Counter-Strike 2
Colossal
Some bugs also
I wanted to see how many possible issues I could find within the map as well. This isn't me trying to make it seem like your map is bad. But I have nothing but time on my hands.

Most of these problems I only found by deliberately trying to find them, but I still think they should be mentioned. There could potentially be many more problems I haven't seen or thought about, but here are the ones from me:

Bomb Stuck Spots:

1. The shipping container at "The Gap" can have the bomb thrown on top
of it, becoming irretrievable without a head-boost. There's a box and
wooden pallets next to the shipping container, but because of the
pallets on top and below the box, it's impossible to climb it without
a head boost.
-----
Position: 343.74 -858.20 -191.91
Angle: -53.94 2.89 0.00

2. At bombsite A, the bomb can be thrown between the concrete barriers
and the table. I managed it first try, but it doesn't happen all the
time. Most of the time, the bomb rolls out from underneath. Despite
that, it would be easy to just clip the gap between the concrete
barriers and the table to avoid it entirely.
-----
Position: -1523.71 2645.81 -84.58
Angle: 7.29 109.70 0.00

3. At CT spawn, the bomb can be thrown on top of the roof, becoming
irretrievable.
-----
Position: -2717.15 608.90 -11.91
Angle: -52.22 59.41 0.00

4. In the control room, the bomb can be thrown between the wooden board
on the railing and the desk. Sometimes, the bomb can be retrieved by
walking on the edge of the railing next to the desk, or by walking on top
of the gap. But it can still get stuck. I managed to do it twice in a row.
-----
Position: -1274.23 -586.87 -45.91
Angle: 4.72 106.16 0.00

5. In the connector between the control room and bombsite B, the bomb
can be thrown behind a boarded-up chain fence. There's no clipping at
the top to stop anything from going over it.
-----
Position: -1676.84 -698.30 -100.00
Angle: -6.65 79.03 0.00

6. At bombsite B, the bomb can be thrown on top of an unclipped rock.
It can potentially be retrieved with a head boost, but I haven't tested it
for sure.
-----
Position: -2100.29 -515.56 -108.25
Angle: -49.33 58.76 0.00

7. Next to the rocks mentioned in #7, the bomb can be thrown behind an
unclipped wooden board, becoming irretrievable.
-----
Position: -1940.44 -452.03 -100.37
Angle: -36.14 -14.69 0.00

8. The bomb can be thrown on the jutted out rock off of the cliff-face
on the connector between bombsite A and T spawn, without being
teleported back to the walkable area. Anyone who tries to get the bomb
will die. Anyone who is carrying the bomb and walks on this area will
leave the bomb there when they die.
-----
Position: -349.76 2658.69 -125.53
Angle: 67.77 53.86 0.00

9. At the connector between CT spawn and bombsite A, the bomb can be
thrown on top or behind a box, making it irretrievable.
-----
Position: -2207.56 1881.91 -111.91
Angle: 3.97 -116.79 0.00

10. (THEORETICAL) There's a gap between 2 clip brushes at bombsite B.
The bomb can fit between the gap, but I only managed to throw it in
between them when I noclipped above and dropped it straight down.
----- VIEW IT HERE -----
Position: -1842.46 -788.89 614.55
Angle: 75.82 91.79 0.00
----- DROP IT HERE -----
Position: -1913.31 -736.91 627.45
Angle: 56.61 -3.01 0.00


Details:

1. The skybox is misaligned to the left (relative to the bridge)
-----
Position: 1854.03 954.03 792.94
Angle: 24.66 -1.29 0.00

2. The edges of cliffs are too aggressive with kill zones. Some of the
jagged edges on the side of the cliff look climbable, some even having
bullet decals and collision, but anyone who jumps on them immediately
dies.
-----
Position: -349.76 2658.69 -125.53
Angle: 67.77 53.86 0.00

3. Blotches of black mess can be found in random areas on the floor
of outside areas. I don't know if this was because of my settings, but
I'm still going to include it just in case.
-----
Position: 946.08 141.17 -48.53
Angle: 42.39 -154.54 0.00

4. Parts of the cliffs near bombsite A aren't textured or
modeled at the bottom. Other areas, such as CT spawn, don't need to be
textured since you can't jump off the edge from that location, but
these are cliffs you are able to see when you fall down.
-----
Position: -231.25 3296.26 -489.19
Angle: 40.43 -109.82 0.00

5. There's a barrel floating on the route from bombsite A to "The Gap"
inside of T spawn.
-----
Position: 435.07 775.03 -218.00
Angle: 40.21 -23.71 0.00

6. There are also black blotches on top of the rocks, such as the rocks
near "The Gap," and T spawn. Same with #3, I can't confirm if it is
caused by my game's settings, so I'll include it anyway.
-----
Position: 375.98 844.72 267.15
Angle: 33.78 -138.24 0.00

7. Some of the transitions between displacements of different textures
are sharp, such as the transition of the dark sand between the light
sand between bombsite A and the connector to CT spawn.
-----
Position: 1712.80 2202.34 96.89
Angle: 73.35 -167.40 0.00

̶8̶.̶ ̶T̶h̶e̶ ̶b̶o̶t̶t̶o̶m̶ ̶o̶f̶ ̶t̶h̶e̶ ̶c̶r̶a̶n̶e̶ ̶n̶e̶a̶r̶,̶ ̶"̶T̶h̶e̶ ̶G̶a̶p̶,̶"̶ ̶i̶s̶ ̶d̶a̶r̶k̶e̶n̶e̶d̶ ̶c̶o̶m̶p̶a̶r̶e̶d̶ ̶t̶o̶ ̶
̶ ̶ ̶ ̶ ̶t̶h̶e̶ ̶r̶e̶s̶t̶ ̶o̶f̶ ̶t̶h̶e̶ ̶c̶r̶a̶n̶e̶.̶ ̶I̶t̶ ̶k̶i̶n̶d̶ ̶o̶f̶ ̶l̶o̶o̶k̶s̶ ̶l̶i̶k̶e̶ ̶a̶ ̶b̶u̶g̶ ̶w̶i̶t̶h̶ ̶t̶h̶e̶ ̶s̶h̶a̶d̶o̶w̶,̶ ̶b̶u̶t̶
̶ ̶ ̶ ̶ ̶i̶t̶ ̶c̶a̶n̶ ̶a̶l̶s̶o̶ ̶b̶e̶ ̶p̶a̶i̶n̶t̶e̶d̶ ̶a̶ ̶d̶i̶f̶f̶e̶r̶e̶n̶t̶ ̶c̶o̶l̶o̶r̶.̶
̶ ̶ ̶ ̶ ̶-̶-̶-̶-̶-̶
̶ ̶ ̶ ̶ ̶P̶o̶s̶i̶t̶i̶o̶n̶:̶ ̶-̶1̶0̶1̶.̶7̶7̶ ̶-̶7̶4̶4̶.̶6̶5̶ ̶1̶6̶.̶8̶2̶
̶ ̶ ̶ ̶ ̶A̶n̶g̶l̶e̶:̶ ̶1̶1̶.̶0̶5̶ ̶1̶4̶2̶.̶1̶9̶ ̶0̶.̶0̶0̶
It seems to be painted really dark brown, not glitched at the bottom.

9. The outside of the crane's panels are invisible, but the inside of the
crane's panels are colored. From different angles, the panels are either
visible or not, and they change depending on what direction you look
at it from.
----- LEFT -----
Position: -317.33 -772.89 -42.14
Angle: -2.41 90.18 0.00
----- RIGHT -----
Position: -112.21 -570.41 -37.53
Angle: 1.93 179.86 0.00


Gameplay:

1. There aren't any location names.

2. At the middle area between bombsite A and "The Gap," the excavator
can be shot through. This can allow any player hiding behind the track
of the excavator to attack an enemy without them even aware of their
presence. I learned of this when a bot killed me by shooting me
through the track while camping there.
-----
Position: -1540.32 917.27 -1.14
Angle: 14.16 -41.18 0.00

3. Guns dropped in the connector between CT spawn and bombsite A can be
hidden underneath the tarp.
-----
Position: -2078.67 2015.92 -111.91
Angle: 19.20 -104.67 0.00

4. The excavator at CT spawn behaves in the same way as the one
mentioned in #2. Bullets pass through the track and body of the machine
as if it wasn't there. The player can shoot through the crack between
the track and the body of the excavator towards the connector to
bombsite A almost completely concealed.
-----
Position: -3272.45 1056.69 -118.58
Angle: 0.11 27.45 0.00


Technical:

1. This error message kept repeating in the console at random moments:
"Map Bug: has SpotLightWidth 120.000000 > 102.300003, clamping value"


Are these game breaking? No.
Were these crucial problems needing fixing? Most of them, no.
But it was fun to explore your map and I hope it improves! Thank you.
Τελευταία επεξεργασία από Nathaniel... Uhhh; 10 Ιουν 2019, 17:26