安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
After few tests I think your hero is too strong cuz of left click, I almost two-shot a lot of bosses with it.
Maybe you should implement less damage on unique taget like 20% less damage by consecutive it on the same target
As for the suggestion to penalize consecutive Arcane Missile hits, I don't plan to do anything like that because spending mana on Arcane Missile is intended to be the main source of single target damage.
Edit: The patch is live
1. Arcane Missle cost increased from +3/tier to +5/tier
2. Arcane Missle base damage decreased by half
3. Mana cost per damage blocked increased from 2 to 3 (50% more mana taken by mana shield)
I was running Frenetic eruption (5% chance of triggering Combo on critical hits,
+20% damage taken out of Combo), Wicked Sickness (+200% Damage dealt during combo,
-50% damage dealt out of combo.), Mind Control (prevents Confusion), and Double thriller (+75% Damage Dealt,
+25% Damage Taken).
Now i know those all increase damage espsecially in combo exponentially and expect high damage. However it seemed passed about the maybe the 11k dmg it would jump to 30k. I would still see the 10-11k crits though if it didn't go above that.
1 thing i think that attributes to the damage output of the class is that the Magic Missiles count as skills from what i saw and as Primary. I've never fully looked into the game code or anything like that for how Hybrid Damage is calculated but i'm curious if it's double scaling at times when it's casted?