Arma 3
CLOSE AIR SUPPORT (Day 2)
 This topic has been pinned, so it's probably important
StrongHarm  [developer] 11 Sep, 2013 @ 9:10am
FeatureRequests
Please add requests for features here.

- Randomize Radio Chatter
- Add FixedWing mission in future
- Add more heavy armor
- Add Altis based CAS in future
- Add insertion tasks
Done - Add 'fly at 100' in maint scripts.
Done - Add Transport Escort
Done - Add ambient jet sounds at airbase so it's not so quiet
Done - Add repair helo capability
Done - 'Turn to Target' should turn to center of AO if nothing currently targeted
Done - Add more lighting to airfield
Last edited by StrongHarm; 4 Feb, 2014 @ 7:37pm
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Showing 1-15 of 29 comments
Ace XD Boy 11 Sep, 2013 @ 11:34am 
will you be adding fixed wing in the full game
StrongHarm  [developer] 11 Sep, 2013 @ 1:00pm 
Definately! Added to FeatureRequest list. Here's one of my fixed wing missions that I created for DCS Warthog, if you're interested: http://www.youtube.com/watch?v=qtbwRwFYO1k
Originally posted by Ace-XD-Boy:
will you be adding fixed wing in the full game
StrongHarm  [developer] 11 Sep, 2013 @ 1:20pm 
I can add a repair kit to the cargo hold of each aircraft.. not sure if you'll be able to use it though.. have to test that. Concerning turning around, your options are 'Fly to that point' in a box config, or LClick map away from AO then 'Proceed to Active Task', you can also target OPFOR and use 'Turn to Target'. Do you think this is sufficient? EDIT: I have a better idea.. I'll use turn to target.. which is already a command.. but if there's not target I won't give hint 'what target', instead I'll say IF notarget THEN (turn to task center).. what do you think?

Originally posted by SmallGalaxy:
i realy like this mod, it feels very realistic and is pretty fun. i do have a couple suggestions though. i finished my first CAS mission but then a mi48 came after me and i shot it down but it also took me out. luckily the pilot was able to set it down without either of us getting hurt, the choppers engine was destroyed though and i couldnt repair it. could you maybe add a repair kit to the default kit for field repairs? also could you add something in the action menu while in the gunner seat for rotating the chopper? maybe one option for 90 degrees and another for 180?
Last edited by StrongHarm; 11 Sep, 2013 @ 1:25pm
SmallGalaxy 11 Sep, 2013 @ 1:32pm 
well if its going to be hard for you to do than i can make do, its not that bad. but it would be nice to have the rotate feature. it would also be easier if i could target things behind me but i dont know how to do that.
SmallGalaxy 11 Sep, 2013 @ 1:35pm 
also everytime i shift click on the map the pilot goes there. is there some way you can fix this?
CubicVirtuoso 11 Sep, 2013 @ 5:46pm 
MP Version. I know it's a lot to ask, but doing this with a coop partner would be fantastic.
Andrew Kok 13 Sep, 2013 @ 4:39am 
As per my general post I think it would be good to have some armoured enmey vehicles so as to put to use the heavy ammo on the helicopters.
Infitaigo 13 Sep, 2013 @ 11:11am 
So i was just playing this scenario (great job on it, btw) and i was RTB Winchester (AI as pilot). But when the AI was about to land a ♥♥♥♥♥♥♥ aircraft dove into me and killed me. I think it was a UAV. At first i laughed 'cause i was thinking "what are the odds of this happening?", but then i was sad 'cause i had to restart. I don't think this will happen again, i think it was just ♥♥♥♥ luck. But could you change it so no aircraft fly directly over your pad at Winchester?
StrongHarm  [developer] 13 Sep, 2013 @ 4:53pm 
ROFL! They're not supposed to fly over the helopad.. they have waypoints EndRunway01 and EndRunway02, slow to start, fast down runway. What happened is they collided or there was a malfunction, then the aircraft probably nosed over to the right and hit you LOL. No, I think the odds are slim that it will happen again.
Original Stingy 14 Sep, 2013 @ 2:41am 
Will it be added to "Altis" region?
Will there be "insertion" missions?
Will there be "transport, type were you transport vehicles ect" missions?


Thanks for a good mission StromHarm!
Last edited by Original Stingy; 14 Sep, 2013 @ 2:44am
HaZZarD 14 Sep, 2013 @ 2:08pm 
Originally posted by Morten:
Will it be added to "Altis" region?
Will there be "insertion" missions?
Will there be "transport, type were you transport vehicles ect" missions?


Thanks for a good mission StromHarm!


I would like this too , on altis with insertion and transport missions
Last edited by HaZZarD; 14 Sep, 2013 @ 2:08pm
marc defranco 14 Sep, 2013 @ 9:44pm 
I'd like to suggest an AllinArma version on the mission, opening up the possibility for dedicated ground attack aircraft such as the A-10A and AH-64. Also the always sexy AH-1Z and KA-52 could be utilized.
StrongHarm  [developer] 15 Sep, 2013 @ 1:23am 
It would be nice to have the older aircraft, but one requirement I'll maintain is that the missions never require outside mods. I'll adhere to Arma3 base code and best practices.
bwc153 15 Sep, 2013 @ 9:34am 
Could a 200m fly height option be added? The jump from 50m to 100m to 300m is a bit drastic, and personally a 200m flyheight works pretty decent for me, it's just manuallly getting there (via spam "hold" and "fly at this height" commands) can be a bit of a hassle sometimes..
Veristä mössöä 18 Sep, 2013 @ 11:52pm 
Originally posted by bwc153:
Could a 200m fly height option be added? The jump from 50m to 100m to 300m is a bit drastic, and personally a 200m flyheight works pretty decent for me, it's just manuallly getting there (via spam "hold" and "fly at this height" commands) can be a bit of a hassle sometimes..

Or better, have altitude change steplessly from buttons (if you are gunner). Like giving really exact commands. ;)

Also quickbuttons on hold/turn to mousepointer direction.
Last edited by Veristä mössöä; 18 Sep, 2013 @ 11:52pm
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