Divinity: Original Sin 2

Divinity: Original Sin 2

DW - Odin - Compatibility Patch
 This topic has been pinned, so it's probably important
Zerd  [developer] 5 Jun, 2019 @ 1:03pm
Bugs
Report any malfunctioning skill or any description I might have missed.
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Showing 1-15 of 26 comments
Neonivek 6 Jun, 2019 @ 5:48am 
Alright I tested it... it MIGHT be caused by a combination of mods I was using but so far...

Shopkeepers will sell any skillbook that can be sold, regardless of the levels you have to reach before they are supposed to sell them. So they will sell books that aren't supposed to appear until level 16 right out of Fort Joy.

This only applies to Odin's shopkeepers and the game's shopkeepers. No other modded shopkeeper has this issue.

Note: Edited for more clarity.
Last edited by Neonivek; 6 Jun, 2019 @ 5:59am
Zerd  [developer] 6 Jun, 2019 @ 10:51am 
Not a bug. It's intended. Snippet taken from Divine War's changelog:

"Abilities now cap at level 6, and you only get one point every other level. However, each point grants you access to new skills – regardless of how early you are into the game. If you decide to focus a particular ability tree, all of its skills are open and available to you from the moment you set foot in Fort Joy."

So, I translated that into Odin's vendors. I can't do much about other mods, though.
Neonivek 6 Jun, 2019 @ 4:18pm 
The issue I was getting at is that the mod seems to do weird things to the vendors. NOT that it doesn't update other vendors.

Alright I tested it... Here are just the default skillbook sellers. I used a completely blank character:

Pre-Patch: Gawin sold 6 books the highest Aerothurg requirement was 3.
Post Patch: Gawin sells 14 books and the highest requirement is 5
-The same also applies to the hydrosophist

So I then checked the Scoundrel, Huntsman, and Warfare vendors and they also sell 14 books but nothing above skill 3.

So I thought "Well, MAYBE Odin does something weird to the vendors that this patch fixes" so I took off Odin and this patch... aaaand.

The Vendors (Elemental and Martial) sell 14 books... But none of them are above skill 3. Meaning that Odin's breaks the original mod, and this patch also breaks it.

TLDR: This patch breaks the elemental vendors as intended... and I don't even know how it manages to.

----

Edit:

I also tested it with every mod that alters skills off... It is the same as not having the patch.

I also tested it with every mod except Divine War off... It is the same as not having the patch.

(So Odin with DW makes it so elemental vendors act as if DW wasn't on. DW with Odin and this patch seems to break how elemental vendors work and even Odin's vendors are far more generous than native DW Vanilla vendors... at least that is the bug I am getting)

--

Next I'll test it to see if the default books in the shop just happened to not include anything above a 3, it is more than possible the books sold in the first hour of gameplay are always the same.

I finished that. No change, so it wasn't bad luck.
Last edited by Neonivek; 6 Jun, 2019 @ 6:25pm
Zerd  [developer] 6 Jun, 2019 @ 8:45pm 
As I explained, Odin's vendors are selling everything because I made them do it. The idea is to actually have everything available from the beginning. Regarding the normal vendors, they got some modifications because Odin changed some vanilla skills, and which in trade, I changed them as well, so they're are available from the beginning.

As to other vendors not touched by Odin's overhauls, my patch doesn't do anything either. So they're left the DW way.

My suggestion is to basically ignore elemental (and necro) vendors as a whole and keep to the Odin's. The rest were kept intact, so you can use the normal ones for Warfare, Scoundrel, etc.
Iceotty 7 Jun, 2019 @ 9:22am 
Strength checks seem to be bugged, as I am unable to open any sarcophagi even with a 10 STR character, which doesn't seem right (I think this is equivalent to 20 STR base game, because i see that flash up sometimes when I change gear)
Zerd  [developer] 7 Jun, 2019 @ 9:27am 
Hmm.. I only changed skills and so did Odin. Maybe you can try that without Odin classes and this Patch and see if that's a DW bug.
DadRadSkittle 12 Jun, 2019 @ 6:37pm 
Umbra jump skill costs 2ap but only refunds 1ap when cast while invisible.
Veivisir 14 Jun, 2019 @ 1:07am 
I have no idea if it's the DW mod or odin mods, but sometimes when using abilities I'll summon a monster. So far it's only been a cave bear or a condor. So far this has happend with the "ignition" skill and the thunderhammer special skill.
lost_soul 14 Jun, 2019 @ 4:56am 
Originally posted by Henrik:
I have no idea if it's the DW mod or odin mods, but sometimes when using abilities I'll summon a monster. So far it's only been a cave bear or a condor. So far this has happend with the "ignition" skill and the thunderhammer special skill.

Hi Henrik. Petpal with Divine War give a chance to summon a creature to fight on your side
PetJacky 15 Jun, 2019 @ 8:04am 
For some reason all my skills now scale with str and i dunno why , tried diff mod loading order and got all comp mods
Zerd  [developer] 15 Jun, 2019 @ 8:23am 
That's how Divine War works. I recommend you read the changelog available at Divine War's description.
keeyan 2 Aug, 2019 @ 12:35am 
Academic doesn't seem to be working with Spectre skills
Zerd  [developer] 2 Aug, 2019 @ 7:24pm 
Neither with Necro overhaul. In fact, Kalavinka stated that Academic has a few issues. I'll try to work things out with him soon
keeyan 2 Aug, 2019 @ 9:29pm 
Also having issues with natural remedy not healing, and reactive armor still scaling phys armor.
Dimes 27 Aug, 2019 @ 5:48pm 
Hi, I noticed an ability with likely unintended behavior.

Ability: Oily Carapace
Skill School: Geomancy
Issue:
The ability is intended to heal and give damage reduction by absorbing oil surfaces around the caster, but does not work with undead. This effect can only be used by the caster, so there's no other option for who will use the ability but the caster. Thus, any undead who uses this geomancy skill takes potentially massive damage from what is supposed to be a healing ability only the caster can use.

If this issue is fixed please ping me. Thank you.
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