Garry's Mod

Garry's Mod

[L4D2] Survivor Death Animations
 This topic has been pinned, so it's probably important
Different L4D/Other Addon Suggestions.
I think this should be put here just so people don't do other addon ideas in suggestions for this here addon, in which why I did this discussion.
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Showing 1-15 of 20 comments
Shadowysn  [developer] 22 May, 2019 @ 12:24am 
Originally posted by +Flan+:
Are you ever planning, or thinking, of putting some survivor walk/run cycles for the GMoD playermodels? I'd like to just run around with the Ellis animations if possible. But, as you are a starter, I understand that this may be literally complex, alongside how much animations they have. Speaking of this, is there any possible way of even doing it in the nearby future as another project? I'd like to also try and see if I could port some animations in-game.
I've been thinking about it, but I may have to use [wOS] itself since using prop_dynamic for player animations isn't really going to work out properly.
To add to the problems, some developers who attempted to use [wOS] reported that it was too confusing, so I guess I'm not gonna do one anytime soon.
bit* 22 May, 2019 @ 9:44am 
heres a suggestion kinda: Hanging animations from l4d2
bit* 23 May, 2019 @ 8:26am 
Originally posted by +Flan+:
Originally posted by Gaben "box" '#ripinternet:
heres a suggestion kinda: Hanging animations from l4d2
This is possibly being put into the wOs LastStand's addon next patch and it'd be hard to code in as of now since of Shadow being new to this, which is completely fine. But, it will be put in Patch 2 on the Last Stand addon.
Understandable
kvtsane 23 May, 2019 @ 12:47pm 
jolly fella 24 May, 2019 @ 4:24am 
Originally posted by ScoutAbout:
Maybe permission for this to uploaded? https://garrysmods.org/download/61687/left-4-dead-2-death-animations

i also said it in the comments but... Okay i hope he has the permission.
Shadowysn  [developer] 26 May, 2019 @ 4:34am 
Well,
Originally posted by ScoutAbout:
Maybe permission for this to uploaded? https://garrysmods.org/download/61687/left-4-dead-2-death-animations
Originally posted by cortina ita:
Originally posted by ScoutAbout:
Maybe permission for this to uploaded? https://garrysmods.org/download/61687/left-4-dead-2-death-animations

i also said it in the comments but... Okay i hope he has the permission.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1752328316

I don't know why you wanted it to be reuploaded when there was already a garrysmods.org download. Easy access?
kvtsane 26 May, 2019 @ 7:14am 
yes.
jolly fella 3 Jun, 2019 @ 6:27am 
Originally posted by Shadowysn:
Well,
Originally posted by ScoutAbout:
Maybe permission for this to uploaded? https://garrysmods.org/download/61687/left-4-dead-2-death-animations
Originally posted by cortina ita:

i also said it in the comments but... Okay i hope he has the permission.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1752328316

I don't know why you wanted it to be reuploaded when there was already a garrysmods.org download. Easy access?
Because i cant access it because steam acc wont log thats why
mellish 5 Jun, 2019 @ 12:03am 
So the less health you have the less movement you have same for the more health you have your speed is normal.
Last edited by mellish; 5 Jun, 2019 @ 12:04am
Leon Silverfox 29 Jun, 2019 @ 9:28am 
If possible, can you make a L4D/L4D2 idle animation mod? Like sometimes the characters itch their nose, or something like that?
Shadowysn  [developer] 29 Jun, 2019 @ 9:16pm 
Actually, I think porting over the survivor animations is possible, but it's not tidy. In order to make it function, the animations have to be split up in different models like:
anim_biker_first.ani
anim_biker_second.ani
Then we either:
* Include both .ani files in a model so it becomes one full animation pack again.
* Change the model if an animation we want to play is unavailable on the current model.

However, that's just a theory I have.
When I tried recompiling anim_biker with gmod's studiomdl.exe model compiler, it failed due to the animation files having an improper format or something. It's not related to "too many animation files" if you're wondering.
Last edited by Shadowysn; 29 Jun, 2019 @ 9:22pm
sysop 5 Aug, 2019 @ 12:16am 
Any good L4D2 playermodels? With proportion trick or something, because there is no good playermodels from L4D2 without bugs (broken fingers, broken neck, etc.)
Shadowysn  [developer] 5 Aug, 2019 @ 12:36am 
Originally posted by ManiaSonic:
Any good L4D2 playermodels? With proportion trick or something, because there is no good playermodels from L4D2 without bugs (broken fingers, broken neck, etc.)
To do the L4D playermodels without weird glitches, anyone willing to make it must most likely take the ones from the base game,

which requires a lot of tweaking because one of them literally has more animations than a CS:GO player model, and thus won't compile properly in Gmod.

Not to mention that the L4D animations can't account for all the default Gmod anims.
For example, sitting in chairs.
So they'd still have to reanimate the missing animations themselves.

But yeah, most likely the proportion trick is the easiest bet to go. You'd still need to adjust the model etc. but that's easier compared to the way above.
However I don't know whether a proportion trick exists in Garry's Mod.

I don't actually have any experience with this stuff, but just sharing what I think people may likely do. So you can't exactly take my word for it.
man i suck at posting while thinking i keep reediting this huge mess
Last edited by Shadowysn; 5 Aug, 2019 @ 12:47am
sysop 5 Aug, 2019 @ 12:49am 
I am talking about playermodels with original GMod anims, you can fix body height, neck, fingers, etc. using something like proportion trick, idk why there are no L4D2 playemodels when there a lot of anime playermodels without bugs (which are harder than L4D2)
Last edited by sysop; 5 Aug, 2019 @ 12:50am
Shadowysn  [developer] 5 Aug, 2019 @ 12:53am 
Originally posted by ManiaSonic:
I am talking about playermodels with original GMod anims, you can fix body height, neck, fingers, etc. using something like proportion trick, idk why there are no L4D2 playemodels when there a lot of anime playermodels without bugs (which are harder than L4D2)
I... have decided not to further reply anything about animations cause I don't think before I post. Damn it.

The workshop having more anime is... probably because L4D2 is less popular than it.
Same with MLP stuff, there's all kinds of addons for it mainly because it is mainstream.
Last edited by Shadowysn; 5 Aug, 2019 @ 12:56am
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