Garry's Mod

Garry's Mod

[VJ] Too Many Antlions
geeworm  [developer] 1 Jun, 2019 @ 3:25pm
BUG REPORTS
All glitches, errors and bugs go here.
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Showing 1-15 of 35 comments
Farbott 1 Jun, 2019 @ 6:57pm 
Some are errors, anything we need in particular? I have all the half life games and CS:S
geeworm  [developer] 1 Jun, 2019 @ 7:11pm 
Explain the errors. Which errors?
The Wriggler 1 Jun, 2019 @ 8:01pm 
Both the antlion frother and grunt seem to be errors. Every other one loads just fine for me, though.
geeworm  [developer] 1 Jun, 2019 @ 8:20pm 
It should be in the required items tab soon.
DampRag38 3 Jun, 2019 @ 4:45pm 
When I kill a frother, it technically dies and stops attacking but it will still follow me around and won't leave a ragdoll
geeworm  [developer] 3 Jun, 2019 @ 10:10pm 
That should have been already fixed. Shoot an Antlion with the Gravity Gun, if it flips over, then something else is causing the bug. If it doesn't, then check if your version has been updated.
-[FF]- Jupiter 4 Jun, 2019 @ 2:05pm 
they replace the alien grunt and slave :steamsad:
geeworm  [developer] 4 Jun, 2019 @ 4:55pm 
Those were some left over files from another addon. To remove it, extract the addon using gmad and go to the models file and remove islave.mdl and agrunt.mdl.
creepernator152 20 Jul, 2019 @ 6:54pm 
ive noticed this for a long time now but havent said anything. the antlions dont drown in water they just walk around or sit in it and then fly out when u go near them
geeworm  [developer] 20 Jul, 2019 @ 10:46pm 
For the time being, they have no drowning function. Water detection is hard to put into a code but I might be able to make it sooner or later.
The Wriggler 21 Jul, 2019 @ 12:06am 
Originally posted by Generic Worm:
For the time being, they have no drowning function. Water detection is hard to put into a code but I might be able to make it sooner or later.
No it ain't dude. Just put in
If (WATER) Then
(DROWN)
Else
(BREATHE)
Last edited by The Wriggler; 21 Jul, 2019 @ 12:08am
geeworm  [developer] 21 Jul, 2019 @ 2:40am 
That's not how it works. It's not as simple as that. The AI has to detect whether it's currently within a water surface. I'm looking around on how to do it, either through texture detection or some other method.
The Wriggler 21 Jul, 2019 @ 12:40pm 
Well yes I know that but I was making a joke.
geeworm  [developer] 22 Jul, 2019 @ 12:53am 
doesnt seem like one.
The Wriggler 22 Jul, 2019 @ 1:52pm 
if my retarded coding joke seems like something I legitimately saw as a solution then I'm concerned as to the type of people you're used to dealing with
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