RimWorld

RimWorld

RimOut: NCR uniforms
 This topic has been pinned, so it's probably important
TrackerTracker  [developer] 11 Sep, 2019 @ 6:12am
Bug report
Please Report bugs here
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Showing 1-9 of 9 comments
swordsensei 13 Oct, 2019 @ 3:44pm 
I was testing some mods for a full fallout playthrough (one using this mod 'cause its perfect for it!). I started getting Raiders spawning in with missing textures for the NCR Patrol Armor ( big pink square). It seems to work perfectly on everyone but the thin pawns and when I go to add it to a new one with the Character editor (or edb prepare carefully, both do the same thing), it says there is a missing texture for NCR Patrol Armor/thin/south. Any help would be greatly appreciated!
Last edited by swordsensei; 13 Oct, 2019 @ 3:45pm
swordsensei 13 Oct, 2019 @ 3:55pm 
Getting this as the error when someone spawns in with the NCR Patrol Armor on:

Failed to find any texture while constructing Multi(initPath=Things/Pawn/Humanlike/Apparel/NCR/NcrUniformPatrol_Thin, color=RGBA(0.702, 0.753, 0.729, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
Verse.Log:Error(String, Boolean)
Verse.Graphic_Multi:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(String, Shader, Vector2, Color, Color)
GraphicApparelDetour.ApparelGraphicRecordGetter:TryGetGraphicApparel(Apparel, BodyTypeDef, ApparelGraphicRecord&)
Verse.PawnGraphicSet:ResolveApparelGraphics()
RimWorld.Pawn_ApparelTracker:<ApparelChanged>m__1()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:ExecuteWhenFinished(Action)
RimWorld.Pawn_ApparelTracker:ApparelChanged()
RimWorld.Pawn_ApparelTracker:Notify_ApparelAdded_Patch1(Object, Apparel)
Verse.ThingOwner:NotifyAdded(Thing)
Verse.ThingOwner`1:TryAdd(Thing, Boolean)
RimWorld.Pawn_ApparelTracker:Wear(Apparel, Boolean)
RimWorld.PossibleApparelSet:GiveToPawn(Pawn)
RimWorld.PawnApparelGenerator:GenerateStartingApparelFor_Patch1(Pawn, PawnGenerationRequest)
Verse.PawnGenerator:GenerateGearFor_Patch1(Pawn, PawnGenerationRequest)
Verse.PawnGenerator:TryGenerateNewPawnInternal(PawnGenerationRequest&, String&, Boolean, Boolean)
Verse.PawnGenerator:GenerateNewPawnInternal(PawnGenerationRequest&)
Verse.PawnGenerator:GenerateOrRedressPawnInternal(PawnGenerationRequest)
Verse.PawnGenerator:GeneratePawn_Patch1(PawnGenerationRequest)
RimWorld.PawnGroupKindWorker_Normal:GeneratePawns(PawnGroupMakerParms, PawnGroupMaker, List`1, Boolean)
RimWorld.PawnGroupKindWorker:GeneratePawns_Patch1(Object, PawnGroupMakerParms, PawnGroupMaker, Boolean)
RimWorld.PawnGroupMaker:GeneratePawns(PawnGroupMakerParms, Boolean)
RimWorld.<GeneratePawns>c__Iterator0:MoveNext()
System.Linq.Enumerable:Count(IEnumerable`1)
JecsTools.HarmonyPatches:GeneratePawns(PawnGroupMakerParms, Boolean, IEnumerable`1&)
RimWorld.PawnGroupMakerUtility:GeneratePawns_Patch1(PawnGroupMakerParms, Boolean)
RimWorld.IncidentWorker_Raid:TryExecuteWorker(IncidentParms)
RimWorld.IncidentWorker_RaidEnemy:TryExecuteWorker(IncidentParms)
RimWorld.IncidentWorker:TryExecute(IncidentParms)
Verse.Dialog_DebugActionsMenu:DoRaid(IncidentParms)
Verse.<DoListingItems_MapActions>c__AnonStoreyB:<>m__1()
Verse.Dialog_DebugOptionLister:DebugAction(String, Action)
Verse.Dialog_DebugOptionListLister:DoListingItems()
Verse.Dialog_OptionLister:DoWindowContents(Rect)
Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
TrackerTracker  [developer] 15 Oct, 2019 @ 3:33am 
Originally posted by swordsensei:
I was testing some mods for a full fallout playthrough (one using this mod 'cause its perfect for it!). I started getting Raiders spawning in with missing textures for the NCR Patrol Armor ( big pink square). It seems to work perfectly on everyone but the thin pawns and when I go to add it to a new one with the Character editor (or edb prepare carefully, both do the same thing), it says there is a missing texture for NCR Patrol Armor/thin/south. Any help would be greatly appreciated!

Issue fixed!

I miss name the thin texture. Whoops!
swordsensei 15 Oct, 2019 @ 4:50pm 
Thanks!
swordsensei 20 Apr, 2020 @ 12:53pm 
Got this error with only harmony, jecs tools and this mod installed:

Could not execute post-long-event action. Exception: System.TypeInitializationException: The type initializer for 'GraphicApparelDetour.InjectorThingy' threw an exception. ---> System.MissingMethodException: void Verse.LongEventHandler.QueueLongEvent(System.Action,string,bool,System.Action`1<System.Exception>)
--- End of inner exception stack trace ---
at (wrapper managed-to-native) System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor(intptr)
at System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor (System.RuntimeTypeHandle type) [0x0002a] in <567df3e0919241ba98db88bec4c6696f>:0
at Verse.StaticConstructorOnStartupUtility.CallAll () [0x00018] in <533b1be141b04631a74a6c357d09359e>:0
at Verse.PlayDataLoader+<>c.<DoPlayLoad>b__4_2 () [0x0000a] in <533b1be141b04631a74a6c357d09359e>:0
at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x0007d] in <533b1be141b04631a74a6c357d09359e>:0
Verse.Log:Error(String, Boolean)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update()
Verse.Root_Entry:Update()

I was using this mod with Kappi's NCR Faction mod and spawned the faction in with no problems (for the record, the error is there whether or not that mod is on). Had no issues playing as far as I could see. Thought I would bring it up just in case this is important. Thanks!

Btw: I noticed i get a different error without harmony on and just this mod:

Could not execute post-long-event action. Exception: System.TypeInitializationException: The type initializer for 'CPBackpacks.HarmonyBackpacks' threw an exception. ---> System.TypeLoadException: Could not resolve type with token 01000015 (from typeref, class/assembly HarmonyLib.Harmony, 0Harmony, Version=2.0.0.8, Culture=neutral, PublicKeyToken=null)
--- End of inner exception stack trace ---
at (wrapper managed-to-native) System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor(intptr)
at System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor (System.RuntimeTypeHandle type) [0x0002a] in <567df3e0919241ba98db88bec4c6696f>:0
at Verse.StaticConstructorOnStartupUtility.CallAll () [0x00018] in <533b1be141b04631a74a6c357d09359e>:0
at Verse.PlayDataLoader+<>c.<DoPlayLoad>b__4_2 () [0x0000a] in <533b1be141b04631a74a6c357d09359e>:0
at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x0007d] in <533b1be141b04631a74a6c357d09359e>:0
Verse.Log:Error(String, Boolean)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update()
Verse.Root_Entry:Update()

I think it's something to do with Harmony. Hope this helps and sorry if this is a long post.
TrackerTracker  [developer] 21 Apr, 2020 @ 3:27pm 
@Swordsensei
does this stop the mod from working? l am looking into this but very busy at work currently!
swordsensei 21 Apr, 2020 @ 3:43pm 
Not that I have seen; can wear everything and craft everything fine from what I've found. Just thought I would bring it up in case it becomes a problem.
Vaeringjar 24 Aug, 2020 @ 5:27pm 
tracked this down to your mod. Occurs on game launch. Am on 1.1.

Error in static constructor of GraphicApparelDetour.InjectorThingy: System.TypeInitializationException: The type initializer for 'GraphicApparelDetour.InjectorThingy' threw an exception. ---> System.MissingMethodException: void Verse.LongEventHandler.QueueLongEvent(System.Action,string,bool,System.Action`1<System.Exception>)
--- End of inner exception stack trace ---
at (wrapper managed-to-native) System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor(intptr)
at System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor (System.RuntimeTypeHandle type) [0x0002a] in <567df3e0919241ba98db88bec4c6696f>:0
at Verse.StaticConstructorOnStartupUtility.CallAll () [0x0001a] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
Verse.Log:Error(String, Boolean)
Verse.StaticConstructorOnStartupUtility:CallAll()
Verse.<>c:<DoPlayLoad>b__4_2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Verse.Root.Update_Patch1(Root)
Verse.Root_Entry:Update()
Vaeringjar 9 Sep, 2020 @ 9:13am 
NCR Ranger Hat has + break threshold instead of -
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