Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
Unfortunately the new districts outbalance the economics of the game. There is simply no need for early expansion, as you might get all ressources out of a few suiting districts.
One point I really found totally out of space is the 'spaceport' district. I just spend one district point and do get 12 points on naval capacity. Hell, I have 2 planets in my current game, one with 12 slots, one with 9. Together I'll get 252 naval points out of those 2 planets. How should that fit into the game, when you get only 4 naval capacity out of a single station anchorage? This single district seems to be more like a cheat and breaks any fleet related game mechanism.
For me, those extra districts should be some rare gems that make new colonies unique and valuable. At current state it looks to me like somebody used a watering can instead.