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optical rotor: a large rotor that can let lasers go through it (think advanced rotors, but with a lenz instead of a conveyor), just to help streamline turret design and make the large/small laser turrets a bit more practical
1. Beam splitter: is in progress.
2. Lighting optimization: I will reflect that opinion in the next update.
3. Optical rotor: I will add that idea in future update plan.
Another thought is that of a switch block, acting like a combiner, but with 2 outputs, set at 90 degrees from one another, with beam diverted to one when in the "power on" state, and to the other when in the "power off" state.
Additionally I'd like to see some non- 90 degree combiners, that are shaped like the vanilla angle blocks, designed to output at an angle of 45, 30 and 22.5 degrees angle to the grid, to allow the construction of efficient power loops and conduits without relying on rotors. Corner outputs, that emit beam at an angle to the grid in all 3 axes would be cool, but honestly are a bit too niche.
Personally, I would like laser and ion generators be able to send a "tracer" beam, that is 0 damage, purely to illuminate beam paths, when set to an output power of 1%
Finally, I'd love to see some beam-to-power blocks at some later point. I posted my suggestions in the general comments, but as this seems to be the place for suggestions, I will reiterate here:
- A 1x1 laser collector*, turns beam input into power for it's grid, at <100% efficiency
- A more efficient ion collector*, that gains efficiency at the expense of mass.
* Turrets should be able to lock on to these blocks, like laser antennas connecting
- A fusion reactor, with a series of laser inputs, IMHO, 16 of them, requiring a minimum threshold energy of 16 times the maximum laser throughput to ignite and begin consuming hydrogen, at which point it will consume hydrogen enough to generate a ton of power. Personally, I think such a reactor should be optimised to generate just enough continuous power to sustain it's feeding beams, but with clever use of laser capacitors and battery storage, can become much more efficient, only requiring a full power pulse every few seconds.
- Maybe a larger, even more powerful version for the ion beams, perhaps with fewer inputs, and perhaps using something rarer as fuel?
for example, the most common use for a splitter is to create or break a loop for an ION beam. right now you gotta use a rotor, which is impractical as hek. if you used fixed position lasers, you can't do that without a rotor, if you use a block that constantly split, you cannot close the loop to charge, and if you just have a pass/not pass block, you cannot unlock your beam any other way than parallel to the beam/s loop
and maybe a kosmetic laser option too, so you have all the cool stuff but without the damage but you can change the witdh directly
@Overwerk, while I don't disagree, I have my concerns over a block with dynamic beam positioning as it might, in more complex systems, lag servers as each block is sending positioning data. If they are a collection of fixed blocks, the coding per block could be much simpler and overall be less resource hungry. Though I'd be happy to be proven wrong. Though I think switching blocks and splitter blocks should still be separate, even if splitters could be configurable and even if combiners could have adjustable beam output angle.
Though I think you misunderstand my intent with the switching block idea. It isn't so much pass/not-pass, as it is switching between pass-through and pass-at-side. So it can pass-at-side into a loop, then when beam is fully charged, toggle to pass-through, releasing the beam into firing pathway.
Thoughts on turret systems: personally I'd like to see a 3x3x3 or 3x3x5 domed laser turret with a 360 by 90 degree arc and a flush mount 3x3x1 or 3x5x1 laser turret with limited arc to +- 45 in both x and y or perhaps +-60 in x axis (in line with 5 block long side, if this option is chosen). In early testing, I was all for an Ion turret, but I'm less sure now that I've done more testing on the power of these and laser beams. Both systems are utterly devastating, with the Ion being nigh unstoppable. Perhaps that weapon should not get a turret, as it is just so strong. Players could still make rotor turrets, in which case the raw firepower is a reward for their ingenuity. If these do get a turret, I stand by my previous requests that it be akin to the flush mount laser, with a limited arc and at least a 7x7 footprint. Also, worth noting is that Ion beams needn't have a physical turret, as a solid-state beam steering coil could magnetically redirect the beam.
It occurred to me as I was building the mechanical splitter for my early Mk 1 Phased Cannon Array, that these beams of raw energy zapping around would look amazing in my engine room.
I'm thinking a reactor block that can be fed uranium that can act like a laser, and a receiver block that can convert a fat beam of energy into electrical power.