ARK: Survival Evolved

ARK: Survival Evolved

Behemoth Plus
 This topic has been pinned, so it's probably important
Toni  [developer] 24 May, 2019 @ 7:57am
Bug Report
Here you can report bugs.
Last edited by Toni; 24 May, 2019 @ 8:03am
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Showing 1-15 of 19 comments
Mini_kisuke 26 May, 2019 @ 6:07am 
comon metre un mode
Toni  [developer] 26 May, 2019 @ 7:06am 
What do you think ?
LHammonds 26 May, 2019 @ 1:25pm 
I was really excited about this when I saw it...hoping bases could be made that could reduce the FPS lag from so many small pieces. However, once I started playing around with it, I noticed a few issues right off the bat. The foundation acts like a single 1x1 support...meaning the 1x1 ceilings cannot be placed over the 3x3 foundations. Also, even though you can place 1x1 ceilings on the 3x3 walls, they only snap to the middle and do not recognize 2 of the 3x3 width of the behemoth wall. This would make for a very brittle base that is prone to completely exploding if trying to modifying a completed base. Just imagine accidentally hitting a foundation with the demo gun. yikes.
LHammonds 26 May, 2019 @ 1:26pm 
I also noticed the sounds on placement and walking on them do not match the material used.
Toni  [developer] 26 May, 2019 @ 1:49pm 
Thanks for the information! That with the snap points will be fixed with the next update as well as the sounds of the respective structures :)
Last edited by Toni; 26 May, 2019 @ 1:58pm
Toni  [developer] 26 May, 2019 @ 4:07pm 
I was able to fix all the bugs the update will be released today :)
LHammonds 28 May, 2019 @ 3:41pm 
I just tested the Behemoth Plus May 27th, 2019 update on Ark 296.101

Be aware that I only tested metal structures. The same issues/ratios might be the same with the other materials.

Problem #1: Health of behemoth metal wall is not correct. See HP values below.
Solution to #1: Adjust HP to 120,000

Problem #2: Place/demolish behemoth wall still has stone sound regardless of material used.
Solution to #2: Change the sounds to correct material type.

Problem #3: Placing a 1x1 foundation or ceiling beside behemoth foundation only yields 4 snap locations total instead of the expected 20 (entire circle around it plus 1 further out in the middle like a 1x1)
Solution to #3: Don't know. There may not be an solution for this.

NOTE: Metal Behemoth Gate = 12,500 HP
NOTE: Metal Behemoth Gateway = 20,000 HP
NOTE: It takes about 72 1x1 walls to cover the area of a behemoth gate.
NOTE: It takes about 18 large walls to cover the area of a behemoth gate.
NOTE: It takes about 6 XL walls to cover the area of a behemoth gate.
NOTE: It takes about 6 Behemoth walls to cover the area of a behemoth gate.

1x1 metal wall = 10,000 HP
1x4 metal large wall = 40,000 HP (which equals 4x10,000)
1x12 metal XL wall = 120,000 HP (which equals 12x10,000)
3x4 behemoth metal wall = 40,000 HP (instead of 12x10,000 = 120,000 HP)

1x1 metal foundation = 15,000 HP
3x3 behemoth metal foundation = 135,000 HP (which equals 9x15,000)

1x1 metal ceiling = 10,000 HP
3x3 behemoth metal ceiling = 90,000 HP (which equals 9x10,000)

NOTE: You can place a 1x1 pillar on the ground and then snap 13 behemoth ceilings from it...same as if it were a behemoth foundation.

Thanks,
LHammonds
xXBulletJusticeXx 29 May, 2019 @ 8:21pm 
Like your mod so far. Just want to report that Stone Behemoth 3x3 Foundation has some incorrect snap points on one of the corners.

3 corners will allow me to snap correctly a ceiling tile (1x1) but the fourth corner it will not.
xXBulletJusticeXx 29 May, 2019 @ 8:27pm 
3x3 Stone Behemoth Foundation.

Does not act as a Foundation item when trying to place 1x1 tiles off of it. Only the FIRST tile will successfully snap. Attempting to snap successive pieces beyond that first fails with message "Can't Place (insert item): Requires Nearby Foundation Support"

It seems like the "foundation" is only in the center of the 3x3, meaning that the 8 tiles around the center tile are not acting as foundations.
LHammonds 31 May, 2019 @ 5:39am 
I just tested the Behemoth Plus May 30th, 2019 update on Ark 296.101

I did not have time to test all possible scenarios on everything but you might be able to get a pattern for things based on what has been tested.

All Behemoth structures have the following problems:
- After 30 seconds, allows pick up by just pressing the E key instantly
-- After 30 seconds, text says "[E]: Pickup Behemoth Tek Wall" instead of "[E]: [Hold for Option]"

Behemoth Thatch Foundation
- Health set to 135000 instead of 21600 (1x1 health is 2400 and a 3x3 has 9 pieces which should total 21600 health)

Behemoth Thatch Wall 3x4
- Texture seems streched wide or squished down.
- Health set to 40000 instead of 19200 (1x1 health is 1600 and a 3x4 has 12 pieces which should total 19200 health)

Behemoth Thatch Wall 3x8
- Placement sound should be Thatch.
- Health set to 80000 instead of 38400 (1x1 health is 1600 and a 3x8 has 24 pieces which should total 38400 health)

Behemoth Thatch Ceiling
- Health set to 90000 instead of 21600 (1x1 health is 1600 and a 3x3 has 12 pieces which should total 21600 health)

Behemoth Wood Wall 3x4
- Texture seems streched wide or squished down.
- Health set to 40000 instead of 120000 (1x1 health is 10000 and a 3x4 has 12 pieces which should total 120000 health)

Behemoth Wood Wall 3x8
- Placement sound should be Wood.
- Health set to 80000 instead of 240000 (1x1 health is 10000 and a 3x8 has 24 pieces which should total 240000 health)

Behemoth Wood Ceiling
- Missing

Behemoth Adobe Foundation
- Health set to 135000 instead of 108000 (1x1 health is 12000 and a 3x3 has 9 pieces which should total 108000 health)
- When placing three 1x1 stone foundations on all 4 edges, there was only 1 snap point in the center instead of 3.
- When placing 1x1 stone ceilings, the foundation only supported the size of the 1x1 center of the foundation which covered the entire foundation and only 1 block further in each direction. Foundations usually allow placement of hanging structures 2 blocks outside of edge.

Behemoth Adobe Wall 3x4
- Texture seems streched wide or squished down.
- Health set to 40000 instead of 72000 (1x1 health is 6000 and a 3x4 has 12 pieces which should total 72000 health)

Behemoth Adobe Wall 3x8
- Health set to 80000 instead of 144000 (1x1 health is 6000 and a 3x8 has 24 pieces which should total 144000 health)

Behemoth Adobe Ceiling
- Icon looks like wood instead of adobe.
- Actually places wood ceiling instead of adobe.
- Placement sound should be Adobe.
- Health set to 90000 instead of 54000 (1x1 health is 12000 and a 3x3 has 9 pieces which should total 54000 health)

Behemoth Stone Foundation
- When placing three 1x1 stone ceilings on all 4 edges, there was one side that only allowed placing of 2 ceilings instead of 3.
- When placing three 1x1 stone foundations on all 4 edges, there was only 1 snap point in the center instead of 3.
- When placing 1x1 stone ceilings, the foundation only supported the size of the 1x1 center of the foundation which covered the entire foundation and only 1 block further in each direction. Foundations usually allow placement of hanging structures 2 blocks outside of edge.

Behemoth Stone Wall 3x4
- Texture seems streched wide or squished down.
- Health set to 40000 instead of 120000 (1x1 health is 10000 and a 3x4 has 12 pieces which should total 120000 health)

Behemoth Stone Wall 3x8
- Placement sound should be Wood.
- Health set to 80000 instead of 240000 (1x1 health is 10000 and a 3x8 has 24 pieces which should total 240000 health)

Behemoth Metal Wall 3x4
- Texture seems streched wide or squished down.

Behemoth Tek Wall 3x4
- Texture seems streched wide or squished down.
- Health set to 40000 instead of 120000 (1x1 health is 10000 and a 3x4 has 12 pieces which should total 120000 health)

Behemoth Tek Wall 3x8
- Placement sound should be Tek.
- Health set to 80000 instead of 240000 (1x1 health is 10000 and a 3x8 has 24 pieces which should total 240000 health)

Toni  [developer] 31 May, 2019 @ 6:14am 
Thanks for the message I'll take care of it
LHammonds 1 Jun, 2019 @ 6:28am 
Sweet, I'll check out the June 1 update after I check on my master race of baby tek Rex's. ;-)

EDIT:

I tested the Behemoth Plus June 1st, 2019 update on Ark 296.101

Thatch Foundation/Wall/Ceiling HP incorrect (see prior comment).

Adobe Foundation/Wall/Ceiling HP incorrect (see prior comment).

Wood ceiling placement sound incorrect.

Wood ceiling snap points seem off and difficult to place.

Adobe ceiling refusing to snap to foundation's edge.
Last edited by LHammonds; 2 Jun, 2019 @ 2:23pm
LHammonds 4 Jun, 2019 @ 8:35am 
I tested the Behemoth Plus June 3rd, 2019 update on Ark 296.101

Behemoth Thatch Foundation
- Health set to 135000 instead of 21600 (1x1 health is 2400 and a 3x3 has 9 pieces which should total 21600 health)

Behemoth Thatch Wall 3x4
- Health set to 40000 instead of 19200 (1x1 health is 1600 and a 3x4 has 12 pieces which should total 19200 health)

Behemoth Thatch Wall 3x8
- Health set to 80000 instead of 38400 (1x1 health is 1600 and a 3x8 has 24 pieces which should total 38400 health)

Behemoth Thatch Ceiling
- Health set to 90000 instead of 21600 (1x1 health is 1600 and a 3x3 has 12 pieces which should total 21600 health)

Behemoth Adobe Foundation
- Health set to 135000 instead of 108000 (1x1 health is 12000 and a 3x3 has 9 pieces which should total 108000 health)

Behemoth Adobe Wall 3x4
- Health set to 40000 instead of 72000 (1x1 health is 6000 and a 3x4 has 12 pieces which should total 72000 health)

Behemoth Adobe Wall 3x8
- Health set to 80000 instead of 144000 (1x1 health is 6000 and a 3x8 has 24 pieces which should total 144000 health)

Behemoth Adobe Ceiling
- Health set to 90000 instead of 54000 (1x1 health is 12000 and a 3x3 has 9 pieces which should total 54000 health)
Toni  [developer] 4 Jun, 2019 @ 8:46am 
Thank you for the notification :)
You always find bugs or? ^^ I take care of it ^^

EDIT:
I have fixed it now.
Last edited by Toni; 4 Jun, 2019 @ 12:00pm
LHammonds 5 Jun, 2019 @ 8:09am 
Originally posted by ArkTuber:
You always find bugs or?
No. I just really want this mod to be so well-done that it might be considered to become part of the base game...or at least to the point that I can recommend it to be used on the server I play on.

As I mentioned in my 1st post, I'm really excited to see if this will reduce lag for large bases when it comes to rendering them. Less objects should result in less to draw on the screen.

I am guessing WC might have wanted to add something like this to the base game but might have run into the issues you are facing such as snapping issues between the small and large grid and did not have a good plan to handle it. I don't know but it does not really matter either. You are trying to make this work and I am here to help out as best I can.

Thank you for creating this and sharing it with us.
LHammonds
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