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Recipe Book In Whiterun Catacombs (On top of Spell Book)
Health Potions (From Potion of Healing to Potion of Ultimate Healing)
Magicka Potions (From Potion of Magicka to Potion of Ultimate Magicka)
Stamina Potions (From Potion of Stamina to Potion of Ultimate Stamina)
Poisons (From Poison to Deadly Poison)
All Gems (Requires three "Lesser" Gems to make a flawless)
Gold Amulet (Requires three Rings to make)
Gold Rings (Requires three Amulets to make)
Strength Potions (From Draught to Elixir)
Conjurer Potions (From Draught to Elixir)
Destruction Potions (From Draught to Elixir)
Enchanter Potions (From Draught to Elixir)
Knight Potions (From Draught to Elixir)
Defender Potions (From Draught to Elixir)
Water Breathing Potions (From Draught to Elixir)
Cobalt Ring - 50% Ice Resistance
Garnet Ring - 50% Fire Resistance
Coral Ring - 50% Lightning Resistance
Jade Ring - 50% Poison Resistance
Health, Stamina, and Magicka potions follow this base formula. The "XXXXX"s below are a wildcard for whatever type of potion you are trying to make.)
Tier 2 Potions (IE "Potion of XXXXX") Requires two Minor Potions of the same type
Tier 3-Tier 5 Potions (IE "Potion of Plentiful XXXXX" through "Potion of Extreme XXXXX" ) Require 1 Minor Potion of XXXXX and 1 previous level potion
Tier 6 Potions (IE "Potion of Ultimate XXXXX" requires two Potions of Extreme XXXXX"
NOTE: Tier 5 and 6 also require that you have 150 and 160 base value of XXXXX, respectively
Poisons: Poisons function the same way as Tier 3-5 of the potions above, except that they follow the following formula:
Tier 2: 1 Tier 1 Poison (IE: "Weak Poison") and 1 Deathbell
Tier 3: 1 Tier 2 Poison (IE: "Poison") and 1 Deathbell
...
This formula continues through to the most powerful poison.
Stat enhancement Potions
XXXXX of the Defender
Previous Tier Potion + 1 Bleeding Crown
XXXXX of Strength
Previous Tier Potion + 1 Creep Cluster
Conjurer's XXXXX
Previous Tier Potion + Tier 1
XXXXX of Destruction
Previous Tier Potion + Ectoplasm
Enchanter's XXXXX
Previous Tier Potion + Snowberries
XXXXX of the Knight
Previous Tier Potion + Thistle Branch
Gems: As mentioned above, you need three regular gems of one type to make its flawless counterpart.
IE: 3 Emeralds make one Flawless Emerald.
Waterbreathing potions:
Tier 2: Two Tier 1 Waterbreathing potions
Tier 3: One Tier 2 and one Tier 1 Waterbreathing potions
Misc. Recipes
Soul Gem Recipes (Two previous tier unfilled soul gems -> 1 Next tier unfilled soul gem)
3 gold Rings -> 1 gold amulet
3 gold Amulets -> 1 gold ring
Jade Ring -> 1 Gold Ring, 1 Perfect Emerald, 1 (Tier 2) Poison potion
Garnet Ring -> 1 Silver Ring, i Perfect Garnet, 1 fire salts
Cobalt Ring -> Gold Ring, 1 Perfect Sapphire, 1 Ice wraith Teeth
Coral Ring -> Gold Ring 1 Perfect Diamond, Filled Lesser Soul Gem
I could see how that would be a problem.I could try to figure something out, but making reverse recipes for all the recipes would take some time. the amulet to ring recipe is from diablo 2, and honestly, ive had to rebalance a lot of the recipes. I will add it to the list.The only issue with some of the reverse recipes is that some of them would be hard to program. Like the poisons for example. The only other option is to remove the filter and allow the full list, that way something doesnt get made accidently. I'm aware things jump around quite a bit. Had similar issues myself.
Is it already possible to convert potion->draught->philter->elixir? or is this a future feature?
imagine recipes that are possible with only a certain type of The Phial and only when it has been filled(only once in 24hours respectively), some recipes that can be made with two or more types
I have been looking at doing the draugh->philter->elixer combo in a new update. I recently moved so my days off consist of unpacking and the like. I Will try to toss out a new update in the coming days involving (as close as I can get) the full draught, philter etc list
As for the white phial quest, I am currently reading over the quest and tossing in a few recipes should be fairly easy. I will have to try the quest myself (sadly I havent had the chance to as of yet) and i will get back to you
XXXXX of the Defender
Previous Tier Potion + 1 Bleeding Crown
XXXXX of Strength
Previous Tier Potion + 1 Creep Cluster
Conjurer's XXXXX
Previous Tier Potion + Tier 1
XXXXX of Destruction
Previous Tier Potion + Ectoplasm
Enchanter's XXXXX
Previous Tier Potion + Snowberries
XXXXX of the Knight
Previous Tier Potion + Thistle Branch
Also put a book of recipes in the Catacombs where the Spell Book is located.
This recipe is based on the capacity number displayed by multiple Elderscrolls websites. If you think it needs tweaked a bit, let me know and I will get on it soon :)
[All soul gems must be empty]
2 Petty = 1 Lesser
2 Lesser = 1 Common
2 Common = 1 Greater
2 Greater = 1 Grand
This is logial recipes, athough I suggest to add one more: Greater+Greater=Grand
The loss is obvious, but merely noticeable on high levels
Done. I updated my last post to reflect it. I also did a little work on the Horadric Cube Book to make it look a little better and that much more readable :P
Is i possible to add random enchantment via cube system?
I speak about something like: ring+filled soul gem=enchanted ring
I haven't really been updating that much. I'm on vacation at the moment. I'll be back within the next few days and i'll look at getting an update rolled out soon. since my last update i have been putting a lot of time into my own personal mod and as a result have learned quite a bit about the creation kit. Ontop of it all, I have my job and personal life to deal with. I haven't abandoned this, so dont worry. Keep an eye out in the next week for either an update of the mod or an update on the status of the upcoming update.
I have been looking into the idea of a "random" item being created and it will take some level of scripting to do it. There doesnt appear to be an easy way (such as dropping in a leveled list into the construction recipe) to get the effect but i will do some tinkering with it until something gives