The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Sjel Blad Castle
Citrea 1 Sep, 2016 @ 12:09pm
Hall of Ascention
This is one great mod. ^_^
The crafting areas and sorted storeage make craftig - while still sometimes inconvenient (Like Daedric Hearts by default being stored with the Alchemy Materials being inconvenient for smithing) make life a LOT easier - and prettier than a basic, boring forge area.

I do have one question/suggestion though (I may have missed the comment, if this was asked earlier) - After testing the Hall of Ascention feature to modify the base stats and having fun with it for a while, I came to the conclusion that it just isn't fun forever, when enemies have to either one-shot-kill you, or cannot really hurt you at all since you regenerate health at a high rate (Doesn't even take that many increases until you reach that point).
However, the Hall of Ascention lacks a reset command for those stats, and attempts to reset these stats via the console don't work at all, or reset themselves to the increased values quickly.
I would therefore like to suggest a reset-feature for Hall of Ascention base stat modifications.

Also, the base level declaration in the Hall of Ascention UI as "Level 1" and the reverting of the stats to their modified levels makes me speculate, there's a mod-intern "Level" stat for those values with a script checking them and modifying the values of the corresponding base stats.
In case I'm right about that, can those be edited via the console? And if yes, how? I kinda want to keep this Level 60 save for a while longer before starting anew. ^_^