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The other observation is about the decisions to focus on the fleet or army. I think the malus to the military branch not chosen might be too strong, the negatives to one are stonger then the positive gain by the other for example I get 5 bonus to diplomacy tech but at the price of -10 military. I'm not against hard choices but given that Byzantium usually has to use both navy and army the malus gained makes me unlikely to chose either.
Of course this is just my opinion and overall I like what you've done so far and the direction the mod is taking.
In nearest plans.
- Reduce tech cost in ARMY-FLEET decisions from +15 -20 to +10 -12
- Add trade stearing modifier for Roman Roads Idea +10%
- Reduce all 5-4 monarch skill req by 1.
- Fix Roman flag res.
because I had to reload at least 4 times because they declared war before I was ready and because I lost the naval battle their troops crossed the strait and it was gg
Perhaps Half the beneficial stats but 1/4 the negative ones
Example - Land Morale +50% would be +25% but Naval Morale instead of being -60% becomes -15% - I think this would lead to a much bearable state of affairs with this decision otherwise i reccomend never taking it.
You just need both navy and army as Byzantines - either to deal with ottos and preventing them crossing the straight or preventing the other naval nations blocking that strait causing huge war exhaustion and preventing your army.
You could even merge both ideas at the cost for economic and maybe stability negatives e.g have both say 20% morale for both but gain 10% stability cost and maybe -10% Tax and Trade
I would say that perfering the Army is historically what Byzantines did in the past centuries... But they were able to do that cause they hired out Italians to be their navy of expense at favoring them/giving them land.
Perhaps further decisions should negate the penatlies the perferences give like mercenary fleet or.... better mercenaries?
every_owned_province = {
limit = { NOT = { is_core = ROOT } }
add_core = PQR # or ROM for the roman empire decision
}
They way I would suggest it is completely removing all the penalties apart from the tech_cost and forcelimit_modifier (Or switch it to minus tradition), and nerfing the benefits (20% morale to 10% for example)
As braniac said, you can remove the add_core part on owned provinces. This also disallows people from jiggling between Rome/SPQR for free cores (Since you do not have limit = { is_core= ROOT} ).
Also, add NOT = { exists = ROM } NOT = { exists = PQR } to the greek_nation decision in MiscCountryFormations.txt
I would also love it if it was harder to switch between BYZ, ROM and SPQR.
Finally, it would be cool if the University decision actually built a university and removed the idea_cost part from the modifier.