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How long does it take to be able to actually start harvesting tiberium once a meteor hits?
How long does it take for a world to become a tiberium world?
So researchers and harvesters decrease the progress of infestation and can reverse it?
How do the zones generate?
Where is the harvest policy at?
It depends. Shouldn't be more than a few years though, 5 at most.
> How long does it take for a world to become a tiberium world?
Since every planet's circumstances are different, there isn't a set time. Size plays into it, and growth itself is partially random, within set confines.
> So researchers and harvesters decrease the progress of infestation and can reverse it?
They can reverse it if you have enough of them, yes.
> How do the zones generate?
Through growth, every 6 months right now. Again, randomization is at play, so they mnight not appear.
> Where is the harvest policy at?
In the policies...
It wasn't appearing for some reason it's there now.
But it doesn't seem like anything is happening at all in terms of infestation, it never progresses past 2 yellow zones.
>The Blue Zone District is currently the only district that affects this, giving -1 per district.
>This variable is then checked, and if it is above a certain value, it will do the infestation. Replace Blue Zone deposits with Yellow Zone, replace Yellow deposits with Red for Habitable Tib worlds.
I seeded an uncolonized planet with Blue Tib. Do i have to colonize it in order for the tiberium to spread, or will it eventually spread out on its own?
There's new stuff that I could use to make it more efficient, but it's mostly the same.
As a side note I sorta messed up with the tiberium.o event it seems, had selected an asteroid, and it spawned an asteroid that triggered a first contact that never progresses, it also never collided with the asteroid just orbited over it.
not sure if intended or not but on my first encounter with the asteroid hitting my colony I chose to collect the debris for study and it never spread at all on my world, causing me to use the event a second time to let it spread
mods:
universal resource patch, fandom emblems, no clustered starts, c&c scrin ships, nod virtual assistant, tib wars, tib wars start screen, UI overhaul dynamic, animated scrin portraits, scrin EVA(disabled)
also I dunno which of those includes this ship set but damn it works for the Brotherhood
https://cdn.discordapp.com/attachments/334488070009389066/840309558606037092/unknown.png
For a mechanical answer, they give you an intermediate step before a blue zone is turned into a yellow zone, giving you a chance to clear it and prevent further infestation.
Tiberium is produced from Tiberium Harvester jobs.