A Total War Saga: Thrones of Britannia

A Total War Saga: Thrones of Britannia

Shieldwall Overhaul: + THE POPULATION UPDATE
wmslone 13. juli 2022 kl. 12:09
Late game economy unsustainable
As it says in the title. Basically as the game goes on there's fewer factions to trade with, and if you go to war with any of them your economy will immediately tank.

It's been a while since I've played vanilla, so I can't say how much of this is a vanilla issue, but seeing as Shieldwall is a total overhaul it would be nice if this could be addressed mechanically in some way.

In my current game, I'm playing as Gwined, I own all of Ireland, Scotland, Wales, and Cornwall, and have every settlement built up to the max with textile industries, forges, tool makers, and jewlery makers. I'm taxing my populous on high, and yet still my tax income is a measly 4k, compared to trade which is about 13k when at peace. I decided I'd finish painting the map and went to war with the invading Norse who own most of the rest of England, and my income is now around -8k. That seems a bit crazy seeing as I own 2/3 of the map at least, and have it developed to the max, surely my domestic economy should be a bit stronger at this point right?
It seems the mod heavily favors trade income to the point where it's impossible to have a self sustaining domestic economy. My entire military upkeep is only around 10k, but I'm losing 8.6k per turn from lost trade profits alone so even if I disbanded my entire military, I'd still only be making a 1400 per turn owning most of the British isles and with no army. That leaves enough for a levy army or 2, but not even 1 elite army, to defend most of the British isles. That just seems a bit incongruent and unrealistic. Are there any thoughts or plans about beefing up your domestic economy for static income so you're not only reliant on trade? It means if I were to actually try and paint the map I'd go completely bankrupt in a hurry. As it is I'm frantically trying to make peace even though I could steamroll the opposition.

Edit: screenshots

https://imgur.com/a/Zsnvbwf
Sidst redigeret af wmslone; 13. juli 2022 kl. 13:05
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wmslone 13. juli 2022 kl. 17:53 
https://imgur.com/a/YtRLzFy

Not to harp on about it, but I decided to see how far I could get with steamrolling the rest of the map just off my cash reserves. This is the furthest extent I can get to before going irreversibly bankrupt. The main issue I see here is that even if I were to disband every soldier in my kingdom, and have no standing army, just the maintenance of my empire alone would exceed my total revenues, and with no one left to trade with this represents an irreversible and irreconcilable financial collapse. In this screenshot it still shows 3k trade income because I'm not at war with the Normans yet, who own a couple provinces mostly in Kent, but if you take that away, my total income from all territories with maxed out economy buildings is 5,283, and that's with a "high" tax rate active, while my empire maintenance alone (not army upkeep) is -6,222. So it seems that without multiple trading partners it's actually impossible to keep your economy in the green even with 0 military units in your entire empire, or am I just missing something?
Anyway, love the mod overall, this mod alone make ToB one of my favorite tw games, and it keeps me coming back to it, so I dearly hope work will continue on it, I just think either I'm missing something crucial about how economy works in this mod, or the economy has some serious oversights in it which make it ultimately unfeasible past a certain size.

Edit: some additional details on my maintenance expenditure

Okay I'm embarrassed I keep adding more to these posts so I'm done after this, I promise haha. But I thought it was important to add some detail about my maintenance situation, as it relates to the overall point about the economy systems of the mod. In this campaign, out of 47 provinces owned, I have 11 Master Bard's Halls, which makes up the lion's share of the maintenance at about half of my total maintenance upkeep, the rest is spread around estates, a couple of round towers, and libraries (which I can probably just deconstruct now that the tech tree is fully researched). I don't build any churches outside of special regions just because the maintenance is too high, but as Wales bard halls are just too good so I get as many of those as I can. Anyway though, the problem as I see it isn't that maintenance is too high, not at all actually, it's just that my base economy seems really really weak. With all of the industry and agriculture I have, I would expect my domestic production and internal commerce to be quite high, after all every tech is researched and every building is maxed out, my population is booming and everybody is happy, but it all amounts to a true pittance in the end without the possibility of trade. So I guess I should rephrase, it may not be impossible to have a solvent economy without trade, but it means having almost no army and virtually no buildings which cost maintenance, and even still it will be weaker than it seems it ought to be for such a large and well developed empire.
Sidst redigeret af wmslone; 13. juli 2022 kl. 19:06
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