Garry's Mod

Garry's Mod

Fortnite - Rook [Playermodel]
 This topic has been pinned, so it's probably important
Ahead  [developer] 3 Jun, 2019 @ 3:08pm
IMPORTANT: I need help with fixing this model
Hey all, I totally wasn't expecting to get this many subscribers on this (which I REALLY appreciate, thanks!) but I wanted to make this clear to anyone subscribed to this addon.

This may be known to some of you by now, but on the item description, I noted the model is stuck in a t-pose for some reason but the normal animations seem to play fine. (they don't move the actual mesh though) Here's an image of what I'm talking about.[i.imgur.com]

I've been trying to get the model to work, changing the QC file multiple times, whatever I could think of. If anyone here has some experience with modeling in Source PLEASE shoot me a message on Steam or add me on Discord, (Ahead#4492) I'm pulling my hair out (not literally) trying to fix this.
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Showing 1-5 of 5 comments
Ahead  [developer] 5 Jun, 2019 @ 3:56pm 
Little update. I messed with the rig some more and I think it's very messed up. Some parts of the mesh just deform very wrongly and I don't like it. Does GMOD strictly require you to use a HL2 rig or could I just get away with using my own?
Night 22 Jul, 2019 @ 5:51pm 
Originally posted by Ahead:
Little update. I messed with the rig some more and I think it's very messed up. Some parts of the mesh just deform very wrongly and I don't like it. Does GMOD strictly require you to use a HL2 rig or could I just get away with using my own?

(Yes I know how long ago this was posted)

I don't know for sure about custom Rigging for GMod Playermodels, but I think it's best to do with the HL2 Rig for modelling, about the textures though, may just be an issue with the .vmt or .vtf files for the model. I don't know how to fix this though..
Ahead  [developer] 22 Jul, 2019 @ 7:34pm 
Originally posted by imNTGames:
Originally posted by Ahead:
Little update. I messed with the rig some more and I think it's very messed up. Some parts of the mesh just deform very wrongly and I don't like it. Does GMOD strictly require you to use a HL2 rig or could I just get away with using my own?

(Yes I know how long ago this was posted)

I don't know for sure about custom Rigging for GMod Playermodels, but I think it's best to do with the HL2 Rig for modelling, about the textures though, may just be an issue with the .vmt or .vtf files for the model. I don't know how to fix this though..
No worries. Texture and Material files aren't the problem here, it's the rig. I think I didn't actually use a HL2 rig because I thought you could just use your own. I haven't got enough time to re-rig it however so another time.
FieldAgentReaper 22 Nov, 2019 @ 1:53am 
any news on a fix?
Akira 3 Jan, 2021 @ 7:53pm 
did you fix it yet?
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