Don't Starve Together

Don't Starve Together

New DST Turfs mod
Zephyrgro  [developer] 18 May, 2019 @ 1:59pm
support
:lunar2019coolpig:
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CrovaxCross 21 Dec, 2019 @ 12:21am 
HIIII ~
can you pleaseeee make this mod compatible with the turfed one._. pleeease you guys are the only ones that cared about us that love to build amazing [aka GIIIANT] bases, and the turfs help so much because we can build really cute rooms
i'm actually able to use Both at the same time by just changing the turf id's in each mod so they wouldn't be the same
the id's i'm using now in this mod are as follow 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 120
and from 50 up to 73 in the T! or Turfed mod
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in general the 'free' id's i could check that are free to change in any order in any mod that calls for turfs so they don't conflict are the following, this is with cherry forest, sugarwood, windy plains, shipwrecked and hamlet turf mods, T, and new dst turfs all activated in the world:

50-51-52-53-54-55-56-57-58-59-60-61-62-63-64-65
66-67-68-69-70-71-72-73---76-77-78-79-80-81-82
83-84-85-86-87-88-89---100-101-102-103-104-105
106-107-120
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----- it's me again xD just an update, i was going to delete this because i figured it out, but i'll keep this comment here just as a sugestion so people who don't want to mess with the files can use both together if you edit, or can just edit themselves the files with the ids above -----

in the end it was my 'oopsy' indeed, sorry for the trouble, i just wasn't able to read through the error but i read more carefully just now and could find where i messed up xD one of the tex files were missing i must have dragged and moved instead of holding ctrl to copy and duplicate
i was trying to create a mod but that's really not for me that's like the 5th time i tried my hand in following a mod tutorial but messed up halfway through xD i can't figure out lots of stuff in the codes so i'll just keep using the ones amazing people like you guys have made already hahaha
that's best for my sanity i guess xD HAHAHAHHA
Last edited by CrovaxCross; 24 Dec, 2019 @ 6:01pm
Zephyrgro  [developer] 24 Dec, 2019 @ 9:14am 
hello. we begin work. while corrected errors
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