ARK: Survival Evolved

ARK: Survival Evolved

Archaic Ascension (OPEN SOURCE)
 This topic has been pinned, so it's probably important
Pikkon  [developer] 22 May, 2019 @ 1:06pm
Mod Ideas
Got any ideas for this mod and want to be heard? Go ahead and post them here.
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Showing 1-15 of 18 comments
Herbert 24 May, 2019 @ 11:51am 
I am not sure if it was already mentioned or is already implemented, but I did not see anything about it. How about an indicator that tells you about the current kills a Dino has and how many it needs to evolve? Like 101/200 for example.
Pikkon  [developer] 24 May, 2019 @ 1:12pm 
It does that when you ride the dino in the bottom left
KahtaKhan 26 May, 2019 @ 11:03am 
I know its just released and you have plans but If its not already in the works, id love to see more teirs of evolution and possible branching in the evolution tree

Could go Vanilla -> Beta -> Alpha -> Apex -> Mythic/or/Currupt -> Legendary/or/Fallen -> Acendant/or/Damned
Than throw in maybe a third teir for Mystical where after apex or Mythic/Corrupt you can go Fire/Earth/Ice/Water and then maybe Light/Dark of each element?
Ah so much potential though.
CHEEDSICLE 26 May, 2019 @ 9:36pm 
I've noticed Tek creatures no longer spawn when running this mod. Do you have any plans to add them? They would be cool to have. Loving it so far, great concept :)
Last edited by CHEEDSICLE; 26 May, 2019 @ 9:37pm
redwarrior1255 28 May, 2019 @ 5:05pm 
i play with a high imprint bonus so evolving to beta is worthless when a creature has full imprint could there be an imprint gun that you get when the baby hatches or like the valentine event were it just drops when the dinos mate.
LeisureLee 29 May, 2019 @ 5:48am 
Getting the kill count up is quick when you can walk into a school of coel. Could there be any way to make the kill counter go up when only killing equal or greater dinos. Such as Carno needing to kill Medium+ Dinos. Would make it seem like the evolution is justified.
NovaStrike  [developer] 29 May, 2019 @ 6:27am 
Originally posted by LilJPDawg:
Getting the kill count up is quick when you can walk into a school of coel. Could there be any way to make the kill counter go up when only killing equal or greater dinos. Such as Carno needing to kill Medium+ Dinos. Would make it seem like the evolution is justified.

This was something we discussed about when the mod was in Beta, so if we can figure out a way to change that in the graphing, it'll be a thing :)

Also keep in mind, eventually, you will run into new tiers down the road where you have to kill Alpha dinos in order to level up. So for now, it's a WIP :D
Last edited by NovaStrike; 29 May, 2019 @ 6:29am
petros4 1 Jun, 2019 @ 2:49am 
Hide and Show button Kill Count:
Roid 2 Jun, 2019 @ 5:04pm 
It would be nice if instead of kills, you needed a certain amount of "blood points" or something like that, where each dino type gives a certain amount of points. Maybe adjusted for level of dino killed as well. But killing a level 1 dodo and a level 100 T-rex should not count the same.
NovaStrike  [developer] 2 Jun, 2019 @ 8:16pm 
Originally posted by Wickedly Lazy:
It would be nice if instead of kills, you needed a certain amount of "blood points" or something like that, where each dino type gives a certain amount of points. Maybe adjusted for level of dino killed as well. But killing a level 1 dodo and a level 100 T-rex should not count the same.

Up above like 2 posts, we are looking for a way to graph in something like that, but it's more complicated than it looks at this point. But it's a WIP.
Paunae 8 Jun, 2019 @ 4:52am 
Would it be possible to bladklist specific dinos (maybe via INI) to have the mod ignore that species? Even go as far as to then allow other dino conversion mod adapt that dino?

Example. I love your mod for big carnovoirs such as Trex, spino, ect. but say i have another conversion mod i want to use and load after yours for griffins, wyverns, ect.

If not interested i understand. Mostly curious what is possible.
Pikkon  [developer] 8 Jun, 2019 @ 8:02am 
what would be the purpose? im not really following
ig2wtc 22 Jun, 2019 @ 4:49pm 
This is probabbly an idea for a different Mod but would it be able to use a simmilar mechanic for Players?
E.g.: After hiting Level 100 you can Ascend and start over at level 1 with a Bonus for Stats or Stats per level.
Galarn 30 Jun, 2019 @ 1:46am 
Can you please make it like a 25 percent chance that the Rex, Spino (E.c.t) drop a egg as it is way too easy to get a perfect 150 baby dino.
King Wafflemonger 3 Jul, 2019 @ 12:11pm 
Maybe slow down the actual moment of evolution (time after pressing control + X). It's very easy to loose saddles if you aren't super quick to get back into their inventory and quick put the saddle into yours.
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