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Sadly, I have little influence over where the cameras respawn you at; they should be respawning you just after the tutorial section. You did mention "getting thrown all the way back to the start of the course": does this mean you get sent back to the very beginning of the level, a.k.a. the tutorial section? If so, then a certain checkpoint volume isn't working right- I swear, I thought I fixed that...
Anyway, you also mentioned the V-shaped ramp. You can't actually gain any height with it; it's no launching mechanism or anything. It's just a fun little ramp to go back and forth on. :D The intended method of getting the token is to climb up the slopes, then launching yourself using the sloped platforms above the testing area.
The red arrow is meant for a later part of the stage, and as for the balloon; you can hit the balloon while in Ice Hat form and release it just afterwards to still get the boost.
As for the technique itself, I kind of intended the testing area at the end of the tutorial to be a "practice area", but it's not something that's easily explained in words; you just kind of have to get a feel for it.
Hope this helped! If I missed anything or misunderstood certain things you said, please do respond to this message!
The checkpoints aren't spawning me to the beginning of the tutorial, but they will randomly spawn me at the very beginning of the main course after falls, despite hitting checkpoints. As I mentioned they also randomly spawn in a spot that I hadn't actually gotten to. I think a functioning checkpoint right before the movie cameras section would be really helpful to allow people to practice that tricky jump without having to repeat several hard-to-pull-off ice jumps that can have very inconsistent results. I found myself failing to make the same jumps that I already had conquered, over and over after respawns.
Here's a little dev secret: I only actually have one "true" checkpoint throughout the entire level. I can only have 9 at once, according to the editor, so I manually set respawn points to teleport players to their respective area. A side effect of this is if you hit a previous respawn point, you will get teleported back- there's not much I can do about that, however it does allow you to get the rift token past the camera section without restarting the level. I actually did the exact same thing with No Bonk Surfing; only difference there is that the player can't throw themselves off the map at a trillion km/h, so making respawn volumes work in that map was far easier.
As for the V-pipe, I'll rotate it so that it's no longer at the same angle as the jump up above- pretty easy fix.
If there's anything else I missed, do let me know! I love feedback!
The same jump will be easy the first time and then really hard to repeat later (which is why the spawn points were frustrating). I'm not sure why, maybe it's just an unpredictable technique, or I didn't fully understand the timing, or maybe I just needed more practice and to get a better feel for it.
Will absolutely love to give any update another try!
No Bonk surfing was a blast. I'd love to see a sequel someday :) with lots of slopes, upward and downward, and maybe a theme of ice sliding (like how you can no bonk surf on some of the opening slopes of the Freezeezy Peak mod).
After seeing some of the really difficult challenge courses I'm certain there are movesets I just don't know yet that I'd love to see a tutorial+course for teaching them to nubes like me.
Hope this gives ideas, thank you for the awesome mods.