Divinity: Original Sin 2

Divinity: Original Sin 2

Individual Armor Damage Multipliers (Beta)
Luxen  [developer] 4 Jun, 2019 @ 3:59pm
Suggestions, balance & feedback
What do you think about this mod ? How can I improve it / balance it ?
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Showing 1-4 of 4 comments
rainlit 9 Jun, 2019 @ 1:34pm 
I can't comment on the main page as I don't own the game on Steam. But, this is definitely a mod I have been waiting for since DE came out (I've actually been waiting for a mod like this to play again). Once you update it to that edition, I'd be more than happy to give feedback. Thanks again for creating this mod!
Luxen  [developer] 9 Jun, 2019 @ 4:09pm 
Thank you for your support ! The update to Definitive Edition will come in 2 parts : first, I will simply copy/paste the code into the definitive version of the engine, do some changes if I have to and publish it. It should be really fast to do (in the next few days). The second part is to port all the code from behavior scripts to story scripts.

Technical details :
Basically, I made the mod with behavior scripting to be compatible with both story mode and GM mode in Classic version, story scripting not working in classic GM. The problem is to do that, I overrided a script that screw the compatibility with few other mods. With story scripting however, it will improve the compatibility with other mods. So until I will have done the second part, you can definitely play with it but it's not recommended to have a dozen of other mods with it. But as long as the other mods don't override the same script than I do (DefaultCharacter.charscript), it should be compatible.
Last edited by Luxen; 9 Jun, 2019 @ 4:39pm
rainlit 10 Jun, 2019 @ 5:34am 
Thanks for the prompt response; I'll be keeping my eye on the page for updates.
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Showing 1-4 of 4 comments
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