Garry's Mod
Glitchtale: Chara's Real Knife
 このトピックはピン留めされているので、おそらく重要です
koperplyar  [開発者] 2019年5月26日 0時21分
BUGS
Here are all Bugs listed:

the Alt button wont work:
Make shure it is bound to the right key (Walk)

Kindness:

If spamming the primary attack, multiple shields spawn;
Just delete it with the remover or with C (and dont spam it :P)



This might not work so well in singleplayer


If you found a Bug then report it here

Some Bugs can be solved by disabling all Addons / trying this addon in Multiplayer
最近の変更はkoperplyarが行いました; 2019年6月8日 7時21分
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With Determination selected, Gaster's hands appear in the HUD
koperplyar  [開発者] 2019年5月27日 9時35分 
huh
The ability meter won't charge in base.. is there something special I have to do other than hitting NPCs? That's what works with determination..
Another small visual thing, picking kindness for some reason makes all of the sprites in the R menu turn into checkerboards of whatever the last colour of knife you had was.
the alt attacks dont work
koperplyar  [開発者] 2019年6月2日 2時21分 
hm... i n t e r e s t i n g
whats i n t e r e s t i n g
1. Special - For me attacks activated by ALT never works! sans addon, chara addon and other your addons never works with ALT ( i reseted my control settings ) maybe im just idiot but is there a way to repair it ?
koperplyar  [開発者] 2019年6月8日 7時19分 
yeah, for some reason the "default" settings say's that Alt is for switching weapons or something like that, so you have to bind Alt (in the settings) to WALKing, or else it wont work :P
the special attacks don't work it just switches my weapon
koperplyar  [開発者] 2019年6月10日 2時26分 
westboomer の投稿を引用:
the special attacks don't work it just switches my weapon
yeah, for some reason the "default" settings say's that Alt is for switching weapons, so you have to bind Alt (in the settings) to WALKing, or else it wont work :P
koperplyar  [開発者] 2019年6月10日 2時26分 
westboomer の投稿を引用:
the special attacks don't work it just switches my weapon
aka, gotto settings and find Walking, and change it to ALT
Chosen 2020年9月12日 11時10分 
there is two random chara knives...that are just there for no reason in the air and i can't remove them
I wanted to test this mod, not expecting much. Glad i didn't get my hopes up, of course a cursed undertale mod was going to have horrible systems.

I thought the whole thing was gonna be amazingly epic from what the desc said, and i enjoyed the base form, but i wanted more. I clicked R to open the menu and the menu had absolutely nothing in it. it even refused to let me close it and play the actual game! this is the error code i got for it:

[Glitchtale: Chara's Real Knife] lua/weapons/chara_menu.lua:176: attempt to call global 'g_AddDermaLabel' (a nil value)
1. CharaAbilityMenu - lua/weapons/chara_menu.lua:176
2. unknown - lua/weapons/chara_base.lua:468

fix the stupid mod. :madelf:

koperplyar  [開発者] 2020年10月3日 3時32分 
DeNoob! の投稿を引用:
I wanted to test this mod, not expecting much. Glad i didn't get my hopes up, of course a cursed undertale mod was going to have horrible systems.

I thought the whole thing was gonna be amazingly epic from what the desc said, and i enjoyed the base form, but i wanted more. I clicked R to open the menu and the menu had absolutely nothing in it. it even refused to let me close it and play the actual game! this is the error code i got for it:

[Glitchtale: Chara's Real Knife] lua/weapons/chara_menu.lua:176: attempt to call global 'g_AddDermaLabel' (a nil value)
1. CharaAbilityMenu - lua/weapons/chara_menu.lua:176
2. unknown - lua/weapons/chara_base.lua:468

fix the stupid mod. :madelf:

its fixed now, salteh boah.

the bug was rather a misstype "g_" shouldve been "ch_" since g_ is actually
from the gaster one (since they were made at the same time and have the same
menu system)

of course i couldnt spot the error since i have both (obviosly) at the same time when creating them,
so thanks for giving me the heads up


Chosen の投稿を引用:
there is two random chara knives...that are just there for no reason in the air and i can't remove them

this has also been fixed now, of course it wont be as "flawless" as in, it wont have every
skin or body group changed, because i would have to make a model for each individual color or body group (wich is about 18 individual models that are literally the same)
right now it only has the basic 8 colors without being able to change bodygroups (from metal/wood)
this is only for the worldmodel (thirdperson-model) and not for viewmodels, because garry didn't programm the same features for worldmodels apparently
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