Arma 3
COOP - MCC Sandbox Stratis
shay_gman  [developer] 3 Nov, 2013 @ 12:23pm
Change Log
Change log r14:

--- New feature: Missions Wizard ---

Mission Wizard (MW) is a quick one press missions generator for MCC. It is in MCC's menu 5.
The mission wizard will read any map and scan its' locations to find the best location for the mission.
Each mission is called operation and can have up to three different objectives.
The MW will handle BIS default factions and any addon faction or island.
It will spawn units, groups, vehicles and static weapons with different behaviors, it will automatically create zones and populate them.
It will automatically create tasks and triggers.
It will change the weather, date and time of day to fit the mission.
It will even generate custom briefings on a new custom stratigic map.

The mission maker should define a few parameters before pressing "Generate Mission":
- Rival faction: who are we fighting?
- # players: The ammount of players the mission is built for (more players equal more enemy's units and greater distance between objectives).
- Difficulty: The higher the difficulty the more enemy's units the player should expect.
- CQB: No - The mission will not be inside a residential area.
Yes Without Civilians - The mission will be in a city or a village you can expect enemy forces garrison the area but no civilians.
Yes with Civilians - The mission will be in a city or a village you can expect enemy forces garrison the area and civilians' units and vehicles in the area.
- Stealth: If stealth is on the mission will be a night op and incase the players get detected they should expect alarms going off and reinforcement comming in.
- Objectives 1 to 3: Up to 3 objectives per operation:
- Random: will randomly select an objective type.
- Secure HVT: Rescue mission. Save a hostage from the enemy hands.
- Kill HVT: Assassinate one of the enemy's high ranks officer.
- Destroy Object: Sabotage the enemy war efforts by destroying objects ranging from: fuel dumps, ammo cash, radar, prototype vehicles and plans, artillery, AA and many more.
- Pick Intel: Snatch an important information out of the enemy's hand it can be hidden in suitcases, folders exc.
- Clear Area: Capture an enemy's strong point, clear it and defend against might be counter attacks.
- Disarm IED: Disarm a massive IED placed by the enemy.
- Vehicles: Should there be enemy's vehicles on scene.
- Armor: Should there be enemy's armor on scene.
- IEDs: If turned on MW will place IEDs and ambushes on roads leading to the objectives.
- Suicide Bombers: If turned on MW will place suicide bombers around the objectives.
- Armed Civilians: If turned on MW will place armed civilians around the objectives.
- Roadblocks: If turned on MW will place roadblock on the roads leading to the objectives.

--- Group Generator ---
Totally reworked Group gen:
- Changed: Get total control on the AI with a new RTS like interface and functionality:

Groups will have NATO symbols to represents group's size and type. They will change color to indicate they are in combat.
Choosing groups will be done by clicking on their icon or by drawing a box around them or by holding Ctrl for multi-selection.
Right clicking on a group icon will show additional details as:
- Group leader's name.
- Group infantry count.
- Group vehicles.
- Group behavior.
To issue waypoints choose one or more groups and double click anywhere on the minimap to issue WP.
Group Gen support all sides and can address waypoints that are will not work with BIS high command such as: get in, load, join exc.
Mission maker will stop UPSMON if issuing custom WP to an UPSMON controlled group.

--- Garrison ----
- Added: Garrison units will patrol between nearby buildings.
- Fixed: Garrison will now work on bunkers.
- Fixed: Garrison will not spawn snipers/aa/at and such.
- Fixed: Garrison unit's density reduced by half.
- Fixed: Vehicles in garrison will no longer explode and the vehicles will be spawned on the roads' shoulders.

--- VAS ---
- Fixed: Updated to latest VAS version.
- Fixed: MCC VAS will not overwrite missions' VAS and will not collide with existing mission's VAS if present.

--- UI ---
- Added: Name tags - you can turn name tags on and off from mission settings. Name tags will show name and rank of nearby friendly units and while in vehicle it will
show the names of the crew.
- Added: A number of units per group indecator while spawning groups.
- Added: Info to how to disable IED when choosing to be an EOD or engineer class.
- Fixed: Map Alpha has been reduced to show map markers.
- Fixed: Unit Managment (Menu 4) will display the vehicles' display name rather then the class name.
- Fixed: MCC changes terrain grid sometimes (Floating rocks problem).
- Fixed: Time on map and actual time were different.

--- Misc ---
- Fixed: Disbanding hostage will not make you leave your group.
- Fixed: Some triggers didn't saved correctly.
- Added: Mod's mission now have BTC.

--- Commander Console ---
- Fixed: By default players won't be able to see WP assigned to them unless defined by Mission Settings.

--- 3D Editor ---
- Fixed: 3D preset - destroy by satchel only wasn't working
- Fixed: When spawning vehicles in 3D editor the turret will look the same direction the vehicle is pointing

--- Engine ---
- Changed: Mod version is no longer requires CBA.
- Changed: CAS airplanes are read from configs instead of premade list - you can call CAS with your favorite addon's plane.
- Changed: Groups placed with Ambush behavior will look further away for roads to place mines.
- Added: In mission version MCC_allowedPlayers variable for controling who will have MCC access. Host or server's admin can always access MCC. Leave "all" for free access
- Added: MCC will delete empty groups.
- Added: Admin or server host can kick out mission maker.
- Added: If the mission maker DC he will leave MCC.

Change log r12:
- Changed: Removed the video effect while opening MCC.

- Fixed: Access module didn't restrict players access to MCC after respawn.
- Fixed: Some more undifined variables in UPSMON.
- Fixed: BTC revive gear script colide with MCC
- Fixed: Some errors while loading a saved mission.
- Fixed: Calling AI paratroops crush the game or cause unexpected behavior.
- Fixed: Armed civilians undefined variables errors.

- Added: Airdrop module.
- Added: Handle MCC access by player UID for mission version.
- Added: New Civ DOC - Vila.
- Added: 3D presets (rearanged that):
- Stances: Stand up, Kneel, prone.
- Effects: Sandstorm, flies, smoke and fire.
- IED: Electronic Counter Measures Vehicle - This vehicle can jamm radio operated IEDs in it's proximity.
- Added: Disabling IED will now cause vehiclesto burst in flames.
- Added: Parachuting units will have their backpack attached to their chests while parachuting. - Thanks to Cobra.

- Fixed: Multiple cinametic tasks while log in. - TODO
- Fixed: VAS errors on addon version - TODO



Change log r11:
- Added: MCC will read user made addons groups.
- Added: Virtual Ammobox System (VAS) - under 3D presets - Big thanks to Tonic for this great tool.
- Added: Rearenged the objects drop down menu to fit the BIS editor menu (military, constructions, tents exc...)
- Added: You can now spawn animals.
- Added: Fixed wing CAS (Bombing-run, LGB, JDAM)
- Added: Preset: Pickable item - Items put through 3D editor can be picked. Once the item picked a hint regarding the unit that picked the object will be broadcast globaly
and a variable named (MCC_pickItem), will turn "true".
- Added: Delete Brush
- Added: New units and vehicles to convoy's HVT
- Added: Dynamic Object Compositions (D.O.C) presets (FOB, sites, exc...) If you have some nice template send them over and i'll add them to MCC.

- Reworked the MCC Tactical Commander Console:
- Get a new High Commander experiance with detailed information about the group under your control:
- Group Type
- Group Commander.
- Group size.
- Vehicles in possession of the group
- Group Behaviour.
- Group's color change to indicate a group in combat.
- See all other groups waypoints and markers.
- Take control of any AI groups from the same side as you (can be changed in mission settings or init file).
- Drag and drop selecting tool frame for easy selecting multiple groups or hold Ctrl and selectively pick one by one.
- Use Ctrl + number to create cluster group's shortcut button and press on the number key buttonto select the cluster again - just like old RTS.
- Easily double click on map waypoint creation.
- Create custom waypoints that usually don't work in default HC like - get in vehicle, join, troops unload exc.
- Plan your attack with other players controled groups. The players will only see the waypoints assigned to them by the commander(can be turned off from init or mission settings).
- Mark all friendly groups in map.
- Ruler kit: Get precise artillery fire missions with this as you can measure the distance and direction to the enemies.
- Take control of any other group's leaders helmet or vehicle cameras (support N/V and thermal).
- Take control on any UAV or UGV from your side either with the remote control (control hight, camera, turret and add WP to move around) or actually handle it (BIS Style).
- Removed the virtual UAV since you can now have real ones.

- Fixed: MCC deleting all 2D editor units on mod version.
- Fixed: Waypoints functionality as described above will work for Group Gen also.
- Fixed: Sync time and weather reworked - will only run on JIP players without changing and reseting time and weather for all - should fix the time diffrent between players.
- Fixed: Error synchronizing tasks and markers for JIP.
- Fixed: Multiple Hostage rescue action.
- Fixed: WP cinametic wasn't working on mod version.
- Fixed: Red dot indecator in 3D editor is now local.
- Fixed: Artillery fire mission sounds missing in mod version.
- Fixed: Helmet cams in SF module sometimes didn't start.
- Fixed: MCC will now spawn UAV and UGV correctly and controllable.
- Fixed: Remove the "no picture heal found" error - gave up waiting for BIS.
- Fixed: Console Artillery stopped working for some reason.
- Fixed: Dead artillery who is connected to the Console Artillery will not be counted as available artillery piece.
- Fixed: Error while trying to create a brush for the first time.

Change log r10 - Beta:
- Added: Support for Single Player.
- Added: Altis mission and Altis template on mod version.
- Added: MCC is now available in Steam Workshop.
- Added: High command module via Unit managment: set a unit as a commander for its side and he can controll any AI group from the same side.
- Added: Visual effect when opening MCC or changing role in Role Selection.
- Added: Role Selection: officer gain experiance over time equal to the amount of players under his command.
- Added: Role Selection: Pilots and crewman gain experiance over time equal to the ammount of players that are set as cargo in their vehicle while the vehicle is moving.
- Added: Role Selection: Destroying a target that is destroyable by satchels only reward experiance.
- Added: Role Selection: Medics get experiance for healing players.
- Added: Preset in 3D editor "Add Crew (UAV)" use it to spawn a controllable UAV.
- Added: New small items to IED list.
- Added: MCC functions added to the functions libary (debug dialog)

- Fixed: 3D editor mouse wheel wasn't working.
- Fixed: Iran AA team gear used old config
- Fixed: Parachute not working on mod version.
- Fixed: Save gear isn't saving assigned items.
- Fixed: Artillery's that didn't worked.

- Changed: in mission version player need to have a UAV Terminal inorder to access MCC console.
- Changed: Updated minefields to minefields signs.
Last edited by shay_gman; 6 Jan, 2014 @ 8:57am
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shay_gman  [developer] 10 Jan, 2014 @ 4:48am 
Change log r15:
Fixed: CAS didn't work on the MCC Console.
Fixed: Spectator was broken in the mod version.
Fixed: Player stuck after using the MCC's Console.
Fixed: Mission Wizard: added some code changes for preventing getting stuck on the "Building A Mission" screen if there is an error.
Fixed: Role Selection's FOB buttons doesn't work on mod version.
Fixed: High Command on menu4 buttons doesn't work on mod version.
Fixed: Garrison function didn't work on some addons.
Fixed: Mission wizard destroy vehicles objectives (AA,Artillery exc) can be destroyed by other weapons but satchel charges.
Fixed: Alot of misspelling and typos corrected with the help of Apollo from 3CB - big thanks.
Fixed: Lower a bit the difficulty in MCC Mission Wizard.
Fixed: Mission Wizards tasks will now synced for JIP players.
Fixed: Group Gen and M-Tac (mcc console) didn't show correct markers for addons' units.
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