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I have added a few bonuses, particularly to Damsels, they get a 10% replenishment bonus one on of their troths. This makes them actually viable and not useless compared to standard lords
I read that but i don't like casters as lords in general as i tend to embed a caster hero in my armies anyway. Well, back to farming the enchantress for her trait
Yeah, I wanted to give people a reason to take Damsels without making them broken. I figured adding replenishment buffs would do it. If you aren't afraid of modding, you can copy and paste the effect in the trait_level_effects table of the mod to the knights vow.
First thing : Amazing mod, been using it for a few days now and you really put some hard work there. I really like the "grail knight" feel you have with lords & heroes new trees & bonuses.
Now to get to the suggestions i have for you :
Some stuff you added are way too strong tho. It kind of breaks Bretonnia who stomps everyone on the map :
-The +50Ap bonus for Questing Knight vow might be a tad too much, +25 would feel enough but that's far from being a big problem. It's more like, for a "free bonus" it feels like a lot. But it really makes our lord a real "Grail knight" so i understand why you would give that much.
-Armored Halberdiers should have the same damages than classical halberdiers (you could do that and reduce their price to 600 or something like this ^^) : or maybe put them both at 26 dmgs (nerf to armored, slight buff to non armored)
-Halberd Foot squires feels a bit overtuned, especially compared to Bastonne beastslayers (but that comes from the fact those guys have stats of level 9 halberdiers with armor). What about going for a -1 dmg and -1 ap dmgs for the halberd foot squires & buffing beastslayers so their atk/def/dmgs match halberd foot squires (and also increase beastslayers price to 1100, after all they're listed as foot squires ! ^^)
-Nerf AP on archer foot squires : -4 ap & +4 base damages for the archer foot squires because they are basically better archers than most archer units because of that overtuned armor penetration. (reduce their price to 600 if the nerf feels like it's too much, also they do not benefit from the lord trait that buff archer damages tho, so maybe +5 base damages nstead of +4 could be slightly better for them)
-Nerf the crossbowmen : You gave them too much armor penetration, they have more damages (especially ap damages) than higher priced other faction crossbowmen, a minus 2 ap damages (with no compensation damage bonus) would balance them out a bit. They really feel like some of the best campaign units we can have and they WRECK ennemies in game for such a low price. Let's not forget they're peasants !
-The flaming trebuchet feels way too strong compared to the other 2 : Slightly nerf its damages while buffing the other 2 could be something cool.
So here's my contribution ^^ Feel free to ditch those suggestions, since they just are suggestions and it's your mod !
All great points, I'll look into them. Just a few quick notes
-Indeed, as i said i understand your point there. It's just that added with the grail lines & stuff it starts making them very very powerful (they can get an other +50, or +20% atk damages etc..) But yeah in the end it stays okay ! Happy to have my Lord feel like real grail knights !
-Fair point for Armored Halberdiers. Maybe a minus 1 damage or a very slight increase in upkeep but yeah, feels reasonable.
-Indeed, i was looking at it for the fact Renown regiment are most of the time straight upgrades to their counterparts, but there the beastslayers are actually halberd men at arms upgrade instead of being the upgrade of your Foot squire halberdiers.
-Foot squire Archers have too much pen indeed. In battle they really wreck ennemies with such penetration + dps.
-Same problem with crossbowmen, they have 2 more pen and 4 more DPS than empire & dwarves crossbowmen. In manual & autoresolve they tend to do more kills than elite cav and twice the kills the classic archers do (against armored opponents).
-Yeah that's probably because i was too used to the ♥♥♥♥ the base Trebuchets are that i found the Flaming Trebuchet too good !
Anyway thanks for the answer and merry christmas 2 days late.
I took a look at the tables again, and made a few changes based on your suggestions. Check the Change Notes for details
But as i said, you're the master of this mod, if it feels wrong for you or subscribers of the mod, feel free to reject my suggestions etc, reverse some changes etc.. I'm just 1 guy in the end.
Maybe you went a bit hard on your flaming trebuchets (as you stated, let's not forget trebuchets were ♥♥♥♥ to begin with !)
Thanks anyway, and that's it for my feedbacks. I'll just post in normal discussion for further comments, since i stated my suggestions already ! Have a good day and good luck on your future Bretonnian battles !