Age of Wonders III

Age of Wonders III

Ayalin Premium Specialisation Mod
 This topic has been pinned, so it's probably important
Ayalin  [developer] 3 Jun, 2019 @ 3:02pm
Full Change List- Ayalin Specialisation MOD
Part 1: New Specialisation, Conflux:

-----------------------------------------------------------------------------------------------------------------
[NEW SPECIALISATION] ADEPT CONFLUX
As a representant of the Conflux circle, you can extract more magic power from your environment, and spread your own magic in the world more easily
------------------------------------------------------------------------------------------------------------------
|Inherent Bonus] All explored treasure sites in your domain grant you an additional 1 mana per turn

[Conflux Servants] [Empire Upgrade] Research Cost: 90, Tiers I
All your secondary heroes become servants of the Conflux Circle and gain 10 casting spell points.

[Essence Harvest] [Empire Upgrade] Research Cost: 160, Tiers II
(originally from Grey Gard)
All enemy Fey, Summoned, Undead and Magical Origin units slain in battle provide your leader with +5 Casting Points.

[Capture Streams] [Strategic Spell] Research Cost: 240, Tiers III
Cost: 70, Upkeep Cost: 10
Enchant target enemy city and steal a part of its mana production. Targeted city produces 50% less mana and your own mana income increases by 5%.

[Healing Essence] [Tactical Spell] Research Cost: 280, Tiers III
(originally from Grey Gard) Cost:25
Destroy all corpses on the battlefield. All your units are healed for 10 Health, and gain 100 Happiness Morale for one Turn.

[Global Prescience] [Empire Upgrade] Research Cost: 800, Tiers V
Your vision of the world around you widens. Your world strategic spell and city spell costs 25% less mana and casting points.

-----------------------------------------------------------------------------------------------------------------
[NEW SPECIALISATION] MASTER CONFLUX
You have reached the Master rank in the Conflux Circle Hierarchy and received the benediction of the Grand council. Increase the casting points of your leader by 5.
------------------------------------------------------------------------------------------------------------------
[Essence armor] - Tiers III, Strategic Spell - Research Cost: 300
Mana Cost: 10
All secondary friendly heroes in targeted army suffer a -100 casting points malus, but receive the Essence Armor ability for the current strategic turn, which provides +2 resistance, +1 defense and the Regrowth ability. Your leader cannot be affected.

[Essence Hunters] - Tiers III, Empire Upgrade
Research Cost: 360
All your heroes obtained Undead slayer, Summoned slayer, Fey slayer and Elemental slayer.

[Healing Chain] - Tiers IV, Tactical Spell - Research Cost: 420
Mana Cost: 20
Heal 15 HP to target friendly unit. Bounces to the closest friendly target, up to a maximum of 3 additional targets.

[Essence explosion]- Tiers V, Tactical Spell
Research Cost: 500, Mana Cost: 40
Target friendly unit explodes and deals 10 physic, 10 frost, 5 spirit damage in a 2-hex radius to all enemies hit. All friendly units caught by the spell regenerate 50% of their move points

[Cascade of eternity]- Tiers V, City enchantment
Research Cost: 900, Mana Cost: 150, Upkeep cost: 40
Summoned units in the city obtained Resurgence.

-----------------------------------------------------------------------------------------------------------------
[V2.0] [NEW SPECIALISATION] BLOOD CONQUEROR
You have pledged allegiance to the God of Blood. He will give you all his power as long as you are willing to pay the price.
------------------------------------------------------------------------------------------------------------------
|Inherent Bonus] At the end of a battle, you gain 2 Gold for each unit slain in combat.

[Blood Sacrifice] [Tactical Spell] Research Cost: 120, Tiers I
Cost: 15
Mark target enemy as a Blood Sacrifice.

[Summon Spirit of Fallen Warrior][Invocation Spell] Research Cost: 200, Tiers II
Mana Cost: 80, Upkeep Cost: 9
Summon a Spirit of Fallen Warrior to target location.

[Sacrificial Rites] [Empire Upgrade] Research Cost: 250, Tiers II
All cities in your empire convert 50 population growth to a +15 gold income

[Sanguine Art] [Tactical Spell] - Research Cost: 400, Tiers IV
Mana Cost: 50
All units within targeted allied army get a permanent -25% experience gain malus but obtain the Lifesteal ability (heroes included).

[Ritual of Carnage] [Enchantment City] Research Cost: 500, Tiers V
Mana Cost: 100 - Upkeep Cost: 0 - Disjunct Cost: 800 - Evil: 50
Targeted allied City sacrifices 30% of its current population to the glory of the God of Blood. Increases its Domain Radius by 1.


-----------------------------------------------------------------------------------------------------------------
[V3.0] [NEW SPECIALISATION] Academician
Your love for your troops is unmatched across Evermore. You dedicate a lot of time and resources to their formation.
------------------------------------------------------------------------------------------------------------------
[Inherent Bonus] All units of your Empire gain 5% more experience.

[Defensive Formation] [Empire Upgrade] Research Cost: 120, Tiers I
All Infantry and Pikeman units get the Defensive Strike Ability and cost -5% gold to produce.

[Archer Endurance] - [Empire Upgrade] Research Cost: 200, Tiers II
All Archer units get the Projectile Resistance ability and cost -5% gold to produce.

[Advanced Horse Riding] [Empire Upgrade] Research Cost: 300, Tiers III
All Mounted units get +4 Movement Speed and cost -5% gold to produce.

[Personal Trainer] [Strategic Spell] Research Cost: 300, Tiers III
Mana Cost: 60
All units in targeted friendly army gain a permanent bonus of +25% experience gain (heroes are not affected).

[Formation Center] [City Enchantment] Research Cost: 500, Tiers IV
Mana Cost: 120; Upkeep Cost: 25; Disjunct Cost: 120
All Infantry, Pikeman, Archer and Mounted units produced in enchanted allied city get an additional rank.


-----------------------------------------------------------------------------------------------------------------
[V4.0] [NEW SPECIALISATION] Blood Conqueror Master
You have served well the God of Blood. He is ready to give you more responsibility and power if you prove yourself on the battlefield.
------------------------------------------------------------------------------------------------------------------
[Inherent Bonus]: All friendly units get +3 HP regeneration on the strategic map

Presence of the Divinity - Tiers III, Empire Upgrade
Research cost: 350
Every time a friendly unit kills another unit within a friendly domain, it gets a permanent +1 HP bonus.

Eternal Wounds - Tiers IV, Tactical Spell - Research Cost: 400
Mana Cost: 15
Target enemy unit suffers 6 damage per turn until the end of the battle. Incorporeal and machine units cannot be affected.

Hand of the Blood God- Tiers V, Empire upgrade - Research Cost: 500
All your Spirit of Fallen Warrior gain the Evolve ability. They now evolve into a Hand of the Blood God once they reach the Gold Medal Level.

Embrace Massacre - Tiers V, Tactical Spell - Research Cost: 500
Mana Cost: 25
All enemy units on the battlefield must resist a 11 resistance check or get taunted for the next 2 turns. Machine and Undead units cannot be affected.

World of Pain- Tiers VI, Global Strategic Spell
Research Cost: 1000, Mana Cost: 200, upkeep Cost: 50, Disjunct Cost: 250, Evil:50
All enemy units cannot regenerate health anymore on the World Map. Gives a 50 evil alignment.
Last edited by Ayalin; 15 Dec, 2022 @ 5:08am
< >
Showing 1-3 of 3 comments
Ayalin  [developer] 3 Jun, 2019 @ 3:03pm 
Part 2: All changes on existing spec, Elemental Magic Schools

-------------------------------------------------------------------------------------------------------------------
AIR SPECIALISATION (adept and master)
----------------------------------------------------------------------------------------------------------------------

Balance changes:

Wind Ward Spell now only affects enemies. In return, its cost is increased to 30 (from 20), and its damage reduction is reduced to 4 (from 8) on all damage channel.
Summon Zephyr Bird cost down to 50 (from 60).
Domain Empire and Arctic Empire were moved to Water specialisation.

New spells (Adept):

[Wind Champion] [Tactical Spell] Research Cost: 150 , Tiers II
Cost: 10
Target friendly unit gets Martial Arts ability and Assassin Rush ability until the end of combat.

[Mass Levitate] [Strategic Spell] Research Cost: 200 , Tiers III
Cost: 20
All units in target friendly army gets the Levitation ability for the current turn. Only works on the strategic map.

New spells (Master):

[Wind Protection] [City Enchantment Spell] Research Cost: 350 , Tiers III
Cost: 100, Upkeep Cost: 20
Target friendly city is protected by the force of winds. Any enemy unit in its domain get -4 movement speed.

[Exalted by the tempest] [Global Enchantment Spell] Research Cost: 1000 , Tiers VI
Cost: 400, Upkeep Cost: 50
All your units and armies get a +4 movement speed bonus.

----------------------------------------------------------------------------------------------------------------------
CREATION SPECIALISATION (adept and master)
----------------------------------------------------------------------------------------------------------------------

Holy Cure cost down to 7 (was 10).

New Spell (Adept):

[Hammer of Justice] [Tactical Spell] Research Cost: 100, Tiers II
Cost: 10
Target enemy gets stunned for the current turn.

New Spell (Master):

[Summon Spirit Elemental] [Summon Spell] Research Cost: 700, Tiers V
Cost:150 Upkeep Cost:18
Summons a Spirit Elemental to target location.

-----------------------------------------------------------------------------------------------------------------
DESTRUCTION SPECIALISATION (adept and master)
----------------------------------------------------------------------------------------------------------------

No balance changes

New Spell (Adept):

[Chaos Bolt] [Tactical Spell] Research Cost: 80, Tiers I
Cost: 15
Deals 8 physical, 8 Blight, 8 Fire damage to target unit.

New Spell (Master):

[Summon Blight Elemental] [Summon Spell] Research Cost: 700, Tiers V
Cost: 150, Upkeep Cost: 18
Summons a Blight Elemental to target location.

-----------------------------------------------------------------------------------------------------------------
EARTH SPECIALISATION (adept and master)
----------------------------------------------------------------------------------------------------------------

No Balance changes

New Spell (Adept):

[Petrification] [Tactical Spell] Research Cost: 140, Tiers II
Cost: 15
Target enemy unit become petrified for 2 turns. It cannot act nor move but gets 80% damage reduction.

New Spell (Master):

[Earth Protection] [Global Tactical Spell] Research Cost:600, Tiers 5
Cost:20
All your units on the battlefield gets a +2 Defense Bonus

----------------------------------------------------------------------------------------------------------------
FIRE SPECIALISATION (adept and master)
----------------------------------------------------------------------------------------------------------------

No Balance changes

New Spell (Adept):

[Immolation] [Tactical Spell] Research Cost: 80, Tiers I
Cost: 7
Target unit suffer immolation until the end of the fight.

New Spell (Master):

[Great Immolation] [Tactical Spell] Research Cost: 400, Tiers V
Cost: 25
Sustains the ritual of flames, burning everything in honor of the fire god. Immolates a random enemy unit each combat round. Incurs a happiness penalty and Population penalty when cast in a city battle.

----------------------------------------------------------------------------------------------------------------
WATER SPECIALISATION (adept and master)
----------------------------------------------------------------------------------------------------------------

Healing Shower now affects Undead units
Great Hail aoe effect upgraded to 8 frost dmg (was 5)

New Spell (Adept): Domain of Winter (originally from Air specialisation)
New Spell (Master): Arctic Empire (originally from Air specialisation)

----------------------------------------------------------------------------------------------------------------
WILD MAGIC SPECIALISATION (adept and master)
----------------------------------------------------------------------------------------------------------------

Warp Equipment Mana cost reduced to 15 (from 20)
Swap Locations Mana cost reduced to 10 (from 20)

New Spell (Adept):

[Regenerate] [Tactical Spell] Research Cost:120, Tiers II
Cost: 10
Grants the Regrowth Ability to target friendly unit until the end of combat. (This unit regenerates 20% of its max HP per turn); Machines and incorporeal units cannot be affected.

New Spell (Master):

[Summon Nightshade Fairy] [Summon Spell] Research Cost: 700, Tiers V
Cost: 150, Upkeep Cost: 18
Summon a Nightshade Fairy on target location




Last edited by Ayalin; 2 Aug, 2019 @ 3:59am
Ayalin  [developer] 3 Jun, 2019 @ 3:05pm 
Part 3: Changes on remaining spec (DLC 1 & 2)

----------------------------------------------------------------------------------------------------------------
EXPANDER SPECIALISATION
----------------------------------------------------------------------------------------------------------------
Balance changes:

Fertility Rites Research Cost increased to 240 (from 90) (is now Tiers 3)
Expansionism Research Cost increased to 240 (from 180). Bonus now also affects Villages. (Tiers 3)
Swift Migration Research Cost decreased to 140 (from 400) (is now Tiers 2 instead of 4)
Rugged Pioneers Research Cost decreased to 80 (from 120) (is now Tiers 1 instead of 2)

New Empire upgrade:

[Dedicated Workforce] [Empire Upgrade] Research Cost: 500 , Tiers IV
Accelerating constructions in your cities cost you 50% less gold.

----------------------------------------------------------------------------------------------------------------
EXPLORER SPECIALISATION
----------------------------------------------------------------------------------------------------------------

No Balance Changes

New Empire Upgrade:

[Explorer Luck] [Empire Upgrade] Research Cost: 800, Tiers V
The value of rewards from treasure sites and pick-ups is increased by 15% and all your heroes get the Lucky ability.

----------------------------------------------------------------------------------------------------------------
PARTISAN SPECIALISATION
----------------------------------------------------------------------------------------------------------------

The partisan ability now affects all your irregular, infantry and pikeman units whatever the number of unit(s) present in the stack.
Hide Out Spell now also gives the Backstab ability to all units in the domain of the enchanted city.

New Spell:

[Traps] [Strategical Spell] Research Cost: 300, Tiers III
Cost: 25
All units in target enemy army gets -50% Strategical movement speed for the current turn. Can only be cast in your own domain. Flying or floating units are not affected.

Last edited by Ayalin; 10 Jun, 2019 @ 4:32pm
Ayalin  [developer] 3 Jun, 2019 @ 3:06pm 
Part 4: Changes on DLC 3 Specialisation and secret spells:

----------------------------------------------------------------------------------------------------------------
GREY GUARD SPECIALISATION (adept and master)
----------------------------------------------------------------------------------------------------------------

Purging Burst does not affect Fey anymore and cost decreased to 20 (from 25)

New Spells (Adept):

[Purging Lightning] [Tactical Spell] Research Cost: 80, Tiers I
Cost: 7
Deals 10 Spirit Damage and 10 Fire Damage to target Magical, Undead, or summoned unit.

[The Nightwatch] [Empire Upgrade] Research Cost: 280, Tiers III
All your infantry, irregular and pikeman units gain Night Vision, True Sight and +1 Spirit Damage against Magical, undead or summoned unit.

New Spells (Master):

[United Front] [Tactical Spell] Research Cost: 300, Tiers IV
Cost: 15
Target friendly unit and all units like it get Total Awareness, +2 Defense and +200 Morale.

[The Great Alliance] [Empire Upgrade] Research Cost: 500, Tiers V
All Fey, Giant, Dragon and Siren units under your control get Volunteer ability and High Morale Ability.

----------------------------------------------------------------------------------------------------------------
KEEPER OF THE PEACE (adept and master)
----------------------------------------------------------------------------------------------------------------

No Balance changes

New Spell (Adept):

[Arrow of the Sun] [Tactical Spell] Research Cost: 100, Tiers I
Cost: 10
Target friendly ranged unit gets Light Arrow and Spirit Breaking.

New Empire Upgrade (Master):

[Crusade] [Empire Upgrade] Research Cost: 800, Tiers V
All cities under your control enchanted by Spiritual Freedom get +30 Production bonus as long as your alignment is oriented toward Pure Good.

----------------------------------------------------------------------------------------------------------------
SHADOWBORN (adept and master)
----------------------------------------------------------------------------------------------------------------

No Balance changes

New Spell (Adept):

[Chose by the shadow] [Tactical Spell] Research Cost: 100, Tiers I
Cost: 10
Target friendly unit gets Inflict Despair and Exploit Despair until end of combat.

New Empire Upgrade (Master):

[Dusk] [Empire Upgrade] Research Cost: 800, Tiers V
All cities under your control enchanted by Embrace Darkness get +30 production bonus as long as your alignment is oriented toward Pure Evil.

----------------------------------------------------------------------------------------------------------------
SECRET SPELLS
----------------------------------------------------------------------------------------------------------------

Frost Missile damage buffed to 10 Physical, 15 Frost (was 8 Physical, 12 Frost)
Shock Missile damage buffed to 20 Shock, 5 Fire (was 16 Shock, 4 Fire)
Summon Blight Elemental was moved to Destruction school
Summon Spirit Elemental was moved to Creation School
Great Immolation was moved to Fire school

< >
Showing 1-3 of 3 comments
Per page: 1530 50