Garry's Mod

Garry's Mod

Sanic Hegehog
 This topic has been pinned, so it's probably important
Xyxen  [developer] 6 Sep, 2013 @ 4:35pm
Bug Reports -- Did Something Go Wrong?
Did Sanic crash your game? Are you unable to spawn them? Is Sanic misbehaving? Tell me here! I'll do what I can to fix it quickly.
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Showing 1-15 of 97 comments
Sundown 7 Sep, 2013 @ 12:43pm 
sanic really likes to get stuck in each other, as I've found out. and with the way on how you get them unstuck is incredibly annoying, although this may be a bug with the AI itself.
Xyxen  [developer] 7 Sep, 2013 @ 2:26pm 
Originally posted by Skyscream Sam:
sanic really likes to get stuck in each other, as I've found out. and with the way on how you get them unstuck is incredibly annoying, although this may be a bug with the AI itself.

It's an issue with the NextBot motion controller. The most I do to try to get them unstuck is jump, and push their head out of the ceiling when it inevitably ends up there. Given the amount of access to their movement and pathfinding developers are currently given, I might not be able to do a lot about it. We'll see in the next patch.
CTriggerHurt 9 Sep, 2013 @ 2:17pm 
I've found a particular hiding spot of Sanic's on gm_construct in which he tends to clip through the floor in. He CAN free himself with his jumping, but he only does that if you get close enough. Where is this place you might ask? On the side of the brick building where the concrete ramp is, under that small space hides a lambda symbol. In this place, Sanic tends to clip through the floor. He can still kill you if you near him, despite the fact that he is behind a wall.
Laces115 14 Sep, 2013 @ 12:38pm 
I have found that normal NPCs dont react to Sanic, but Sanic will attack them. Even if I use the NPC tools to set it so, say, a Citizen "fears" Sanic, they wont run away or shoot at him. Is this a problem with NextBots, is it fixable?
Biscuit 25 Sep, 2013 @ 4:07am 
With the part were Sanic glitches against a perch and refuses to move, why not make it so after a interval of X seconds of not moving at all, make Sanic teleport to a free area, but not too far away from where he was originally?

Because me and my friends love this addon, we use the Climb addon alongside this and we try to parkour away from Sanic, unfortunetly he keeps clipping onto ledges when he tries to follow us when he jumps, and we start getting 8 Sanics stuck on the same ledge and refuse to move.
Mug Lover 3000 5 Oct, 2013 @ 2:56am 
I Spawned A Large Group Af SANIC and it Turned into a ear raping clod of SANICS!!HELP!!!!
Spooky 16 Oct, 2013 @ 12:41pm 
sanic tends to hide under the ramp where the HL2 symbol is but doesnt get stuck and i can see him perfectly fine and if i spawn too many in one place they get stuck
CTriggerHurt 18 Oct, 2013 @ 1:28pm 
Originally posted by the epic face that cut the cake:
sanic tends to hide under the ramp where the HL2 symbol is but doesnt get stuck and i can see him perfectly fine and if i spawn too many in one place they get stuck
I already said something about that, but I guess your description is easier to read for others.
Spat856 17 Nov, 2013 @ 4:42pm 
For some odd reason sanic only works on the map gm_construct, If you try and put him on other maps he will just stand still. I hope you can fix sanic so he can wonder in all maps instead of limeting him to just work on one map.
Last edited by Spat856; 17 Nov, 2013 @ 4:45pm
Xyxen  [developer] 19 Nov, 2013 @ 4:06pm 
Originally posted by =(e)= Spat856:
For some odd reason sanic only works on the map gm_construct, If you try and put him on other maps he will just stand still. I hope you can fix sanic so he can wonder in all maps instead of limeting him to just work on one map.

I don't limit anything of that sort. See this thread for what the problem likely is.

The issue is very likely that the map doesn't contain the movement information that Sanic needs to know where to move around. You may have heard of a map "not having a node graph" or such--this is very similar, but not the same. The game provides a way to auto-generate your own movement information, but it's a time-consuming operation that you need to wait for once (and only once) per map.
laslax 23 Dec, 2013 @ 4:42am 
So what your saying is that sanic uses a diffrent node than other mods? So that means only the construct map is the only one that seems to work Unless you use the console command to add them special nodes into that map? Also i like the mod *Hoping for a remix version with a hat :3*
Xyxen  [developer] 23 Dec, 2013 @ 4:50am 
Originally posted by Darklaslax:
So what your saying is that sanic uses a diffrent node than other mods? So that means only the construct map is the only one that seems to work Unless you use the console command to add them special nodes into that map? Also i like the mod *Hoping for a remix version with a hat :3*

It's a bit like that, yeah. Other NPC mods are likely to use this system (and hence, have this problem) as well, as I don't think the old way of creating NPCs is possible anymore.
Chris 28 Jan, 2014 @ 6:33pm 
Sanic crashed my game, if you could help solve this problem, I would be very thankful
Xyxen  [developer] 28 Jan, 2014 @ 7:43pm 
Originally posted by ={PB}= Jaune:
Sanic crashed my game, if you could help solve this problem, I would be very thankful

That definitely shouldn't be happening. What are the specific circumstances? When does the crash occur (e.g. right when you spawn one; when one attacks an npc)? Any information that I could use to try to replicate the crash on my end could be helpful.
Chris 28 Jan, 2014 @ 8:18pm 
well the crash occurs when i try to load a map, im not sure if thats another addon's fault (most likely not because before i had sanic, everything worked fine) and i tried to load construct and it crashed for me
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