Garry's Mod

Garry's Mod

PAYDAY 2: Animations
 This topic has been pinned, so it's probably important
Shadow Bonnie (RUS)  [developer] 7 Jul, 2024 @ 1:53pm
List of activities to which animations are bounded
These activites can be used in code. `Gesture` means it is additive, so it must be played on top of another animation. `Posture` means non-looping full body animation, it designed for some one time action.

Akimbo animation set
ACT_PD2_AKIMBO_CROUCH_IDLE - Crouching ACT_PD2_AKIMBO_CROUCH_PASSIVE_IDLE - Crouching, weapon downed ACT_PD2_AKIMBO_CROUCH_PASSIVE_RUN - Crouching, running, weapon downed ACT_PD2_AKIMBO_CROUCH_PASSIVE_WALK - Crouching, walking, waepon downed ACT_PD2_AKIMBO_CROUCH_RELOAD - Crouching, gesture, weapon reload ACT_PD2_AKIMBO_CROUCH_RUN - Crouching, running ACT_PD2_AKIMBO_CROUCH_WALK - crouching, walking ACT_PD2_AKIMBO_EQUIP - Posture, equiping akimbo gun ACT_PD2_AKIMBO_IDLE - Standing ACT_PD2_AKIMBO_PASSIVE_IDLE - Standing, weapon downed ACT_PD2_AKIMBO_PASSIVE_RUN - Running, weapon downed ACT_PD2_AKIMBO_PASSIVE_SPRINT - Sprinting, weapon downed ACT_PD2_AKIMBO_PASSIVE_WALK - Walking, weapon downed ACT_PD2_AKIMBO_RANGE - Standing, gesture, weapon range attack ACT_PD2_AKIMBO_RELOAD - Standing, gesture, weapon reload ACT_PD2_AKIMBO_RUN - Running ACT_PD2_AKIMBO_SPRINT - Sprinting ACT_PD2_AKIMBO_WALK - Walking

Bleedout animation set
ACT_PD2_BLEEDOUT_ENTER - Posture, enters in bleedout state (falling down) ACT_PD2_BLEEDOUT_EXIT - Posture, exits from bleedout state ACT_PD2_BLEEDOUT_FATAL_DEATH - Posture, dies from fatal bleedout state ACT_PD2_BLEEDOUT_FATAL_ENTER - Posture, enters in fatal bleedout state from bleedout state ACT_PD2_BLEEDOUT_FATAL_EXIT - Posture, exits from fatal bleedout state ACT_PD2_BLEEDOUT_FATAL_IDLE - Fatal bleedout state looped animation ACT_PD2_BLEEDOUT_IDLE - Bleedout state looped animation. Support for aim_yaw attachment for aiming in range from -180 to 180 ACT_PD2_BLEEDOUT_RELOAD - Gesture, reload weapon in bleedout state

Bulldozer animation set
ACT_PD2_BULLDOZER_ARREST_GESTURE - Gesture, order to arrest ACT_PD2_BULLDOZER_IDLE - Standing ACT_PD2_BULLDOZER_MELEE_GESTURE - Gesture, melee attack with weapon ACT_PD2_BULLDOZER_RELOAD_RIFLE - Gesture, reload rifle type weapon ACT_PD2_BULLDOZER_RELOAD_SHOTGUN - Gesture, reload shotgun type weapon ACT_PD2_BULLDOZER_RIFLE_RANGE - Gesture, range attack of rifle type weapon ACT_PD2_BULLDOZER_RUN - Running ACT_PD2_BULLDOZER_SHOTGUN_RANGE - Gesture, range attack of shotgun type weapon ACT_PD2_BULLDOZER_WALK - Walking

Bullpup weapon animation set
ACT_PD2_BULLPUP_CROUCH_IDLE - Crouching ACT_PD2_BULLPUP_CROUCH_RELOAD - Crouching, gesture, reload bullpup weapon ACT_PD2_BULLPUP_CROUCH_RUN - Crouching, running ACT_PD2_BULLPUP_CROUCH_WALK - Crouching, walking ACT_PD2_BULLPUP_IDLE - Standing ACT_PD2_BULLPUP_RANGE - Gesture, range attack of bullpup weapon ACT_PD2_BULLPUP_RELOAD - Gesture, bullpup weapon reload ACT_PD2_BULLPUP_RUN - Running ACT_PD2_BULLPUP_SPRINT - Sprinting ACT_PD2_BULLPUP_WALK - Walking

Cloaker animation set
ACT_PD2_CLOAKER_ATTACK_ENTER - Posture, starts cloaker's melee attack ACT_PD2_CLOAKER_ATTACK_EXIT - Posture, ends cloaker's melee attack ACT_PD2_CLOAKER_ATTACK_IDLE - Cloaker's melee attack looped animation ACT_PD2_CLOAKER_JUMP - Posture, cloaker's jump over obstacles to target

Death animations (Postures)
ACT_PD2_DEATH_CROUCH_LOWBODY_BACKWARD - Crouching, shoot in legs, from behind ACT_PD2_DEATH_CROUCH_LOWBODY_FORWARD - Crouching, shoot in legs, from front ACT_PD2_DEATH_CROUCH_LOWBODY_LEFT - Crouching, shoot in legs, from left ACT_PD2_DEATH_CROUCH_LOWBODY_RIGHT - Crouching, shoot in legs, from right ACT_PD2_DEATH_CROUCH_UPBODY_BACKWARD - Crouching, shoot in body or head, from behind ACT_PD2_DEATH_CROUCH_UPBODY_FORWARD - Crouching, shoot in body or head, from front ACT_PD2_DEATH_CROUCH_UPBODY_LEFT - Crouching, shoot in body or head, from left ACT_PD2_DEATH_CROUCH_UPBODY_RIGHT - Crouching, shoot in body or head, from right ACT_PD2_DEATH_FIRE - Death from fire ACT_PD2_DEATH_LOWBODY_BACKWARD - Standing, shoot in legs, from behind ACT_PD2_DEATH_LOWBODY_FORWARD - Standing, shoot in legs, from front ACT_PD2_DEATH_LOWBODY_LEFT - Standing, shoot in legs, from left ACT_PD2_DEATH_LOWBODY_RIGHT - Standing, shoot in legs, from right ACT_PD2_DEATH_RUNNING - Death while running ACT_PD2_DEATH_UPBODY_BACKWARD - Standing, shoot in body or head, from behind ACT_PD2_DEATH_UPBODY_FORWARD - Standing, shoot in body or head, from front ACT_PD2_DEATH_UPBODY_LEFT - Standing, shoot in body or head, from left ACT_PD2_DEATH_UPBODY_RIGHT - Standing, shoot in body or head, from right

Unarmed animation set (Used in PD2 by players before putting on the mask)
ACT_PD2_EMPTY_IDLE - Standing ACT_PD2_EMPTY_RUN - Running ACT_PD2_EMPTY_WALK - Walking

Taking damage animations (Postures)
ACT_PD2_HURT_BLAST_BACKWARD - From explosion, from behind ACT_PD2_HURT_BLAST_BULLDOZER - From explosion, special for bulldozer ACT_PD2_HURT_BLAST_FORWARD - From explosion, from front ACT_PD2_HURT_BLAST_LEFT - From explosion, from left ACT_PD2_HURT_BLAST_RIGHT - From explosion, from right ACT_PD2_HURT_BLAST_SHIELD - From explosion, special for shield ACT_PD2_HURT_ELECTROCUTED - Looped, used in PD2 by players attacked by taser ACT_PD2_HURT_HEAVY_LOWBODY_BACKWARD - Heavy shoot in legs, from behind ACT_PD2_HURT_HEAVY_LOWBODY_FORWARD - Heavy shoot in legs, from front ACT_PD2_HURT_HEAVY_LOWBODY_LEFT - Heavy shoot in legs, from left ACT_PD2_HURT_HEAVY_LOWBODY_RIGHT - Heavy shoot in legs, from right ACT_PD2_HURT_HEAVY_UPBODY_BACKWARD - Heavy shoot in body or head, from behind ACT_PD2_HURT_HEAVY_UPBODY_FORWARD - Heavy shoot in body or head, from front ACT_PD2_HURT_HEAVY_UPBODY_LEFT - Heavy shoot in body or head, from left ACT_PD2_HURT_HEAVY_UPBODY_RIGHT - Heavy shoot in body or head, from right ACT_PD2_HURT_LOWBODY_BACKWARD - General shoot in legs, from behind ACT_PD2_HURT_LOWBODY_FORWARD - General shoot in legs, from front ACT_PD2_HURT_LOWBODY_LEFT - General shoot in legs, from left ACT_PD2_HURT_LOWBODY_RIGHT - General shoot in legs, from right ACT_PD2_HURT_TASED - Used in PD2 by units tased by player special melee weapons ACT_PD2_HURT_UPBODY_BACKWARD - General shoot in body or head, from behind ACT_PD2_HURT_UPBODY_FORWARD - General shoot in body or head, from front ACT_PD2_HURT_UPBODY_LEFT - General shoot in body or head, from left ACT_PD2_HURT_UPBODY_RIGHT - General shoot in body or head, from right

Jumping animations
ACT_PD2_JUMP - Posture, starts jump ACT_PD2_JUMP_LAND - Gesture, ends jump

Pistol weapon animation set
ACT_PD2_PISTOL_CROUCH_IDLE - Crouching ACT_PD2_PISTOL_CROUCH_PASSIVE_IDLE - Crouching, weapon downed ACT_PD2_PISTOL_CROUCH_PASSIVE_RUN - Crouching, running, weapon downed ACT_PD2_PISTOL_CROUCH_PASSIVE_WALK - Crouching, walking, weapon downed ACT_PD2_PISTOL_CROUCH_RANGE - Crouching, gesture, range attack of pistol weapon ACT_PD2_PISTOL_CROUCH_RELOAD - Crouching, gesture, pistol weapon reload ACT_PD2_PISTOL_CROUCH_RUN - Crouching, running ACT_PD2_PISTOL_CROUCH_WALK - Crouching, walking ACT_PD2_PISTOL_IDLE - Standing ACT_PD2_PISTOL_MELEE_GESTURE - Gesture, melee attack with pistol weapon ACT_PD2_PISTOL_PASSIVE_IDLE - Standing, weapon downed ACT_PD2_PISTOL_PASSIVE_RUN - Running, weapon downed ACT_PD2_PISTOL_PASSIVE_SPRINT - Sprinting, weapon downed ACT_PD2_PISTOL_PASSIVE_WALK - Walking, weapon downed ACT_PD2_PISTOL_RANGE - Standing, gesture, range attack of pistol weapon ACT_PD2_PISTOL_RELOAD - Standing, gesture, pistol weapon reload ACT_PD2_PISTOL_RUN - Running ACT_PD2_PISTOL_SPRINT - Sprinting ACT_PD2_PISTOL_SUPPRESSED_IDLE - Suppressed crouching ACT_PD2_PISTOL_SUPPRESSED_PASSIVE_IDLE - Suppressed crouching, weapon downed ACT_PD2_PISTOL_SUPPRESSED_PASSIVE_RUN - Suppressed crouching, running, weapon downed ACT_PD2_PISTOL_SUPPRESSED_PASSIVE_WALK - Suppressed crouching, walking, weapon downed ACT_PD2_PISTOL_SUPPRESSED_RANGE - Suppressed crouching, gesture, range attack of pistol weapon ACT_PD2_PISTOL_SUPPRESSED_RELOAD - Suppressed crouching, pistol weapon reload ACT_PD2_PISTOL_SUPPRESSED_RUN - Suppressed crouching, running ACT_PD2_PISTOL_SUPPRESSED_WALK - Suppressed crouching, walking ACT_PD2_PISTOL_WALK - Walking

Revolver weapon animation set
ACT_PD2_REVOLVER_CROUCH_RELOAD - Crouching, revolver weapon reload ACT_PD2_REVOLVER_RELOAD - Standing, revolver weapon reload, ACT_PD2_REVOLVER_SUPPRESSED_RELOAD - Suppressed crouching, revolver weapon reload

Rifle weapon animation set
ACT_PD2_RIFLE_ARREST_GESTURE - Gesture, order to arrest ACT_PD2_RIFLE_CALL_GESTURE - Gesture, phone call ACT_PD2_RIFLE_COMEHERE_GESTURE - Gesture, tell `come here` ACT_PD2_RIFLE_CROUCH_IDLE - Crouching ACT_PD2_RIFLE_CROUCH_PASSIVE_IDLE - Crouching, weapon downed ACT_PD2_RIFLE_CROUCH_PASSIVE_RUN - Crouching, running, weapon downed ACT_PD2_RIFLE_CROUCH_PASSIVE_WALK - Crouching, walking, weapon downed ACT_PD2_RIFLE_CROUCH_RANGE - Crouching, gesture, range attack of rifle weapon ACT_PD2_RIFLE_CROUCH_RELOAD - Crouching, gesture, rifle weapon reload ACT_PD2_RIFLE_CROUCH_RUN - Crouching, running ACT_PD2_RIFLE_CROUCH_WALK - Crouching, walking ACT_PD2_RIFLE_EQUIP - Posture, equiping rifle gun ACT_PD2_RIFLE_HALT_GESTURE - Gesture, order to stop moving ACT_PD2_RIFLE_IDLE - Standing ACT_PD2_RIFLE_MEDIC_GESTURE - Gesture, used in PD2 by medic ACT_PD2_RIFLE_MELEE_GESTURE - Gesture, melee attack with rifle weapon ACT_PD2_RIFLE_PASSIVE_IDLE - Standing, weapon downed ACT_PD2_RIFLE_PASSIVE_RUN - Running, weapon downed ACT_PD2_RIFLE_PASSIVE_SPRINT - Sprinting, weapon downed ACT_PD2_RIFLE_PASSIVE_WALK - Walking, weapon downed ACT_PD2_RIFLE_POINT_GESTURE - Gesture, point at something ACT_PD2_RIFLE_RANGE - Gesture, range attack of rifle weapon ACT_PD2_RIFLE_RELOAD - Gesture, rifle weapon reload ACT_PD2_RIFLE_RUN - Running ACT_PD2_RIFLE_SPRINT - Sprinting ACT_PD2_RIFLE_SUPPRESSED_IDLE - Suppressed crouching ACT_PD2_RIFLE_SUPPRESSED_PASSIVE_IDLE - Suppressed crouching, weapon downed ACT_PD2_RIFLE_SUPPRESSED_PASSIVE_RUN - Suppressed crouching, running, weapon downed ACT_PD2_RIFLE_SUPPRESSED_PASSIVE_WALK - Suppressed crouching, walking, weapon downed ACT_PD2_RIFLE_SUPPRESSED_RANGE - Suppressed crouching, gesture, range attack of rifle weapon ACT_PD2_RIFLE_SUPPRESSED_RELOAD - Suppressed crouching, gesture, rifle weapon reload ACT_PD2_RIFLE_SUPPRESSED_RUN - Suppressed crouching, running ACT_PD2_RIFLE_SUPPRESSED_WALK - Suppressed crouching, walking ACT_PD2_RIFLE_THROW_GESTURE - Gesture, throwing a grenade ACT_PD2_RIFLE_WALK - Walking

Shield animation set
ACT_PD2_SHIELD_IDLE - Standing ACT_PD2_SHIELD_RANGE - Gesture, weapon range attack ACT_PD2_SHIELD_RELOAD - Gesture, weapon reload ACT_PD2_SHIELD_RUN - Running ACT_PD2_SHIELD_WALK - Walking

Shotgun weapon animation set
ACT_PD2_SHOTGUN_CROUCH_RANGE - Crouching, gesture, range attack of shotgun weapon ACT_PD2_SHOTGUN_CROUCH_RELOAD - Crouching, gesture, shotgun weapon reload ACT_PD2_SHOTGUN_RANGE - Gesture, range attack of shotgun weapon ACT_PD2_SHOTGUN_RELOAD - Gesture, shotgun weapon reload ACT_PD2_SHOTGUN_SUPPRESSED_RANGE - Suppressed crouching, gesture, range attack of shotgun weapon ACT_PD2_SHOTGUN_SUPPRESSED_RELOAD - Suppressed crouching, gesture, shotgun weapon reload

Surrender animations
ACT_PD2_SURRENDER - Posture, surrendering from standing state to cuffed state with lowering down weapon ACT_PD2_SURRENDER_1 - Looped, ready to lower weapon ACT_PD2_SURRENDER_2 - Looped, cuffed
Last edited by Shadow Bonnie (RUS); 7 Jul, 2024 @ 1:58pm