
You need to reach a higher level first. I'm level 13 and was able to recruit four, if not more AI. At level 0 you cannot recruit any. Not a bug.
Last edited by Evan ☆/Eve ♥; 22 May, 2019 @ 1:23pm
LIS[RUS] 23 May, 2019 @ 12:48pm 
I have no missions. Already 7-8 city is captured one by one and that's it. The missions are empty, only the buildings are built themselves :) The level is already 24
new bug, every time i load my save, it creates a new barracks, even if its almost in the middle of AI cities.
Nyteblade 13 Jun, 2019 @ 4:35pm 
Pretty much everything is running good with a few minor bugs here and there but I feel there was an oversight with how RHS works. There are no light vehicles that spawn on the US side that can compete with the spam of BTRs that defend the towns, I suggest that to remedy this make the commander send more of the armored cars instead of just humvees
Last edited by Nyteblade; 13 Jun, 2019 @ 5:35pm
JohnDoe 14 Jul, 2019 @ 3:23am 
All the custom addActions dissapear after respawning
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