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depending on how the game parses the config file there could be a type conflict. 'blablablubb' is treated as string while 1234567 is treated as integer, which would cause a type conflinct since string is expected.
//RoE:
changed reads to parses since it is more likely that the game actually parses the dedicated.yaml. small things like an unexpected carriage (is that right?) return will cause the dedicated.yaml to break.
sux for me because i love those planets, but whelp.
nope sydney is a bit to far frankfurt would be ideal haha.
So went to another server host, and it worked as the first minutes and never had problem since.
I talked back and fourth with Nitrado suport, but they never manage to help to get it working, so i got refund.
nitrado had an issues with fresh installations but that is fixed. last time I set up the server it took about 20 minutes to upload eden and configure the configs.
the best server is still a remote desktop. full control and better debugging
I use FileZilla for transferring all my files into my Nitrado server
Filezilla was actually trying to overwrite files that didn't exist on the server anymore. no clue how that happened maybe the folder was cached but well.