Stellaris

Stellaris

Unofficial Machine & Synthetic Empire DLC for Stellaris ver 2.7.1
 This topic has been pinned, so it's probably important
XVCV  [developer] 5 Nov, 2019 @ 11:42am
Bug Reports
If you have encountered strange situations or have seen something looks like bug, please describe it here for me.

It would be much better if you include:
1.Screenshots that could help to explain the situation.
2.Your mod list. (So I can make compatibility patch or guide you a instruction.)

Thank you so much for using my mod. :)

P.S
Overwritten Vanilla Files
2.Stellaris\common\game_rules\00_rules.txt (line 616 to 626)
3.Stellaris\interface\resource_groups\topbar_research_resource_groups.txt (all)
4.Stellaris\common\game_rules\00_rules.txt (line 582 to 605)

They are overwritten for:
1.'Trading Machine' civic.
2.'Hybrid Machine & Robot Project' ascension perk and Synthetic Empire's 'Growth Only' policy.
3.'Processing Capacity' icon in Research Resources group on top bar.
4.'Emotion Emulation' civic.
Last edited by XVCV; 19 Apr, 2020 @ 5:20am
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Showing 1-15 of 171 comments
Machiranae 13 Nov, 2019 @ 7:07am 
Hello,

I have been playing around with your mod, especially with the synth start, and have to say it is really enjoyable! Unfortunately, I have encountered the following bug (not only for synth start, but here I noticed it first): robots are selectable in the pop growth box- please see the screenshots attached in the following link: https://send.tresorit.com/a#FpHcMnx9Q323ZK__a7V5oA . I used more than 100 mods, but disabled all but this, and it still happened. Sometimes the organic pop will stay as the default growth, but on some planets it will determine that robots are more efficient and will both grow and assemble them. It looks similar to the intended use of organic robots, but from the date in the screenshot it is visible that the perk wouldn't have been selected.
edit- i use the most recent version of the game with all dlc apart of lithoids
Last edited by Machiranae; 13 Nov, 2019 @ 7:39am
XVCV  [developer] 13 Nov, 2019 @ 7:13am 
Hang on... I will investigate it. Thanks for report.
XVCV  [developer] 13 Nov, 2019 @ 7:54am 
Originally posted by S-Cloud:
Hello,

I have been playing around with your mod, especially with the synth start, and have to say it is really enjoyable! Unfortunately, I have encountered the following bug (not only for synth start, but here I noticed it first): robots are selectable in the pop growth box- please see the screenshots attached in the following link: https://send.tresorit.com/a#FpHcMnx9Q323ZK__a7V5oA . I used more than 100 mods, but disabled all but this, and it still happened. Sometimes the organic pop will stay as the default growth, but on some planets it will determine that robots are more efficient and will both grow and assemble them. It looks similar to the intended use of organic robots, but from the date in the screenshot it is visible that the perk wouldn't have been selected.
edit- i use the most recent version of the game with all dlc apart of lithoids

It seems like the situation itself is unintended... Your 'mechanical' pop ONLY be able to grow under following conditions:
1.The pop has 'Bio Machine / Robot' trait.
2.Your empire has 'Synthetic Ascended' civic and selected 'Growth Only' policy.
at least they should be. But in screenshots the empire doesn't have the civic. (I know this since the human pop doesn't have 'mechanical' trait.)
Even if your empire has the civic, you can't grow and assembly your pops together. (I made sure you can't do both of them because of the game balance.)

Hmm... I changed some codes. Hope it works.
Machiranae 13 Nov, 2019 @ 8:30am 
@XVCV Wow, thanks for such a speedy response! Your update has worked, the robot pop is missing from the bio pop growth. Great work!
XVCV  [developer] 13 Nov, 2019 @ 9:05am 
@S-Cloud
Glad it works!
Geminus Leonem 15 Nov, 2019 @ 12:20am 
It seems that Synthetic Ascended can't be picked by Machine portraits.
Wasn't the whole point of that civic to allow Machines to be played in non-gestalt empires?
XVCV  [developer] 15 Nov, 2019 @ 5:25am 
@Geminus Leonem
Uh, that is intended. Your species will be transformed into the synthetic being after the game is started. You don't have to choose machine portrait to do so. If you want your species to have machine portrait, modify them via species modification after game starts.
Machiranae 17 Nov, 2019 @ 7:29am 
Hello,

When I completed the project from the "cyber worlds" perk, all my pops (biobots and robots) acquired the 0.2 reduction for housing trait- unfortunately the main species of the empire did not update, demographics showed that there were 0 pops of the main species living in my empire, even though the actual pop count did not change- the game reads the updated species as completely unrelated, still showing the previous species in the species tab as having 0 pops- they share portraits, name and all traits apart of being cyber.
XVCV  [developer] 17 Nov, 2019 @ 7:30am 
@S-Cloud
I will check event codes about it. Tell you when it's done.
XVCV  [developer] 17 Nov, 2019 @ 8:30am 
@S-Cloud
Upload done, your issue about 'cyber worlds' perk won't happen again. Can you type followings at console:

event machinedlcetc.5

Tell me if it fixes problem of your species.
Lirsan 25 Nov, 2019 @ 2:29pm 
Hi! Thanks for mod)
Found something that could be bug or smth.
Started game with synthetic ascended corporate lithoids. Took the "United mind" ascend perk. Ended project to become MI empire. All housing districts disappeared, other districts give me only 2 housing. Alloy foundries, Research labs, give me no jobs too. I lost ability to earn trade/energy from trade. My civics are same as before, but i dont have anything from them, + i cant change them, so now i Gestalt with Corporate authority + Synthetic Ascended and Gospel the masses civics. I think this is broken xD
Im no allknowing in this game, so it could be that i doing something wrong, sorry if thats the case)
XVCV  [developer] 25 Nov, 2019 @ 5:48pm 
@Дракон 30см
Jesus, it happened to me either so it should be my mistake :( Sorry I will fix it asap. Thank you for report.
Last edited by XVCV; 28 Nov, 2019 @ 4:46am
XVCV  [developer] 25 Nov, 2019 @ 5:55pm 
@Дракон 30см
Fix done, sorry for the trouble.

You can type this at console to fix what is already happened:

event machinedlc.2
Lirsan 25 Nov, 2019 @ 7:49pm 
Originally posted by XVCV:
@Дракон 30см
Fix done, sorry for the trouble.

You can type this at console to fix what is already happened:

event machinedlc.2
Thanks alot for help and fast answer!
Lirsan 25 Nov, 2019 @ 8:29pm 
It works now, but there is some questions:
1) My autority swiched to MI, but without civics. Also, i cant set civics, coz it seems that game thinks like i just swiched civics, and says that i cant do it again in 20 years, so it 20 years witout civics. At least after "event machinedlc.2", maybe if i will do all scheme from the start it will work as if needs to.
2) My race have Lithoid trate, and i can take Mineral Body civic. How it must work?
a) With race trait:
consume minerals instead of energy
pop assembly speed -25%
pop upkeep -25%
pop amenities usage -25%
army health +50%
b) With civic:
pop energy upkeep -50%, but instead they consume minerals at the same cost
pop assembly speed -25%
pop upkeep -20%
3 special lithoids trate
Will my pop upkeep became 55%?
Will my pop assembly speed became 50%?
What and how much they will consume?
And will i be given with that 3 special lithoids trates? And what are they actually?
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