Team Fortress 2

Team Fortress 2

Jupiter
THIS WEAPON NEEDS STATS, HERE THEY ARE
Jupiter: Engie Secondary

<NOTES>
This weapon shoots a coloured beam. It's entire purpose is to dissuade spies from repetitively sapping a sentry, making the Engineer face a tough decision wether to kill the spy or save his building(s). This way, good engineers can actually have a fair fight against spies when they don't have a pyro to spy-check.

Deals 60 damage with initial fire
Minicrit(s) fade if not used within 10 seconds
Total of 5 ammo

(+) 1 shot in clip
Removes Sappers within contact
+30% faster weapon switch
When a Sapper is removed,
1. Adds one minicrit
2. Disables the Spy's Disguise kit*


(-) Not usable on Mini-Sentries
Does not heal buildings
Doesn't recieve ammo from dispensers
Ammo is based on charges, gained over 15 seconds

*The Spy must be close to the building for a beam to bounce to them, disabling their disguise kit for 1 second. This removes the disguise and allows the engineer to see the target of the minicrit.
Last edited by babypunter420; 8 Sep, 2013 @ 1:32am
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Showing 1-4 of 4 comments
qsxp999 5 Sep, 2013 @ 11:58pm 
cool but sounds to complicated for valve
babypunter420 6 Sep, 2013 @ 12:05am 
@debs.lane well something new for a change? ;3
Badman 6 Sep, 2013 @ 12:11am 
nice
JJ0823 7 Sep, 2013 @ 3:32pm 
This would be pretty cool. Would make a cool secondary weapon for the Eureka set.
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Showing 1-4 of 4 comments
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