A Hat in Time

A Hat in Time

Ice Hat Sliding
Guzbloon 27 Jun, 2019 @ 10:32am
Awesome idea, very fun technique, but too many checkpoint bugs/problems.
This level has some real problems with checkpoints right now. It was a ton of fun to repeatedly pull off the ice slide momentum successfully but the checkpoints throw you in random places and are unforgiving.

The problem with the ice hat slide is that it isn't as consistent as no bonk slide, so having to repeat the course 4 jumps back can be brutal, especially when you'll have the groove down perfect and then lose it a moment later, over and over, on jumps you already conquered.

For example, in the rift section where you have to jump the cameras and hit the balloon, I was unable to practice it enough to actually make any progress toward acheiving that jump, because after 1 fail, you get thrown all the back to the start of the course (frustrating).

Also, in the practice yard before the rift, there is a strange slide with a v-shaped halfpipe under it that ideally slides you toward rift token above the practice yard. I think this part should have another tutorial sign (or even a hint), because I experimented for a long time and had no success getting anywhere other than sliding back and forth on the halfpipe (despite trying many combinations of maneouvers). I'd love to pull it off and know how to do it, but going into that blind isn't fun.

There also seems to be a secondary path of the rift course where a red arrow is pointing in a direction you can't travel via ice slide. Sometimes I would be randomly put in (what I think was) this area on what looked like a totally different course. It had a balloon toward the bottom of the slide that was very hard to hit because you're always jumping over it. I had no orientation of how I got to that part or where it was on the course, but worse is that the checkpoint would send me 2 jumps back (super annoying for practicing).
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Guzbloon 27 Jun, 2019 @ 10:35am 
I also think if the tutorial explained exactly the technique in a little more detail (what works, what doesn't work, or more about the timing) it would go a long way to help :)
Bulbaquaza  [developer] 28 Jun, 2019 @ 2:48pm 
Thank you for your reply! I'll try to answer you as best as I can!

Sadly, I have little influence over where the cameras respawn you at; they should be respawning you just after the tutorial section. You did mention "getting thrown all the way back to the start of the course": does this mean you get sent back to the very beginning of the level, a.k.a. the tutorial section? If so, then a certain checkpoint volume isn't working right- I swear, I thought I fixed that...

Anyway, you also mentioned the V-shaped ramp. You can't actually gain any height with it; it's no launching mechanism or anything. It's just a fun little ramp to go back and forth on. :D The intended method of getting the token is to climb up the slopes, then launching yourself using the sloped platforms above the testing area.

The red arrow is meant for a later part of the stage, and as for the balloon; you can hit the balloon while in Ice Hat form and release it just afterwards to still get the boost.

As for the technique itself, I kind of intended the testing area at the end of the tutorial to be a "practice area", but it's not something that's easily explained in words; you just kind of have to get a feel for it.


Hope this helped! If I missed anything or misunderstood certain things you said, please do respond to this message!
Guzbloon 29 Jun, 2019 @ 12:09pm 
Thank you for the response and the mod teaching this cool technique. Yeah I think the practice area was really fun but the V-halfpipe was a huge red herring and I spent quite a while trying to figure out how to make it launch me onto the path of the rift token. Maybe changing the V-halfpipe to a different spot would be less confusing. I also think the arrow's placement is misleading because it's one of the first things you see when you spawn in the main course.

The checkpoints aren't spawning me to the beginning of the tutorial, but they will randomly spawn me at the very beginning of the main course after falls, despite hitting checkpoints. As I mentioned they also randomly spawn in a spot that I hadn't actually gotten to. I think a functioning checkpoint right before the movie cameras section would be really helpful to allow people to practice that tricky jump without having to repeat several hard-to-pull-off ice jumps that can have very inconsistent results. I found myself failing to make the same jumps that I already had conquered, over and over after respawns.

Bulbaquaza  [developer] 30 Jun, 2019 @ 11:58am 
I can't do much about the respawn volumes respawning you into places where you shouldn't be yet, as the whole respawn volume system is quite a mess due to me needing to keep the ice hat sliding mechanic in mind. (Seriously, there's like a million respawn volumes in the editor.) I'll try to tinker with it though to be more generous with the camera section, though.

Here's a little dev secret: I only actually have one "true" checkpoint throughout the entire level. I can only have 9 at once, according to the editor, so I manually set respawn points to teleport players to their respective area. A side effect of this is if you hit a previous respawn point, you will get teleported back- there's not much I can do about that, however it does allow you to get the rift token past the camera section without restarting the level. I actually did the exact same thing with No Bonk Surfing; only difference there is that the player can't throw themselves off the map at a trillion km/h, so making respawn volumes work in that map was far easier.

As for the V-pipe, I'll rotate it so that it's no longer at the same angle as the jump up above- pretty easy fix.

If there's anything else I missed, do let me know! I love feedback!
Last edited by Bulbaquaza; 30 Jun, 2019 @ 1:49pm
Guzbloon 30 Jun, 2019 @ 3:40pm 
Excellent idea about flipping it around so it doesn't seem like it's part of the same obstacle. Only other thing I think could improve it is (if possible) a little more description on any variations of the technique required for the level, or more elaboration on how the technique works if it's possible.

The same jump will be easy the first time and then really hard to repeat later (which is why the spawn points were frustrating). I'm not sure why, maybe it's just an unpredictable technique, or I didn't fully understand the timing, or maybe I just needed more practice and to get a better feel for it.

Will absolutely love to give any update another try!

No Bonk surfing was a blast. I'd love to see a sequel someday :) with lots of slopes, upward and downward, and maybe a theme of ice sliding (like how you can no bonk surf on some of the opening slopes of the Freezeezy Peak mod).

After seeing some of the really difficult challenge courses I'm certain there are movesets I just don't know yet that I'd love to see a tutorial+course for teaching them to nubes like me.

Hope this gives ideas, thank you for the awesome mods.
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